/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Copyright (C) 2016 Intel Corporation.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
**
****************************************************************************/

#ifdef QT_GUI_LIB
#  include <QtGui/QGuiApplication>
#else
#  include <QtCore/QCoreApplication>
#endif

#include <QtCore/private/qglobal_p.h>
#include <QtTest/QtTest>

#include <qtimer.h>
#include <qthread.h>
#include <qelapsedtimer.h>

#if defined Q_OS_UNIX
#include <unistd.h>
#endif

class tst_QTimer : public QObject
{
    Q_OBJECT
public:
    static void initMain();

private slots:
    void cleanupTestCase();
    void zeroTimer();
    void singleShotTimeout();
    void timeout();
    void remainingTime();
    void remainingTimeInitial_data();
    void remainingTimeInitial();
    void remainingTimeDuringActivation_data();
    void remainingTimeDuringActivation();
    void basic_chrono();
    void livelock_data();
    void livelock();
    void timerInfiniteRecursion_data();
    void timerInfiniteRecursion();
    void recurringTimer_data();
    void recurringTimer();
    void deleteLaterOnQTimer(); // long name, don't want to shadow QObject::deleteLater()
    void moveToThread();
    void restartedTimerFiresTooSoon();
    void timerFiresOnlyOncePerProcessEvents_data();
    void timerFiresOnlyOncePerProcessEvents();
    void timerIdPersistsAfterThreadExit();
    void cancelLongTimer();
    void singleShotStaticFunctionZeroTimeout();
    void recurseOnTimeoutAndStopTimer();
    void singleShotToFunctors();
    void singleShot_chrono();
    void singleShot_static();
    void crossThreadSingleShotToFunctor();
    void timerOrder();
    void timerOrder_data();
    void timerOrderBackgroundThread();
    void timerOrderBackgroundThread_data() { timerOrder_data(); }

    void dontBlockEvents();
    void postedEventsShouldNotStarveTimers();
    void callOnTimeout();
};

void tst_QTimer::zeroTimer()
{
    QTimer timer;
    QVERIFY(!timer.isSingleShot());
    timer.setInterval(0);
    timer.setSingleShot(true);
    QVERIFY(timer.isSingleShot());

    QSignalSpy timeoutSpy(&timer, &QTimer::timeout);
    timer.start();

    // Pass timeout to work round glib issue, see QTBUG-84291.
    QCoreApplication::processEvents(QEventLoop::AllEvents, INT_MAX);

    QCOMPARE(timeoutSpy.count(), 1);
}

void tst_QTimer::singleShotTimeout()
{
    QTimer timer;
    QVERIFY(!timer.isSingleShot());
    timer.setSingleShot(true);
    QVERIFY(timer.isSingleShot());

    QSignalSpy timeoutSpy(&timer, &QTimer::timeout);
    timer.start(100);

    QVERIFY(timeoutSpy.wait(500));
    QCOMPARE(timeoutSpy.count(), 1);
    QTest::qWait(500);
    QCOMPARE(timeoutSpy.count(), 1);
}

#define TIMEOUT_TIMEOUT 200

void tst_QTimer::timeout()
{
    QTimer timer;
    QSignalSpy timeoutSpy(&timer, &QTimer::timeout);
    timer.start(100);

    QCOMPARE(timeoutSpy.count(), 0);

    QTRY_VERIFY_WITH_TIMEOUT(timeoutSpy.count() > 0, TIMEOUT_TIMEOUT);
    int oldCount = timeoutSpy.count();

    QTRY_VERIFY_WITH_TIMEOUT(timeoutSpy.count() > oldCount, TIMEOUT_TIMEOUT);
}

void tst_QTimer::remainingTime()
{
    QTimer tested;
    tested.setTimerType(Qt::PreciseTimer);

