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#include <QtQuick3DRuntimeRender/private/qssgrenderitem2d_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h>
#include <QtQuick/QSGTexture>

QT_BEGIN_NAMESPACE

QSSGRenderItem2D::QSSGRenderItem2D()
    : QSSGRenderNode(QSSGRenderGraphObject::Type::Item2D)
{
}

QSSGRenderItem2D::~QSSGRenderItem2D()
{
    // Normally it will be deleted when m_renderer destroyed
    // by QQuick3DItem2D's connection
    // But if this backend node may suddenly be deleted,
    // it is safe to remain this deletion here.
    delete m_rp;
}

QT_END_NAMESPACE
