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** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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** This file is part of Qt Quick 3D.
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#ifndef ASSIMPIMPORTER_H
#define ASSIMPIMPORTER_H

#include <QtQuick3DAssetImport/private/qssgassetimporter_p.h>
#include <QtQuick3DAssetImport/private/qssgqmlutilities_p.h>

#include <QtCore/QVector>
#include <QtCore/QList>
#include <QtCore/QStringList>
#include <QtCore/QTextStream>
#include <QtCore/QHash>
#include <QtCore/QTemporaryDir>
#include <QtCore/QSet>
#include <QtCore/QVariant>
#include <QtCore/QCborStreamWriter>

#include <assimp/matrix4x4.h>
#include <assimp/material.h>
#include <assimp/anim.h>
#include <assimp/postprocess.h>

namespace Assimp {
class Importer;
}

struct aiNode;
struct aiCamera;
struct aiLight;
struct aiScene;
struct aiMesh;
struct aiBone;

QT_BEGIN_NAMESPACE

class AssimpImporter : public QSSGAssetImporter
{
public:
    AssimpImporter();
    ~AssimpImporter() override;

    const QString name() const override;
    const QStringList inputExtensions() const override;
    const QString outputExtension() const override;
    const QString type() const override;
    const QString typeDescription() const override;
    const QVariantMap importOptions() const override;
    const QString import(const QString &sourceFile, const QDir &savePath, const QVariantMap &options,
                         QStringList *generatedFiles) override;

private:
    void writeHeader(QTextStream &output);
    void processNode(aiNode *node, QTextStream &output, int tabLevel = 0);
    void generateModelProperties(aiNode *modelNode, QVector<bool> &visited, QTextStream &output, int tabLevel);
    QSSGQmlUtilities::PropertyMap::Type generateLightProperties(aiNode *lightNode, QTextStream &output, int tabLevel);
    QSSGQmlUtilities::PropertyMap::Type generateCameraProperties(aiNode *cameraNode, QTextStream &output, int tabLevel);
    void generateNodeProperties(aiNode *node, QTextStream &output, int tabLevel, aiMatrix4x4 *transformCorrection = nullptr, bool skipScaling = false);
    QString generateMeshFile(QIODevice &file, const QVector<aiMesh *> &meshes);
    void generateMaterial(aiMaterial *material, QTextStream &output, int tabLevel);
    QString generateImage(aiMaterial *material, aiTextureType textureType, unsigned index, int tabLevel);
    void generateSkeletonIdxMap(aiNode *node, quint32 skeletonIdx, quint32 &boneIdx);
    void generateSkeleton(aiNode *node, quint32 idx, QTextStream &output, int tabLevel);
    void processAnimations(QTextStream &output);
    template <typename T>
    void generateKeyframes(const QString &id, const QString &propertyName, uint numKeys, const T *keys,
                           QTextStream &output, qreal &maxKeyframeTime);
    template <typename T>
    bool generateAnimationFile(QFile &file, const QList<T> &keyframes);

    bool isModel(aiNode *node);
    bool isLight(aiNode *node);
    bool isCamera(aiNode *node);
    bool isBone(aiNode *node);
    QString generateUniqueId(const QString &id);
    bool containsNodesOfConsequence(aiNode *node);
    void processOptions(const QVariantMap &options);
    bool checkBooleanOption(const QString &optionName, const QJsonObject &options);
    qreal getRealOption(const QString &optionName, const QJsonObject &options);

    Assimp::Importer *m_importer = nullptr;
    const aiScene *m_scene = nullptr;

    QHash<aiNode *, aiCamera *> m_cameras;
    QHash<aiNode *, aiLight *> m_lights;

    QVector<QHash<aiNode *, aiNodeAnim *> *> m_animations;
    QHash<aiMaterial *, QString> m_materialIdMap;
    QSet<QString> m_uniqueIds;
    QHash<aiNode *, QString> m_nodeIdMap;
    QHash<aiNode *, QSSGQmlUtilities::PropertyMap::Type> m_nodeTypeMap;

    QHash<QString, aiNode *> m_bones;
    QHash<aiNode *, quint32> m_skeletonIdxMap;
    QHash<QString, qint32> m_boneIdxMap;
    QVector<QString> m_skeletonIds;
    QVector<qint32> m_numBonesInSkeleton;
    QSet<aiNode *> m_generatedBones;

    QDir m_savePath;
    QFileInfo m_sourceFile;
    QStringList m_generatedFiles;
    bool m_gltfMode = false;
    bool m_gltfUsed = false;
    bool m_binaryKeyframes = false;
    bool m_forceMipMapGeneration = false;
    bool m_useFloatJointIndices = false;

    QVariantMap m_options;
    aiPostProcessSteps m_postProcessSteps;

};

QT_END_NAMESPACE

#endif // ASSIMPIMPORTER_H
