// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
\page qtquick3dphysics-index.html
\title Qt Quick 3D Physics
\brief Provides API for physics on 3D items using QML.

Qt Quick 3D Physics provides a high-level API for physics simulation.
It supports simulating interactive rigid bodies as well as static meshes and non-colliding bodies used for detecting overlaps.
Every simulated body can have its own physical properties like mass, density and friction.

\image physics.jpg


\section1 Using the Module

\section2 QML API

\include {module-use.qdocinc} {using the qml api} {QtQuick3D.Physics}

This a pure QML module and it does not have a C++ API.


\section1 Articles and Guides

\list
    \li \l{Qt Quick 3D Physics Units}{Qt Quick 3D Physics Units}
    \li \l{Qt Quick 3D Physics Cooking}{Qt Quick 3D Physics Cooking}
\endlist

\section1 Examples

The best way to see what Qt Quick 3D Physics can do is to check out the examples:

\list
    \li \l{Qt Quick 3D Physics - Simple Example}{Simple}
    \li \l{Qt Quick 3D Physics - Material Example}{Material}
    \li \l{Qt Quick 3D Physics - Mass Example}{Mass}
    \li \l{Qt Quick 3D Physics - Compound Shapes Example}{Compound Shapes}
    \li \l{Qt Quick 3D Physics - Custom Shapes Example}{Custom Shapes}
    \li \l{Qt Quick 3D Physics - Cannon Example}{Cannon}
    \li \l{Qt Quick 3D Physics - Impeller Example}{Impeller}
\endlist

\section1 Reference
\list
    \li \l{Qt Quick 3D Physics QML Types}
\endlist


\section1 Related Modules

\list
    \li \l{Qt Quick}
    \li \l{Qt Quick 3D}
\endlist

\section1 License and Attributions

Qt Quick 3D Physics is available under the commercial license from \l {The Qt Company}.
In addition, it is available under the
\l{GNU General Public License, version 3}.
See \l {Qt Licensing} for further details.

Furthermore Qt Quick 3D Physics contains third party modules
under the following permissive licenses:

\generatelist{groupsbymodule attributions-qtquick3dphysics}

*/
