Qt Quick 3D - Particles 3D Testbed Example | Qt Quick 3D 6.5.1
Description: Demonstrates how to use the Qt Quick 3D Particles3D module.

- Qt 6.5
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Particles 3D Testbed Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Particles 3D Testbed Example

     // Copyright (C) 2021 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick3D
     import QtQuick3D.Particles3D

     Item {
         anchors.fill: parent

         View3D {
             id: view
             anchors.fill: parent

             PointLight {
                 color: "white"
                 ambientColor: "gray"
                 brightness: 2.0
             }

             Model {
                 source: "#Rectangle"
                 eulerRotation: Qt.vector3d(-90, 0, 0)
                 scale: Qt.vector3d(10, 10, 1)
                 materials: [ DefaultMaterial {
                         diffuseColor: "red"
                     }
                 ]
             }

             Model {
                 source: "#Cube"
                 scale: Qt.vector3d(0.3, 0.3, 0.3)
                 materials: [DefaultMaterial {
                         diffuseColor: "white"
                     }
                 ]
             }

             Component {
                 id: particleComponent
                 Model {
                     source: "#Cube"
                     scale: Qt.vector3d(0.1, 0.1, 0.1)
                     materials: PrincipledMaterial {
                         metalness: 0.5
                         roughness: 0
                         specularAmount: 1.0
                     }
                     opacity: 0.75
                 }
             }

             ParticleSystem3D {
                 id: psystem

                 ModelParticle3D {
                     id: modelParticle
                     delegate: particleComponent
                     maxAmount: 60
                     color: Qt.rgba(0.5, 0.5, 0.5, 0.5)
                     colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.15)
                     sortMode: sortModeSelectionBox.selection
                 }

                 SpriteParticle3D {
                     id: spriteParticle
                     color: Qt.rgba(0.75, 0.75, 0.75, 0.75)
                     colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.05)
                     maxAmount: 60
                     billboard: true
                     sortMode: sortModeSelectionBox.selection
                 }

                 // Emitters, one per particle
                 ParticleEmitter3D {
                     x: 35
                     particle: spriteParticle
                     particleScaleVariation: 0.3
                     velocity: VectorDirection3D {
                         direction: Qt.vector3d(0, 5, 15)
                         directionVariation: Qt.vector3d(0, 0, 5)
                     }
                     emitRate: 10
                     lifeSpan: 6000
                 }
                 ParticleEmitter3D {
                     x: -35
                     particle: modelParticle
                     particleScaleVariation: 0.2
                     velocity: VectorDirection3D {
                         direction: Qt.vector3d(0, 5, 15)
                     }
                     emitRate: 10
                     lifeSpan: 6000
                 }
             }

             Node {
                 property real rot: 0.0
                 PropertyAnimation on rot {
                     from: 0.0
                     to: 360.0
                     duration: 10000
                     loops: Animation.Infinite
                     running: true
                     paused: !checkBoxRotateCamera.checked
                 }
                 eulerRotation: Qt.vector3d(0, rot, 0)
                 PerspectiveCamera {
                     y: 20
                     z: 100
                 }
             }

             environment: SceneEnvironment {
                 clearColor: "darkGray"
                 backgroundMode: SceneEnvironment.Color
             }
         }
         SettingsView {
             id: settingsView
             CustomSelectionBox {
                 id: sortModeSelectionBox
                 text: "Mode"
                 values: ["SortNone", "SortNewest", "SortOldest", "SortDistance"]
                 parentWidth: settingsView.width
             }
             CustomCheckBox {
                 id: checkBoxRotateCamera
                 text: "Rotate camera"
                 checked: false
             }
         }
         LoggingView {
             anchors.bottom: parent.bottom
             particleSystems: [psystem]
         }
     }