    QTimer tester;
    tester.setTimerType(Qt::PreciseTimer);
    tester.setSingleShot(true);

    const int testedInterval = 200;
    const int testerInterval = 50;
    const int expectedRemainingTime = testedInterval - testerInterval;

    int testIteration = 0;
    const int desiredTestCount = 2;

    auto connection = QObject::connect(&tested, &QTimer::timeout, [&tester]() {
        // We let tested (which isn't a single-shot) run repeatedly, to verify
        // it *does* repeat, and check that the single-shot tester, starting
        // at the same time, does finish first each time, by about the right duration.
        tester.start(); // Start tester again.
    });

    QObject::connect(&tester, &QTimer::timeout, [&]() {
        const int remainingTime = tested.remainingTime();
        // We expect that remainingTime is at most 150 and not overdue.
        const bool remainingTimeInRange = remainingTime > 0
                                       && remainingTime <= expectedRemainingTime;
        if (remainingTimeInRange)
            ++testIteration;
        else
            testIteration = desiredTestCount; // We are going to fail on QVERIFY2()
                                              // below, so we don't want to iterate
                                              // anymore and quickly exit the QTRY_...()
                                              // with this failure.
        if (testIteration == desiredTestCount)
            QObject::disconnect(connection); // Last iteration, don't start tester again.
        QVERIFY2(remainingTimeInRange, qPrintable("Remaining time "
                 + QByteArray::number(remainingTime) + "ms outside expected range (0ms, "
                 + QByteArray::number(expectedRemainingTime) + "ms]"));
    });

    tested.start(testedInterval);
    tester.start(testerInterval); // Start tester for the 1st time.

    // Test it desiredTestCount times, give it reasonable amount of time
    // (twice as much as needed).
    QTRY_COMPARE_WITH_TIMEOUT(testIteration, desiredTestCount,
                              testedInterval * desiredTestCount * 2);
}

void tst_QTimer::remainingTimeInitial_data()
{
    QTest::addColumn<int>("startTimeMs");
    QTest::addColumn<Qt::TimerType>("timerType");

    QTest::addRow("precise time 0ms") << 0 << Qt::PreciseTimer;
    QTest::addRow("precise time 1ms") << 1 << Qt::PreciseTimer;
    QTest::addRow("precise time 10ms") << 10 << Qt::PreciseTimer;

    QTest::addRow("coarse time 0ms") << 0 << Qt::CoarseTimer;
    QTest::addRow("coarse time 1ms") << 1 << Qt::CoarseTimer;
    QTest::addRow("coarse time 10ms") << 10 << Qt::CoarseTimer;
}

void tst_QTimer::remainingTimeInitial()
{
    QFETCH(int, startTimeMs);
    QFETCH(Qt::TimerType, timerType);

    QTimer timer;
    QCOMPARE(timer.timerType(), Qt::CoarseTimer);
    timer.setTimerType(timerType);
    QCOMPARE(timer.timerType(), timerType);
    timer.start(startTimeMs);

    const int rt = timer.remainingTime();
    QVERIFY2(rt >= 0 && rt <= startTimeMs, qPrintable(QString::number(rt)));
}

void tst_QTimer::remainingTimeDuringActivation_data()
{
    QTest::addColumn<bool>("singleShot");
    QTest::newRow("repeating") << false;
    QTest::newRow("single-shot") << true;
}

void tst_QTimer::remainingTimeDuringActivation()
{
    QFETCH(bool, singleShot);

    QTimer timer;
    timer.setSingleShot(singleShot);

    int remainingTime = 0; // not the expected value in either case
    connect(&timer, &QTimer::timeout,
            [&]() {
                remainingTime = timer.remainingTime();
            });
    QSignalSpy timeoutSpy(&timer, &QTimer::timeout);
    const int timeout = 20; // 20 ms is short enough and should not round down to 0 in any timer mode
    timer.start(timeout);

