Qt Quick 3D - Robot Arm Example | Qt Quick 3D 6.5.1
Description: Demonstrates how to add a C++ backend to a 3D project from Qt Design Studio.

- Qt 6.5
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Robot Arm Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Robot Arm Example

     // Copyright (C) 2022 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick3D

     Node {
         id: rootNode
         property int rotation1
         property int rotation2
         property int rotation3
         property int rotation4
         property int clawsAngle

         readonly property alias hand_position: hand_grab_t.scenePosition
         readonly property alias hand_hinge_position: hand_hinge.scenePosition
         readonly property alias arm_position: arm.scenePosition
         readonly property alias forearm_position: forearm.scenePosition
         readonly property alias root_position: root.scenePosition

         Model {
             id: base
             scale.x: 100
             scale.y: 100
             scale.z: 100
             source: "meshes/base.mesh"
             eulerRotation.x: -90

             DefaultMaterial {
                 id: steel_material
                 diffuseColor: "#ff595959"
             }

             DefaultMaterial {
                 id: plastic_material
             }
             materials: [steel_material, plastic_material]

             Model {
                 id: root
                 y: -5.96047e-08
                 z: 1.0472
                 eulerRotation.z: rotation4
                 source: "meshes/root.mesh"

                 DefaultMaterial {
                     id: plastic_color_material
                     diffuseColor: "#41cd52"
                 }
                 materials: [plastic_material, plastic_color_material, steel_material]

                 Model {
                     id: forearm
                     x: 5.32907e-15
                     y: -0.165542
                     z: 1.53472
                     eulerRotation.x: rotation3
                     source: "meshes/forearm.mesh"
                     materials: [plastic_material, steel_material]

                     Model {
                         id: arm
                         x: -7.43453e-07
                         y: 0.667101
                         z: 2.23365
                         eulerRotation.x: rotation2
                         source: "meshes/arm.mesh"

                         DefaultMaterial {
                             id: plastic_qt_material
                             diffuseMap: Texture {
                                 source: "maps/qt.png"
                                 pivotU: 0.5
                                 pivotV: 0.5
                                 generateMipmaps: true
                                 mipFilter: Texture.Linear
                             }
                         }
                         materials: [plastic_material, plastic_qt_material, steel_material]

                         Model {
                             id: hand_hinge
                             x: 7.43453e-07
                             y: 0.0635689
                             z: 2.12289
                             eulerRotation.x: rotation1
                             source: "meshes/hand_hinge.mesh"
                             materials: [plastic_material]

                             Model {
                                 id: hand
                                 x: 3.35649e-06
                                 y: 2.38419e-07
                                 z: 0.366503
                                 source: "meshes/hand.mesh"
                                 materials: [plastic_material, steel_material]

                                 Model {
                                     id: hand_grab_t_hinge_2
                                     x: -9.5112e-07
                                     y: 0.323057
                                     z: 0.472305
                                     eulerRotation: hand_grab_t_hinge_1.eulerRotation
                                     source: "meshes/hand_grab_t_hinge_2.mesh"
                                     materials: [steel_material]
                                 }

                                 Model {
                                     id: hand_grab_t_hinge_1
                                     x: -9.3061e-07
                                     y: 0.143685
                                     z: 0.728553
                                     eulerRotation.x: clawsAngle * -1
                                     source: "meshes/hand_grab_t_hinge_1.mesh"
                                     materials: [steel_material]

                                     Model {
                                         id: hand_grab_t
                                         x: -2.42588e-06
                                         y: -0.0327932
                                         z: 0.414757
                                         eulerRotation.x: hand_grab_t_hinge_1.eulerRotation.x * -1
                                         source: "meshes/hand_grab_t.mesh"
                                         materials: [plastic_color_material, steel_material]
                                     }
                                 }

                                 Model {
                                     id: hand_grab_b_hinge_1
                                     x: -9.38738e-07
                                     y: -0.143685
                                     z: 0.728553
                                     eulerRotation.x: clawsAngle
                                     source: "meshes/hand_grab_b_hinge_1.mesh"
                                     materials: [steel_material]

                                     Model {
                                         id: hand_grab_b
                                         x: -2.41775e-06
                                         y: 0.0327224
                                         z: 0.413965
                                         eulerRotation.x: hand_grab_b_hinge_1.eulerRotation.x * -1
                                         source: "meshes/hand_grab_b.mesh"
                                         materials: [plastic_color_material, steel_material]
                                     }
                                 }

                                 Model {
                                     id: hand_grab_b_hinge_2
                                     x: -9.5112e-07
                                     y: -0.323058
                                     z: 0.472305
                                     eulerRotation: hand_grab_b_hinge_1.eulerRotation
                                     source: "meshes/hand_grab_b_hinge_2.mesh"
                                     materials: [steel_material]
                                 }
                             }
                         }
                     }
                 }
             }
         }
     }