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#include "modemanager.h"

#include "fancytabwidget.h"
#include "fancyactionbar.h"
#include "icore.h"
#include "mainwindow.h"

#include <aggregation/aggregate.h>

#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/actionmanager/command.h>
#include <coreplugin/coreconstants.h>
#include <coreplugin/imode.h>
#include <coreplugin/id.h>

#include <extensionsystem/pluginmanager.h>

#include <utils/qtcassert.h>

#include <QtCore/QDebug>
#include <QtCore/QList>
#include <QtCore/QMap>
#include <QtCore/QVector>

#include <QtCore/QSignalMapper>
#include <QtGui/QShortcut>
#include <QtGui/QAction>

namespace Core {

/*!
    \class Core::ModeManager

    The mode manager handles everything related to the instances of IMode
    that were added to the plugin manager's object pool as well as their
    buttons and the tool bar with the round buttons in the lower left
    corner of Qt Creator.
*/

struct ModeManagerPrivate
{
    explicit ModeManagerPrivate(Internal::MainWindow *mainWindow,
                                Internal::FancyTabWidget *modeStack,
                                ModeManager *q);

    static ModeManager *m_instance;
    Internal::MainWindow *m_mainWindow;
    Internal::FancyTabWidget *m_modeStack;
    Internal::FancyActionBar *m_actionBar;
    QMap<QAction*, int> m_actions;
    QVector<IMode*> m_modes;
    QVector<Command*> m_modeShortcuts;
    QSignalMapper *m_signalMapper;
    Context m_addedContexts;
    int m_oldCurrent;
};

ModeManager *ModeManagerPrivate::m_instance = 0;

ModeManagerPrivate::ModeManagerPrivate(Internal::MainWindow *mainWindow,
                                       Internal::FancyTabWidget *modeStack,
                                       ModeManager *q) :
    m_mainWindow(mainWindow),
    m_modeStack(modeStack),
    m_signalMapper(new QSignalMapper(q)),
    m_oldCurrent(-1)
{
}

ModeManager::ModeManager(Internal::MainWindow *mainWindow,
                         Internal::FancyTabWidget *modeStack) :
        d(new ModeManagerPrivate(mainWindow, modeStack, this))
{
    ModeManagerPrivate::m_instance = this;

    d->m_actionBar = new Internal::FancyActionBar(modeStack);
    d->m_modeStack->addCornerWidget(d->m_actionBar);

    connect(d->m_modeStack, SIGNAL(currentAboutToShow(int)), SLOT(currentTabAboutToChange(int)));
    connect(d->m_modeStack, SIGNAL(currentChanged(int)), SLOT(currentTabChanged(int)));
    connect(d->m_signalMapper, SIGNAL(mapped(QString)), this, SLOT(activateMode(QString)));
}

void ModeManager::init()
{
    QObject::connect(ExtensionSystem::PluginManager::instance(), SIGNAL(objectAdded(QObject*)),
                     this, SLOT(objectAdded(QObject*)));
    QObject::connect(ExtensionSystem::PluginManager::instance(), SIGNAL(aboutToRemoveObject(QObject*)),
                     this, SLOT(aboutToRemoveObject(QObject*)));
}

ModeManager::~ModeManager()
{
    delete d;
    ModeManagerPrivate::m_instance = 0;
}

void ModeManager::addWidget(QWidget *widget)
{
    // We want the actionbar to stay on the bottom
    // so d->m_modeStack->cornerWidgetCount() -1 inserts it at the position immediately above
    // the actionbar
    d->m_modeStack->insertCornerWidget(d->m_modeStack->cornerWidgetCount() -1, widget);
}

IMode *ModeManager::currentMode() const
{
    int currentIndex = d->m_modeStack->currentIndex();
    if (currentIndex < 0)
        return 0;
    return d->m_modes.at(currentIndex);
}

int ModeManager::indexOf(const QString &id) const
{
    for (int i = 0; i < d->m_modes.count(); ++i) {
        if (d->m_modes.at(i)->id() == id)
            return i;
    }
    qDebug() << "Warning, no such mode:" << id;
    return -1;
}

IMode *ModeManager::mode(const QString &id) const
{
    const int index = indexOf(id);
    if (index >= 0)
        return d->m_modes.at(index);
    return 0;
}

void ModeManager::activateModeType(const QString &type)
{
    if (currentMode() && currentMode()->type() == type)
        return;
    int index = -1;
    for (int i = 0; i < d->m_modes.count(); ++i) {
        if (d->m_modes.at(i)->type() == type) {
            index = i;
            break;
        }
    }
    if (index != -1)
        d->m_modeStack->setCurrentIndex(index);
}

void ModeManager::activateMode(const QString &id)
{
    const int index = indexOf(id);
    if (index >= 0)
        d->m_modeStack->setCurrentIndex(index);
}

void ModeManager::objectAdded(QObject *obj)
{
    IMode *mode = Aggregation::query<IMode>(obj);
    if (!mode)
        return;

    d->m_mainWindow->addContextObject(mode);

    // Count the number of modes with a higher priority
    int index = 0;
    foreach (const IMode *m, d->m_modes)
        if (m->priority() > mode->priority())
            ++index;

    d->m_modes.insert(index, mode);
    d->m_modeStack->insertTab(index, mode->widget(), mode->icon(), mode->displayName());
    d->m_modeStack->setTabEnabled(index, mode->isEnabled());

