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/*!
\page qtqml-modules-qmldir.html
\title Module Definition qmldir Files
\brief Defines a QML module

There are two distinct types of \c qmldir files:
\list
\li QML document directory listing files
\li QML module definition files
\endlist

This documentation covers only the second form of \c qmldir file, which
lists the QML types, JavaScript files, and plugins that are available under a
module. For more information about the first form of \c qmldir file, see
\l{qtqml-syntax-directoryimports.html#directory-listing-qmldir-files}
{directory listing qmldir files}.

\section1 Contents of a Module Definition qmldir File

A \c qmldir file is a plain-text file that contains
the following commands:

\table 70%
    \header
        \li Syntax
        \li Usage
    \row
        \li
            \code
module <ModuleIdentifier>
            \endcode
        \li Declares the module identifier of the module.
            The <ModuleIdentifier> is the (dotted URI notation) identifier
            for the module, which must match the module's install path.

            The \l{Identified Modules#Semantics of Identified Modules}
            {module identifier directive} must be the first line of the file.
            Exactly one module identifier directive may exist in the \c qmldir
            file.

            Example:
            \code
module ExampleModule
            \endcode

    \row
        \li
            \code
[singleton] <TypeName> <InitialVersion> <File>
            \endcode
        \li Declares a \l{qtqml-typesystem-objecttypes.html}{QML object type}
            to be made available by the module.
                \list
                \li \c [singleton] Optional. Used to declare a singleton type.
                \li \c <TypeName> is the type being made available
                \li \c <InitialVersion> is the module version for which the type is to be made available
                \li \c <File> is the (relative) file name of the QML file that defines the type
                \endlist

            Zero or more object type declarations may exist in the \c qmldir
            file, however each object type must have a unique type name within
            any particular version of the module.
            \note To declare a \c singleton type, the QML file defining the
            type must include the \c {pragma Singleton} statement.

            Example:
            \code
//Style.qml with custom singleton type definition
pragma Singleton
import QtQuick 2.0

QtObject {
    property int textSize: 20
    property color textColor: "green"
}

// qmldir declaring the singleton type
module CustomStyles
singleton Style 1.0 Style.qml

// singleton type in use
import QtQuick 2.0
import CustomStyles 1.0

Text {
    font.pixelSize: Style.textSize
    color: Style.textColor
    text: "Hello World"
}
            \endcode

    \row
        \li
            \code
internal <TypeName> <File>
            \endcode
        \li Declares an object type that is in the module but should not be
            made available to users of the module.

            Zero or more internal object type declarations may exist in the
            \c qmldir file.

            Example:
            \code
internal MyPrivateType MyPrivateType.qml
         \endcode

            This is necessary if the module may be imported remotely (see
            \l{Identified Modules#Remotely Installed Identified Modules}
            {Remotely Installed Identified Modules}) because if an exported type depends
            on an non-exported type within the module, the engine must also
            load the non-exported type.

    \row
        \li
            \code
<ResourceIdentifier> <InitialVersion> <File>
            \endcode
        \li Declares a JavaScript file to be made available by the module.
            The resource will be made available via the specified identifier
            with the specified version number.

            Zero or more JavaScript resource declarations may exist in the
            \c qmldir file, however each JavaScript resource must have a unique
            identifier within any particular version of the module.

            Example:
            \code
MyScript 1.0 MyScript.js
            \endcode

            See the documentation about \l{qtqml-javascript-resources.html}
            {defining JavaScript resources} and
            \l{qtqml-javascript-imports.html}
            {Importing JavaScript Resources In QML} for more information.

    \row
        \li
            \code
[optional] plugin <Name> [<Path>]
            \endcode
        \li Declares a plugin to be made available by the module.

            \list
            \li \c optional denotes that the plugin itself does not contain
                any relevant code and only serves to load a library it links
                to. If given, and if any types for the module are already
                available, indicating that the library has been loaded by some
                other means, QML will not load the plugin.
            \li \c <Name> is the plugin library name. This is usually not the
                same as the file name of the plugin binary, which is platform
                dependent; e.g. the library \c MyAppTypes would produce
                \c libMyAppTypes.so on Linux and \c MyAppTypes.dll on Windows.
            \li \c <Path> (optional) specifies either:
                \list
                \li an absolute path to the directory containing the plugin
                    file, or
                \li a relative path from the directory containing the \c qmldir
                    file to the directory containing the plugin file.
                \endlist

                By default the engine searches for the plugin library in the
                directory that contains the \c qmldir file. (The plugin search
                path can be queried with QQmlEngine::pluginPathList() and
                modified using QQmlEngine::addPluginPath().)
            \endlist

            Zero or more C++ plugin declarations may exist in the \c qmldir
            file, however since plugin loading is a relatively expensive
            operation, clients are advised to specify at most a single plugin.

            Example:
            \code
plugin MyPluginLibrary
           \endcode
    \row
        \li
            \code
classname <C++ plugin class>
            \endcode
        \li Provides the class name of the C++ plugin used by the module.

