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/*!
\page qml-tutorial.html
\title QML Tutorial
\brief An introduction to the basic concepts and features of QML.
\nextpage QML Tutorial 1 - Basic Types

This tutorial gives an introduction to QML, the language for Qt Quick UIs. It doesn't cover everything;
the emphasis is on teaching the key principles, and features are introduced as needed.

Through the different steps of this tutorial we will learn about QML basic types, we will create our own QML component
with properties and signals, and we will create a simple animation with the help of states and transitions.

Chapter one starts with a minimal "Hello world" program and the following chapters introduce new concepts.

The tutorial's source code is located in the \c{examples/quick/tutorials/helloworld} directory.

Tutorial chapters:

\list 1
\li \l {QML Tutorial 1 - Basic Types}{Basic Types}
\li \l {QML Tutorial 2 - QML Components}{QML Components}
\li \l {QML Tutorial 3 - States and Transitions}{States and Transitions}
\endlist

*/

/*!
\page qml-tutorial1.html
\title QML Tutorial 1 - Basic Types
\previouspage QML Tutorial
\nextpage QML Tutorial 2 - QML Components

This first program is a very simple "Hello world" example that introduces some basic QML concepts.
The picture below is a screenshot of this program.

\image declarative-tutorial1.png

Here is the QML code for the application:

\snippet tutorials/helloworld/tutorial1.qml 0

\section1 Walkthrough

\section2 Import

First, we need to import the types that we need for this example. Most QML files will import the built-in QML
types (like \l{Rectangle}, \l{Image}, ...) that come with Qt, using:

\snippet tutorials/helloworld/tutorial1.qml 3

\section2 Rectangle Type

\snippet tutorials/helloworld/tutorial1.qml 1

We declare a root object of type \l{Rectangle}. It is one of the basic building blocks you can use to create an application in QML.
We give it an \c{id} to be able to refer to it later. In this case, we call it "page".
We also set the \c width, \c height and \c color properties.
The \l{Rectangle} type contains many other properties (such as \c x and \c y), but these are left at their default values.

\section2 Text Type

\snippet tutorials/helloworld/tutorial1.qml 2

We add a \l Text type as a child of the root Rectangle type that displays the text 'Hello world!'.

The \c y property is used to position the text vertically at 30 pixels from the top of its parent.

The \c anchors.horizontalCenter property refers to the horizontal center of an type.
In this case, we specify that our text type should be horizontally centered in the \e page element (see \l{anchor-layout}{Anchor-Based Layout}).

The \c font.pointSize and \c font.bold properties are related to fonts and use the dot notation.


\section2 Viewing the Example

To view what you have created, run the \l{Prototyping with qmlscene}{qmlscene} tool (located in the \c bin directory) with your filename as the first argument.
For example, to run the provided completed Tutorial 1 example from the install location, you would type:

\code
qmlscene tutorials/helloworld/tutorial1.qml
\endcode
*/

/*!
\page qml-tutorial2.html
\title QML Tutorial 2 - QML Components
\previouspage QML Tutorial 1 - Basic Types
\nextpage QML Tutorial 3 - States and Transitions

This chapter adds a color picker to change the color of the text.

\image declarative-tutorial2.png

Our color picker is made of six cells with different colors.
To avoid writing the same code multiple times for each cell, we create a new \c Cell component.
A component provides a way of defining a new type that we can re-use in other QML files.
A QML component is like a black-box and interacts with the outside world through properties, signals and functions and is generally
defined in its own QML file. (For more details, see the \l Component documentation).
The component's filename must always start with a capital letter.

Here is the QML code for \c Cell.qml:

\snippet tutorials/helloworld/Cell.qml 0

\section1 Walkthrough

\section2 The Cell Component

\snippet tutorials/helloworld/Cell.qml 1

The root type of our component is an \l Item with the \c id \e container.
An \l Item is the most basic visual type in QML and is often used as a container for other types.

\snippet tutorials/helloworld/Cell.qml 4

We declare a \c cellColor property. This property is accessible from  \e outside our component, this allows us
to instantiate the cells with different colors.
This property is just an alias to an existing property - the color of the rectangle that compose the cell
(see \l{Property Binding}).

\snippet tutorials/helloworld/Cell.qml 5

We want our component to also have a signal that we call \e clicked with a \e cellColor parameter of type \e color.
We will use this signal to change the color of the text in the main QML file later.

\snippet tutorials/helloworld/Cell.qml 2

Our cell component is basically a colored rectangle with the \c id \e rectangle.

The \c anchors.fill property is a convenient way to set the size of a visual type.
In this case the rectangle will have the same size as its parent (see \l{anchor-layout}{Anchor-Based Layout}).

\snippet tutorials/helloworld/Cell.qml 3

In order to change the color of the text when clicking on a cell, we create a \l MouseArea type with
the same size as its parent.

A \l MouseArea defines a signal called \e clicked.
When this signal is triggered we want to emit our own \e clicked signal with the color as parameter.

\section2 The Main QML File

In our main QML file, we use our \c Cell component to create the color picker:

\snippet tutorials/helloworld/tutorial2.qml 0

We create the color picker by putting 6 cells with different colors in a grid.

\snippet tutorials/helloworld/tutorial2.qml 1

When the \e clicked signal of our cell is triggered, we want to set the color of the text to the \e cellColor passed as a parameter.
We can react to any signal of our component through a property of the name \e 'onSignalName' (see \l{Signal Attributes}).
*/

/*!
\page qml-tutorial3.html
\title QML Tutorial 3 - States and Transitions
\previouspage QML Tutorial 2 - QML Components

In this chapter, we make this example a little bit more dynamic by introducing states and transitions.

We want our text to move to the bottom of the screen, rotate and become red when clicked.

\image declarative-tutorial3_animation.gif

Here is the QML code:

\snippet tutorials/helloworld/tutorial3.qml 0

\section1 Walkthrough

\snippet tutorials/helloworld/tutorial3.qml 2

First, we create a new \e down state for our text type.
This state will be activated when the \l MouseArea is pressed, and deactivated when it is released.

The \e down state includes a set of property changes from our implicit \e {default state}
(the items as they were initially defined in the QML).
Specifically, we set the \c y property of the text to \c 160, the rotation to \c 180 and the \c color to red.

\snippet tutorials/helloworld/tutorial3.qml 3

Because we don't want the text to appear at the bottom instantly but rather move smoothly,
we add a transition between our two states.

\c from and \c to define the states between which the transition will run.
In this case, we want a transition from the default state to our \e down state.

Because we want the same transition to be run in reverse when changing back from the \e down state to the default state,
we set \c reversible to \c true.
This is equivalent to writing the two transitions separately.

The \l ParallelAnimation type makes sure that the two types of animations (number and color) start at the same time.
We could also run them one after the other by using \l SequentialAnimation instead.

For more details on states and transitions, see \l {Qt Quick States} and the
\l{Qt Quick Examples - Animation#States}{states and transitions example}.
*/