    // Register mode shortcut
    ActionManager *am = d->m_mainWindow->actionManager();
    const QString shortcutId = QLatin1String("QtCreator.Mode.") + mode->id();
    QShortcut *shortcut = new QShortcut(d->m_mainWindow);
    shortcut->setWhatsThis(tr("Switch to <b>%1</b> mode").arg(mode->displayName()));
    Command *cmd = am->registerShortcut(shortcut, shortcutId, Context(Constants::C_GLOBAL));

    d->m_modeShortcuts.insert(index, cmd);
    connect(cmd, SIGNAL(keySequenceChanged()), this, SLOT(updateModeToolTip()));
    for (int i = 0; i < d->m_modeShortcuts.size(); ++i) {
        Command *currentCmd = d->m_modeShortcuts.at(i);
        // we need this hack with currentlyHasDefaultSequence
        // because we call setDefaultShortcut multiple times on the same cmd
        // and still expect the current shortcut to change with it
        bool currentlyHasDefaultSequence = (currentCmd->keySequence()
                                            == currentCmd->defaultKeySequence());
#ifdef Q_WS_MAC
        currentCmd->setDefaultKeySequence(QKeySequence(QString("Meta+%1").arg(i+1)));
#else
        currentCmd->setDefaultKeySequence(QKeySequence(QString("Ctrl+%1").arg(i+1)));
#endif
        if (currentlyHasDefaultSequence)
            currentCmd->setKeySequence(currentCmd->defaultKeySequence());
    }

    d->m_signalMapper->setMapping(shortcut, mode->id());
    connect(shortcut, SIGNAL(activated()), d->m_signalMapper, SLOT(map()));
    connect(mode, SIGNAL(enabledStateChanged(bool)),
            this, SLOT(enabledStateChanged()));
}

void ModeManager::updateModeToolTip()
{
    Command *cmd = qobject_cast<Command *>(sender());
    if (cmd) {
        int index = d->m_modeShortcuts.indexOf(cmd);
        if (index != -1)
            d->m_modeStack->setTabToolTip(index, cmd->stringWithAppendedShortcut(cmd->shortcut()->whatsThis()));
    }
}

void ModeManager::enabledStateChanged()
{
    IMode *mode = qobject_cast<IMode *>(sender());
    QTC_ASSERT(mode, return);
    int index = d->m_modes.indexOf(mode);
    QTC_ASSERT(index >= 0, return);
    d->m_modeStack->setTabEnabled(index, mode->isEnabled());

    // Make sure we leave any disabled mode to prevent possible crashes:
    if (mode == currentMode() && !mode->isEnabled()) {
        // This assumes that there is always at least one enabled mode.
        for (int i = 0; i < d->m_modes.count(); ++i) {
            if (d->m_modes.at(i) != mode &&
                d->m_modes.at(i)->isEnabled()) {
                activateMode(d->m_modes.at(i)->id());
                break;
            }
        }
    }
}

void ModeManager::aboutToRemoveObject(QObject *obj)
{
    IMode *mode = Aggregation::query<IMode>(obj);
    if (!mode)
        return;

    const int index = d->m_modes.indexOf(mode);
    d->m_modes.remove(index);
    d->m_modeShortcuts.remove(index);
    d->m_modeStack->removeTab(index);

    d->m_mainWindow->removeContextObject(mode);
}

void ModeManager::addAction(QAction *action, int priority)
{
    d->m_actions.insert(action, priority);

    // Count the number of commands with a higher priority
    int index = 0;
    foreach (int p, d->m_actions) {
        if (p > priority)
            ++index;
    }

    d->m_actionBar->insertAction(index, action);
}

void ModeManager::addProjectSelector(QAction *action)
{
    d->m_actionBar->addProjectSelector(action);
    d->m_actions.insert(0, INT_MAX);
}

void ModeManager::currentTabAboutToChange(int index)
{
    if (index >= 0) {
        IMode *mode = d->m_modes.at(index);
        if (mode)
            emit currentModeAboutToChange(mode);
    }
}

void ModeManager::currentTabChanged(int index)
{
    // Tab index changes to -1 when there is no tab left.
    if (index >= 0) {
        IMode *mode = d->m_modes.at(index);

        // FIXME: This hardcoded context update is required for the Debug and Edit modes, since
        // they use the editor widget, which is already a context widget so the main window won't
        // go further up the parent tree to find the mode context.
        ICore::instance()->updateAdditionalContexts(d->m_addedContexts, mode->context());
        d->m_addedContexts = mode->context();

        IMode *oldMode = 0;
        if (d->m_oldCurrent >= 0)
            oldMode = d->m_modes.at(d->m_oldCurrent);
        d->m_oldCurrent = index;
        emit currentModeChanged(mode, oldMode);
    }
}

void ModeManager::setFocusToCurrentMode()
{
    IMode *mode = currentMode();
    QTC_ASSERT(mode, return);
    QWidget *widget = mode->widget();
    if (widget) {
        QWidget *focusWidget = widget->focusWidget();
        if (focusWidget)
            focusWidget->setFocus();
        else
            widget->setFocus();
    }
}

void ModeManager::setModeBarHidden(bool hidden)
{
    d->m_modeStack->setSelectionWidgetHidden(hidden);
}

ModeManager *ModeManager::instance()
{
    return ModeManagerPrivate::m_instance;
}

} // namespace Core