            This information is required for all the QML modules that depend
            on a C++ plugin for additional functionality. Qt Quick applications
            built with static linking cannot resolve the module imports without
            this information.

    \row
        \li
            \code
typeinfo <File>
            \endcode
        \li Declares a \l{Writing a qmltypes file}{type description file} for
            the module that can be read by QML tools such as Qt Creator to
            access information about the types defined by the module's plugins.
            \c <File> is the (relative) file name of a \c .qmltypes file.

            Example:
            \code
typeinfo mymodule.qmltypes
            \endcode

            Without such a file, QML tools may be unable to offer features such
            as code completion for the types defined in your plugins.

    \row
        \li
            \code
depends <ModuleIdentifier> <InitialVersion>
            \endcode
        \li Declares that this module depends on another.

            Example:
            \code
depends MyOtherModule 1.0
            \endcode

            This declaration is necessary only in cases when the dependency is
            hidden: for example, when the C++ code for one module is used to
            load QML (perhaps conditionally) which then depends on other
            modules. In such cases, the \c depends declaration is necessary
            to include the other modules in application packages.
    \row
        \li
            \code
import <ModuleIdentifier> [<Version>]
            \endcode
        \li Declares that this module imports another.

            Example:
            \code
import MyOtherModule 1.0
            \endcode

            The types from the other module are made available in the same type
            namespace as this module is imported into. Omitting the version
            imports the latest version available of the other module, specifying
            \c auto as version imports the same version as the version of this
            module specified in the QML \c import statement.

    \row
        \li
            \code
# <Comment>
            \endcode
        \li Declares a comment. These are ignored by the engine.

            Example:
            \code
# this is a comment
            \endcode

    \row
    \li
         \code
designersupported
         \endcode

     \li Set this property if the plugin is supported by Qt Quick Designer.
         By default, the plugin will not be supported.

         A plugin that is supported by Qt Quick Designer has to be properly
         tested. This means that the plugin does not crash when running inside
         the qml2puppet that is used by Qt Quick Designer to execute QML.
         Generally the plugin should work well in the Qt Quick Designer
         and not cause any show stoppers, like taking huge amounts of memory,
         slowing down the qml2puppet heavily or anything else that renders
         the plugin effectively unusable in the Qt Quick Designer.

         The items of an unsupported plugin are not painted in the Qt Quick Designer,
         but they are still available as empty boxes and the properties can be edited.

\endtable

Each command in a \c qmldir file must be on a separate line.

\section1 Versioning Semantics

All QML types that are exported for a particular major version are available
with the latest version of the same major version. For example, if a module
provides a \c MyButton type in version 1.0 and \c MyWindow type in version 1.1,
clients importing version \c 1.1 of the module get to use the \c MyButton and
\c MyWindow types. However, the reverse is not true: a type exported for a
particular minor version cannot be used by importing an older or earlier minor
version. In the example mentioned earlier, if the client had imported version
\c 1.0 of the module, they can use the \c MyButton type only but not the
\c MyWindow type.

A module can offer multiple major versions but the clients have access
to one major version only at a time. For example, importing
\c{MyExampleModule 2.0} provides access to that major version only and not
the previous major version. Although you can organize the artifacts that belong
to different major versions under a sigle directory and a \c qmldir file, it is
recommended to use different directories for each major version. If you
choose to go with the earlier approach (one directory and a \c qmldir file),
try to use the version suffix for the file names. For example, artifacts
that belong to \c{MyExampleModule 2.0} can use \c .2 suffix in their file name.

A version cannot be imported if no types have been explicitly exported for that
version. If a module provides a \c MyButton type in version 1.0 and a
\c MyWindow type in version 1.1, you cannot import version 1.2 or version 2.0 of
that module.

A type can be defined by different files in different minor versions. In this case,
the most closely matching version is used when imported by clients.
For example, if a module had specified the following types via its \c qmldir
file:

\code
module ExampleModule
MyButton 1.0 MyButton.qml
MyButton 1.1 MyButton11.qml
MyButton 1.3 MyButton13.qml
MyRectangle 1.2 MyRectangle12.qml
\endcode

a client who imports version \c 1.2 of \c ExampleModule can use the \c MyButton
type definition provided by \c MyButton11.qml as it is the latest version of that
type, and the \c MyRectangle type definition provided by \c MyRectangle12.qml.

The version system ensures that a given QML file works regardless of the
version of installed software, as a versioned import only imports types
for that version, leaving other identifiers available, even if the actual
installed version might otherwise provide those identifiers.

\section1 Example of a qmldir File

One example of a \c qmldir file follows:

\code
module ExampleModule
CustomButton 2.0 CustomButton20.qml
CustomButton 2.1 CustomButton21.qml
plugin examplemodule
MathFunctions 2.0 mathfuncs.js
\endcode

The above \c qmldir file defines a module called "ExampleModule".  It defines
the \c CustomButton QML object type in versions 2.0 and 2.1 of the
module, with different implementations for each version. It specifies a plugin
that must be loaded by the engine when the module is imported by clients, and
that plugin may register various C++-defined types with the QML type system.
On Unix-like systems the QML engine attempts to load \c libexamplemodule.so
as a QQmlExtensionPlugin, and on Windows it loads \c examplemodule.dll as a
QQmlExtensionPlugin.  Finally, the \c qmldir file specifies a
\l{qtqml-javascript-resources.html}{JavaScript resource}, which is
only available if version 2.0 or a later version (under the same major version)
of the module is imported.