    QVERIFY(timeoutSpy.wait());
    if (singleShot)
        QCOMPARE(remainingTime, -1);     // timer not running
    else
        QVERIFY2(remainingTime <= timeout && remainingTime > 0,
                 qPrintable(QString::number(remainingTime)));

    if (!singleShot) {
        // do it again - see QTBUG-46940
        remainingTime = -1;
        QVERIFY(timeoutSpy.wait());
        QVERIFY2(remainingTime <= timeout && remainingTime > 0,
                 qPrintable(QString::number(remainingTime)));
    }
}

namespace {

#if __has_include(<chrono>)
    template <typename T>
    std::chrono::milliseconds to_ms(T t)
    { return std::chrono::duration_cast<std::chrono::milliseconds>(t); }
#endif

} // unnamed namespace

void tst_QTimer::basic_chrono()
{
#if !__has_include(<chrono>)
    QSKIP("This test requires C++11 <chrono> support");
#else
    // duplicates zeroTimer, singleShotTimeout, interval and remainingTime
    using namespace std::chrono;
    QTimer timer;
    QSignalSpy timeoutSpy(&timer, &QTimer::timeout);
    timer.setInterval(to_ms(nanoseconds(0)));
    timer.start();
    QCOMPARE(timer.intervalAsDuration().count(), milliseconds::rep(0));
    QCOMPARE(timer.remainingTimeAsDuration().count(), milliseconds::rep(0));

    QCoreApplication::processEvents();

    QCOMPARE(timeoutSpy.count(), 1);

    timeoutSpy.clear();
    timer.start(milliseconds(100));
    QCOMPARE(timeoutSpy.count(), 0);

    QVERIFY(timeoutSpy.wait(TIMEOUT_TIMEOUT));
    QVERIFY(timeoutSpy.count() > 0);
    int oldCount = timeoutSpy.count();

    QVERIFY(timeoutSpy.wait(TIMEOUT_TIMEOUT));
    QVERIFY(timeoutSpy.count() > oldCount);

    timeoutSpy.clear();
    timer.start(to_ms(microseconds(200000)));
    QCOMPARE(timer.intervalAsDuration().count(), milliseconds::rep(200));
    QTest::qWait(50);
    QCOMPARE(timeoutSpy.count(), 0);

    milliseconds rt = timer.remainingTimeAsDuration();
    QVERIFY2(rt.count() >= 50 && rt.count() <= 200, qPrintable(QString::number(rt.count())));

    timeoutSpy.clear();
    timer.setSingleShot(true);
    timer.start(milliseconds(100));
    QVERIFY(timeoutSpy.wait(TIMEOUT_TIMEOUT));
    QCOMPARE(timeoutSpy.count(), 1);
    QTest::qWait(500);
    QCOMPARE(timeoutSpy.count(), 1);
#endif
}

void tst_QTimer::livelock_data()
{
    QTest::addColumn<int>("interval");
    QTest::newRow("zero timer") << 0;
    QTest::newRow("non-zero timer") << 1;
    QTest::newRow("longer than sleep") << 20;
}

/*!
 *
 * DO NOT "FIX" THIS TEST!  it is written like this for a reason, do
 * not *change it without first dicussing it with its maintainers.
 *
*/
class LiveLockTester : public QObject
{
public:
    LiveLockTester(int i)
        : interval(i),
          timeoutsForFirst(0), timeoutsForExtra(0), timeoutsForSecond(0),
          postEventAtRightTime(false)
    {
        firstTimerId = startTimer(interval);
        extraTimerId = startTimer(interval + 80);
        secondTimerId = -1; // started later
    }

    bool event(QEvent *e) override
    {
        if (e->type() == 4002) {
            // got the posted event
            if (timeoutsForFirst == 1 && timeoutsForSecond == 0)
                postEventAtRightTime = true;
            return true;
        }
        return QObject::event(e);
    }

    void timerEvent(QTimerEvent *te) override
    {
        if (te->timerId() == firstTimerId) {
            if (++timeoutsForFirst == 1) {
                killTimer(extraTimerId);
                extraTimerId = -1;
                QCoreApplication::postEvent(this, new QEvent(static_cast<QEvent::Type>(4002)));
                secondTimerId = startTimer(interval);
            }
        } else if (te->timerId() == secondTimerId) {
            ++timeoutsForSecond;
        } else if (te->timerId() == extraTimerId) {
            ++timeoutsForExtra;
        }

