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** This file is part of Qt Creator
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#include "callgrindtextmark.h"

#include "callgrindhelper.h"

#include <valgrind/callgrind/callgrinddatamodel.h>
#include <valgrind/callgrind/callgrindfunction.h>

#include <QtCore/QDebug>
#include <QtGui/QPainter>

#include <utils/qtcassert.h>

using namespace Valgrind::Internal;
using namespace Valgrind::Callgrind;

CallgrindTextMark::CallgrindTextMark(const QPersistentModelIndex &index,
                                     const QString &fileName, int lineNumber)
    : m_modelIndex(index)
{
    setLocation(fileName, lineNumber);
    setPriority(TextEditor::ITextMark::HighPriority);
}

void CallgrindTextMark::paint(QPainter *painter, const QRect &paintRect) const
{
    if (!m_modelIndex.isValid())
        return;

    bool ok;
    qreal costs = m_modelIndex.data(RelativeTotalCostRole).toReal(&ok);
    QTC_ASSERT(ok, return)
    QTC_ASSERT(costs >= 0.0 && costs <= 100.0, return)

    painter->save();

    // set up
    painter->setPen(Qt::black);

    // draw bar
    QRect fillRect = paintRect;
    fillRect.setWidth(paintRect.width() * costs);
    painter->fillRect(paintRect, Qt::white);
    painter->fillRect(fillRect, CallgrindHelper::colorForCostRatio(costs));
    painter->drawRect(paintRect);

    // draw text
    const QTextOption flags = Qt::AlignHCenter | Qt::AlignVCenter;
    const QString text = CallgrindHelper::toPercent(costs * 100.0f);

    // decrease font size if paint rect is too small (very unlikely, but may happen)
    QFont font = painter->font();
    QFontMetrics fm = font;
    while (fm.boundingRect(text).width() > paintRect.width()) {
        font.setPointSize(font.pointSize() - 1);
        fm = font;
    }
    painter->setFont(font);

    painter->drawText(paintRect, text, flags);

    painter->restore();
}

const Function *CallgrindTextMark::function() const
{
    if (!m_modelIndex.isValid())
        return 0;

    return m_modelIndex.data(DataModel::FunctionRole).value<const Function *>();
}

double CallgrindTextMark::widthFactor() const
{
    return 4.0;
}