If the module is \l{qtqml-modules-identifiedmodules.html}{installed} into the
QML import path, clients could import and use the module in the following
manner:

\qml
import QtQuick 2.0
import ExampleModule 2.1

Rectangle {
    width: 400
    height: 400
    color: "lightsteelblue"

    CustomButton {
        color: "gray"
        text: "Click Me!"
        onClicked: MathFunctions.generateRandom() > 10 ? color = "red" : color = "gray";
    }
}
\endqml

The \c CustomButton type used above would come from the definition specified in
the \c CustomButton21.qml file, and the JavaScript resource identified by the
\c MathFunctions identifier would be defined in the \c mathfuncs.js file.

\section1 Writing a qmltypes File

QML modules may refer to one or more type information files in their
\c qmldir file. These usually have the \c .qmltypes
extension and are read by external tools to gain information about
types defined in plugins.

As such qmltypes files have no effect on the functionality of a QML module.
Their only use is to allow tools such as Qt Creator to provide code completion,
error checking and other functionality to users of your module.

Any module that uses plugins should also ship a type description file.

The best way to create a qmltypes file for your module is to generate it
using the build system and the \l QML_ELEMENT macros.

Example:
If your module is in \c /tmp/imports/My/Module, a file caled \c plugins.qmltypes
should be generated alongside the actual plugin binary.

Add the line
\code
typeinfo plugins.qmltypes
\endcode
to \c /tmp/imports/My/Module/qmldir to register it.

While the automatic generation covers most cases, it does not work if the plugin
uses a \c{QQmlCustomParser}. The component that uses the custom parser will not
get its members documented.

In case you have to create a qmltypes file manually or need to adjust
an existing one, this is the file format:

\qml
import QtQuick.tooling 1.1

// There always is a single Module object that contains all
// Component objects.
Module {
    // A Component object directly corresponds to a type exported
    // using the QML_ELEMENT or QML_NAMED_ELEMENT macros.
    Component {

        // The name is a unique identifier used to refer to this type.
        // It is recommended you simply use the C++ type name.
        name: "QQuickAbstractAnimation"

        // The name of the prototype Component.
        prototype: "QObject"

        // The name of the default property.
        defaultProperty: "animations"

        // The name of the type containing attached properties
        // and methods.
        attachedType: "QQuickAnimationAttached"

        // The list of exports determines how a type can be imported.
        // Each string has the format "URI/Name version". The URI is
        // the import name given via the build system, for example as
        // QML_IMPORT_NAME in qmake. The name is either the C++ class
        // name or, in case of QML_NAMED_ELEMENT(), an explicitly given
        // name. The version is constructed from the major version
        // given via the build system, as QML_IMPORT_MAJOR_VERSION in
        // qmake, and any revisions given in the class or its base
        // classes by Q_REVISION(), the REVISION argument to Q_PROPERTY,
        // or QML_ADDED_IN_MINOR_VERSION(). Usually types are only
        // exported once, if at all. The following tells us that there
        // are two variants of Animation, and that 'import QtQuick 2.0'
        // will expose a different revision than imports of later
        // versions.
        exports: [
            "QtQuick/Animation 2.0",
            "QtQuick/Animation 2.1"
        ]

        // The meta object revisions for the exports specified in 'exports'.
        // Each meta object revision may add additional properties or methods,
        // relative to the previous one. Those will only be visible when the
        // module is imported with at least the corresponding version as
        // specified in the 'exports' list.
        // The exportMetaObjectRevisions list must have exactly the same
        // length as the 'exports' list. For example, the 'animations' property
        // described below will only be available through the QtQuick/Animation
        // 2.1 export. Usually the revisions will match the versions in the
        // 'exports' list.
        exportMetaObjectRevisions: [0, 1]

        Property {
            name: "animations";
            type: "QQuickAbstractAnimation"
            // defaults to false, whether this property is read only
            isReadonly: true
            // defaults to false, whether the type of this property was a pointer in C++
            isPointer: true
            // defaults to false: whether the type actually is a QQmlListProperty<type>
            isList: true
            // defaults to 0: the meta object revision that introduced this property
            revision: 1
        }
        Property { name: "loops"; type: "int" }
        Property { name: "name"; type: "string" }
        Property { name: "loopsEnum"; type: "Loops" }

        Enum {
            name: "Loops"
            values: [ "Infinite", "OnceOnly" ]
        }

        // Signal and Method work the same way. The inner Parameter
        // declarations also support the isReadonly, isPointer and isList
        // attributes which mean the same as for Property
        Method { name: "restart" }
        Signal { name: "started"; revision: 1 }
        Signal {
            name: "runningChanged"
            Parameter { type: "bool" }
            Parameter { name: "foo"; type: "bool" }
        }
    }
}
\endqml

*/