        // sleep for 2ms
        QTest::qSleep(2);
        killTimer(te->timerId());
    }

    const int interval;
    int firstTimerId;
    int secondTimerId;
    int extraTimerId;
    int timeoutsForFirst;
    int timeoutsForExtra;
    int timeoutsForSecond;
    bool postEventAtRightTime;
};

void tst_QTimer::livelock()
{
    /*
      New timers created in timer event handlers should not be sent
      until the next iteration of the eventloop.  Note: this test
      depends on the fact that we send posted events before timer
      events (since new posted events are not sent until the next
      iteration of the eventloop either).
    */
    QFETCH(int, interval);
    LiveLockTester tester(interval);
    QTest::qWait(180); // we have to use wait here, since we're testing timers with a non-zero timeout
    QTRY_COMPARE(tester.timeoutsForFirst, 1);
    QCOMPARE(tester.timeoutsForExtra, 0);
    QTRY_COMPARE(tester.timeoutsForSecond, 1);
    QVERIFY(tester.postEventAtRightTime);
}

class TimerInfiniteRecursionObject : public QObject
{
public:
    bool inTimerEvent;
    bool timerEventRecursed;
    int interval;

    TimerInfiniteRecursionObject(int interval)
        : inTimerEvent(false), timerEventRecursed(false), interval(interval)
    { }

    void timerEvent(QTimerEvent *timerEvent) override
    {
        timerEventRecursed = inTimerEvent;
        if (timerEventRecursed) {
            // bug detected!
            return;
        }

        inTimerEvent = true;

        QEventLoop eventLoop;
        QTimer::singleShot(qMax(100, interval * 2), &eventLoop, SLOT(quit()));
        eventLoop.exec();

        inTimerEvent = false;

        killTimer(timerEvent->timerId());
    }
};

void tst_QTimer::timerInfiniteRecursion_data()
{
    QTest::addColumn<int>("interval");
    QTest::newRow("zero timer") << 0;
    QTest::newRow("non-zero timer") << 1;
    QTest::newRow("10ms timer") << 10;
    QTest::newRow("11ms timer") << 11;
    QTest::newRow("100ms timer") << 100;
    QTest::newRow("1s timer") << 1000;
}


void tst_QTimer::timerInfiniteRecursion()
{
    QFETCH(int, interval);
    TimerInfiniteRecursionObject object(interval);
    (void) object.startTimer(interval);

    QEventLoop eventLoop;
    QTimer::singleShot(qMax(100, interval * 2), &eventLoop, SLOT(quit()));
    eventLoop.exec();

    QVERIFY(!object.timerEventRecursed);
}

class RecurringTimerObject : public QObject
{
Q_OBJECT
public:
    int times;
    int target;
    bool recurse;

    RecurringTimerObject(int target)
        : times(0), target(target), recurse(false)
    { }

    void timerEvent(QTimerEvent *timerEvent) override
    {
        if (++times == target) {
            killTimer(timerEvent->timerId());
            emit done();
        } if (recurse) {
            QEventLoop eventLoop;
            QTimer::singleShot(100, &eventLoop, SLOT(quit()));
            eventLoop.exec();
        }
    }

signals:
    void done();
};

void tst_QTimer::recurringTimer_data()
{
    QTest::addColumn<int>("interval");
    QTest::addColumn<bool>("recurse");
    // make sure that eventloop recursion doesn't affect timer recurrence
    QTest::newRow("zero timer, don't recurse") << 0 << false;
    QTest::newRow("zero timer, recurse") << 0 << true;
    QTest::newRow("non-zero timer, don't recurse") << 1 << false;
    QTest::newRow("non-zero timer, recurse") << 1 << true;
}

void tst_QTimer::recurringTimer()
{
    const int target = 5;
    QFETCH(int, interval);
    QFETCH(bool, recurse);

