Qt Quick 3D - Reflection Probes Example | Qt Quick 3D 6.5.1
Description: Demonstrates the use of reflection probes in Qt Quick 3D.

- Qt 6.5
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Reflection Probes Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Reflection Probes Example

     // Copyright (C) 2021 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick3D
     import QtQuick3D.Particles3D
     import QtQuick3D.Helpers
     import QtQuick.Controls

     Window {
         id: window
         width: 1024
         height: 768
         visible: true
         title: qsTr("Reflection Probes")

         View3D {
             id: view
             anchors.fill: parent
             environment: SceneEnvironment {
                 clearColor: window.color
                 backgroundMode: SceneEnvironment.SkyBox
                 lightProbe: Texture {
                     source: "res/OpenfootageNET_lowerAustria01-1024.hdr"
                 }
                 probeOrientation: Qt.vector3d(0, -90, 0)
             }

             PerspectiveCamera {
                 id: camera
                 position: Qt.vector3d(-50, 700, 475)
                 eulerRotation.x: -50
             }

             DirectionalLight { }

             Model {
                 property real angle: 0
                 source: "#Sphere"
                 x: Math.cos(angle) * 100
                 z: Math.sin(angle) * 100
                 y: 300
                 receivesReflections: settingsPanel.sphereReceivesReflection
                 materials: PrincipledMaterial {
                     metalness: 1.0
                     roughness: settingsPanel.sphereRoughness
                 }

                 NumberAnimation on angle {
                     from: 0
                     to: Math.PI * 2
                     duration: 8000
                     loops: Animation.Infinite
                 }

                 ReflectionProbe {
                     objectName: "sphereReflProbe"
                     timeSlicing: {
                         if (settingsPanel.timeSlicingIndex == 0) ReflectionProbe.None
                         else if (settingsPanel.timeSlicingIndex == 1) ReflectionProbe.AllFacesAtOnce
                         else ReflectionProbe.IndividualFaces
                     }
                     refreshMode: {
                         if (settingsPanel.refreshModeIndex == 0) ReflectionProbe.EveryFrame
                         else ReflectionProbe.FirstFrame
                     }
                     quality: {
                         if (settingsPanel.qualityIndex == 0) ReflectionProbe.VeryLow
                         else if (settingsPanel.qualityIndex == 1) ReflectionProbe.Low
                         else if (settingsPanel.qualityIndex == 2) ReflectionProbe.Medium
                         else if (settingsPanel.qualityIndex == 3) ReflectionProbe.High
                         else ReflectionProbe.VeryHigh
                     }
                     boxSize: Qt.vector3d(300, 300, 300)
                 }
             }

             Model {
                 position: Qt.vector3d(200, 300, 0)
                 source: "#Sphere"
                 materials: PrincipledMaterial {
                     baseColor: "green"
                 }
             }

             Model {
                 position: Qt.vector3d(-200, 300, 0)
                 source: "#Sphere"
                 materials: PrincipledMaterial {
                     baseColor: "green"
                 }
             }

             Model {
                 position: Qt.vector3d(0, 200, -285)
                 scale: Qt.vector3d(6, 4, 0.3)
                 source: "#Cube"
                 materials: PrincipledMaterial {
                     baseColor: "yellow"
                     roughness: 0.1
                     metalness: 1.0
                 }
             }

             Model {
                 scale: Qt.vector3d(6, 0.1, 6)
                 source: "#Cube"
                 receivesReflections: settingsPanel.floorReceivesReflection
                 materials: PrincipledMaterial {
                     baseColor: "lightBlue"
                     roughness: 0.1
                     metalness: 1.0
                 }
             }

             ReflectionProbe {
                 objectName: "reflProbe"
                 position: settingsPanel.probePosition
                 timeSlicing: {
                     if (settingsPanel.timeSlicingIndex == 0) ReflectionProbe.None
                     else if (settingsPanel.timeSlicingIndex == 1) ReflectionProbe.AllFacesAtOnce
                     else ReflectionProbe.IndividualFaces
                 }
                 refreshMode: {
                     if (settingsPanel.refreshModeIndex == 0) ReflectionProbe.EveryFrame
                     else ReflectionProbe.FirstFrame
                 }
                 quality: {
                     if (settingsPanel.qualityIndex == 0) ReflectionProbe.VeryLow
                     else if (settingsPanel.qualityIndex == 1) ReflectionProbe.Low
                     else if (settingsPanel.qualityIndex == 2) ReflectionProbe.Medium
                     else if (settingsPanel.qualityIndex == 3) ReflectionProbe.High
                     else ReflectionProbe.VeryHigh
                 }
                 parallaxCorrection: settingsPanel.probeParallaxCorrection
                 boxSize: settingsPanel.probeSize
             }

             ParticleSystem3D {
                 position: Qt.vector3d(0, 300, 0)

                 SpriteParticle3D {
                     id: snowFlakeParticle
                     sprite: Texture {
                         source: "res/snowflake.png"
                     }
                     maxAmount: 100
                     particleScale: 20.0
                     fadeOutDuration: 500
                     billboard: true
                 }

                 ParticleEmitter3D {
                     enabled: settingsPanel.spriteParticlesEnabled
                     particle: snowFlakeParticle
                     velocity: VectorDirection3D {
                         direction: Qt.vector3d(100, 200, 0)
                         directionVariation: Qt.vector3d(20, 20, 20)
                     }
                     particleScaleVariation: 0.4
                     emitRate: 50
                     lifeSpan: 4000
                 }

                 Gravity3D {
                     magnitude: 100
                 }
             }

             ParticleSystem3D {
                 position: Qt.vector3d(0, 300, 0)

                 Component {
                     id: particleComponent
                     Model {
                         source: "#Sphere"
                         scale: Qt.vector3d(0.8, 0.8, 0.8)
                         receivesReflections: true
                         materials: PrincipledMaterial {
                             baseColor: "red"
                             roughness: 0.1
                             metalness: 1.0
                         }
                     }
                 }

                 ModelParticle3D {
                     id: particleRed
                     delegate: particleComponent
                     maxAmount: 10
                 }

                 ParticleEmitter3D {
                     enabled: settingsPanel.modelParticlesEnabled
                     particle: particleRed
                     velocity: VectorDirection3D {
                         direction: Qt.vector3d(-100, 200, 0)
                     }
                     emitRate: 1
                     lifeSpan: 4000
                 }

                 Gravity3D {
                     magnitude: 100
                 }
             }
         }

         SettingsPanel {
             id: settingsPanel
             iconSize: 16 + Math.max(window.width, window.height) * 0.05
         }

         Item {
             width: debugViewToggleText.implicitWidth
             height: debugViewToggleText.implicitHeight
             anchors.right: parent.right
             Label {
                 id: debugViewToggleText
                 text: "Click here " + (dbg.visible ? "to hide DebugView" : "for DebugView")
                 color: "white"
                 anchors.right: parent.right
                 anchors.top: parent.top
             }
             MouseArea {
                 anchors.fill: parent
                 onClicked: dbg.visible = !dbg.visible
                 DebugView {
                     y: debugViewToggleText.height * 2
                     anchors.right: parent.right
                     source: view
                     id: dbg
                     visible: false
                 }
             }
         }
     }