/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
    \title Qt Quick Particles Examples - Emitters
    \example particles/emitters
    \brief This is a collection of examples using Emitters in the QML particle system.
    \image qml-emitters-example.png

    This is a collection of small QML examples relating to using Emitters in the particle system.
    Each example is a small QML file emphasizing a particular type or feature.

    Velocity from motion gives the effect of strong particle motion through primarily moving the emitters:
    \snippet particles/emitters/velocityfrommotion.qml 0

    Burst and pulse calls the burst and pulse methods on two idential emitters.
    \snippet particles/emitters/burstandpulse.qml 0
    Note how burst takes an argument of number of particles to emit, and pulse takes an argument of number of milliseconds to emit for.
    This gives a slightly different behaviour, which is easy to see in this example.

    Custom Emitter connects to the emitParticles signal to set arbitrary values on particle data as they're emitted;
    \snippet particles/emitters/customemitter.qml 0
    This is used to emit curving particles in six rotating spokes.

    Emit mask sets an image mask on the Emitter, to emit out of an arbitrary shape.
    \snippet particles/emitters/emitmask.qml 0

    Maximum emitted emits no more than a certain number of particles at a time. This example makes it easy to see what happens when the limit is reached.

    Shape and Direction emits particles out of an unfilled Ellipse shape, using a TargetDirection
    \snippet particles/emitters/shapeanddirection.qml 0
    This sends the particles towards the center of the ellipse with proportional speed, keeping the ellipse outline as they move to the center.

    TrailEmitter uses that type to add smoke particles to trail the fire particles in the scene.
    \snippet particles/emitters/customemitter.qml 0

*/
