/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
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** This file is part of the Qt3D module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL3$
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
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import QtQuick 2.0
import QtQuick.Scene3D 2.0
import Qt3D 2.0
import Qt3D.Renderer 2.0

Scene3D {
    focus: true
    aspects: "input"

    Entity {
        id: sceneRoot

        Camera {
            id: camera
            projectionType: CameraLens.PerspectiveProjection
            fieldOfView: 45
            aspectRatio: 16/9
            nearPlane : 0.1
            farPlane : 1000.0
            position: Qt.vector3d( 0.0, 0.0, -20.0 )
            upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
            viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
        }

        Configuration  {
            controlledCamera: camera
        }

        FrameGraph {
            id : external_forward_renderer
            activeFrameGraph : ForwardRenderer {
                camera: camera
                clearColor: "black"
            }
        }

        components: [external_forward_renderer]

        TorusMesh {
            id: mesh
            radius: 5
            minorRadius: 1
            rings: 100
            slices: 20
        }

        Transform {
            id: transform
            Scale { scale3D: Qt.vector3d(1.5, 1, 0.5) }
            Rotate {
                angle: 45
                axis: Qt.vector3d(1, 0, 0)
            }
        }

        Material {
            id: material
            effect : Effect {
            }
        }

        Entity {
            id: mainEntity
            objectName: "mainEntity"
            components: [ mesh, material, transform ]
        }
    }
}
