Qt Quick 3D - Principled Material Example | Qt Quick 3D 6.5.1
Description: Demonstrates the use of Principled Material.

- Qt 6.5
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Principled Material Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Principled Material Example

     // Copyright (C) 2022 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick3D
     Node {
         scale: Qt.vector3d(200, 200, 200)
         ResourceLoader {
             meshSources: [
                 frame.source,
                 curtain.source
             ]
             textures: [
                 tilePatternTexture,
                 curtainNormalTexture
             ]
         }

         Model {
             id: frame
             z: -1.95
             source: "meshes/frame.mesh"

             PrincipledMaterial {
                 id: frame_material
                 baseColor: "#ffcccccc"
                 metalness: 1
                 roughness: 0.259091
                 alphaMode: PrincipledMaterial.Opaque
             }
             materials: [
                 frame_material
             ]
         }
         Model {
             id: curtain
             y: 3.02413
             z: 2.04922
             source: "meshes/curtain.mesh"

             PrincipledMaterial {
                 id: curtain_material
                 baseColorMap: Texture {
                     id: tilePatternTexture
                     source: "maps/tilepattern.png"
                     generateMipmaps: true
                     mipFilter: Texture.Linear
                 }
                 opacityChannel: Material.A
                 roughness: 0.5
                 normalMap: Texture {
                     id: curtainNormalTexture
                     source: "maps/curtain_normal.jpg"
                     generateMipmaps: true
                     mipFilter: Texture.Linear
                 }
                 cullMode: Material.NoCulling
                 alphaMode: PrincipledMaterial.Opaque
             }
             materials: [
                 curtain_material
             ]
         }
     }