// Copyright (C) 2014 NVIDIA Corporation.
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

#ifndef VIEW_PROPERTIES_GLSLLIB
#define VIEW_PROPERTIES_GLSLLIB

#ifdef QQ3D_SHADER_META
/*{
    "uniforms": [
                  { "type": "vec2", "name": "qt_cameraProperties" },
                  { "type": "vec3", "name": "qt_cameraPosition" }
    ]
}*/
#endif // QQ3D_SHADER_META

#endif
