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** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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** This file is part of Qt Quick 3D.
**
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterial_p.h>

QT_BEGIN_NAMESPACE

QSSGRenderModel::QSSGRenderModel()
    : QSSGRenderNode(QSSGRenderGraphObject::Type::Model)
{
}

QSSGBounds3 QSSGRenderModel::getModelBounds(const QSSGRef<QSSGBufferManager> &inManager) const
{
    QSSGBounds3 retval;
    if (geometry) {
        retval = QSSGBounds3(geometry->boundsMin(), geometry->boundsMax());
    } else if (!meshPath.isNull()) {
        QSSGRenderMesh *theMesh = inManager->loadMesh(this);
        if (theMesh) {
            const auto &subSets = theMesh->subsets;
            for (const auto &subSet : subSets)
                retval.include(subSet.bounds);
        }
    }
    return retval;
}

QT_END_NAMESPACE