    RecurringTimerObject object(target);
    object.recurse = recurse;
    QSignalSpy doneSpy(&object, &RecurringTimerObject::done);

    (void) object.startTimer(interval);
    QVERIFY(doneSpy.wait());

    QCOMPARE(object.times, target);
}

void tst_QTimer::deleteLaterOnQTimer()
{
    QTimer *timer = new QTimer;
    connect(timer, SIGNAL(timeout()), timer, SLOT(deleteLater()));
    QSignalSpy destroyedSpy(timer, &QObject::destroyed);
    timer->setInterval(1);
    timer->setSingleShot(true);
    timer->start();
    QPointer<QTimer> pointer = timer;
    QVERIFY(destroyedSpy.wait());
    QVERIFY(pointer.isNull());
}

#define MOVETOTHREAD_TIMEOUT 200
#define MOVETOTHREAD_WAIT 300

void tst_QTimer::moveToThread()
{
#if defined(Q_OS_WIN32)
    QSKIP("Does not work reliably on Windows :(");
#elif defined(Q_OS_MACOS)
    QSKIP("Does not work reliably on macOS 10.12+ (QTBUG-59679)");
#endif
    QTimer ti1;
    QTimer ti2;
    ti1.start(MOVETOTHREAD_TIMEOUT);
    ti2.start(MOVETOTHREAD_TIMEOUT);
    QVERIFY((ti1.timerId() & 0xffffff) != (ti2.timerId() & 0xffffff));
    QThread tr;
    ti1.moveToThread(&tr);
    connect(&ti1,SIGNAL(timeout()), &tr, SLOT(quit()));
    tr.start();
    QTimer ti3;
    ti3.start(MOVETOTHREAD_TIMEOUT);
    QVERIFY((ti3.timerId() & 0xffffff) != (ti2.timerId() & 0xffffff));
    QVERIFY((ti3.timerId() & 0xffffff) != (ti1.timerId() & 0xffffff));
    QTest::qWait(MOVETOTHREAD_WAIT);
    QVERIFY(tr.wait());
    ti2.stop();
    QTimer ti4;
    ti4.start(MOVETOTHREAD_TIMEOUT);
    ti3.stop();
    ti2.start(MOVETOTHREAD_TIMEOUT);
    ti3.start(MOVETOTHREAD_TIMEOUT);
    QVERIFY((ti4.timerId() & 0xffffff) != (ti2.timerId() & 0xffffff));
    QVERIFY((ti3.timerId() & 0xffffff) != (ti2.timerId() & 0xffffff));
    QVERIFY((ti3.timerId() & 0xffffff) != (ti1.timerId() & 0xffffff));
}

class RestartedTimerFiresTooSoonObject : public QObject
{
    Q_OBJECT

public:
    QBasicTimer m_timer;

    int m_interval;
    QElapsedTimer m_elapsedTimer;
    QEventLoop eventLoop;

    inline RestartedTimerFiresTooSoonObject()
        : QObject(), m_interval(0)
    { }

    void timerFired()
    {
        static int interval = 1000;

        m_interval = interval;
        m_elapsedTimer.start();
        m_timer.start(interval, this);

        // alternate between single-shot and 1 sec
        interval = interval ? 0 : 1000;
    }

    void timerEvent(QTimerEvent* ev) override
    {
        if (ev->timerId() != m_timer.timerId())
            return;

        m_timer.stop();

        int elapsed = m_elapsedTimer.elapsed();

        if (elapsed < m_interval / 2) {
            // severely too early!
            m_timer.stop();
            eventLoop.exit(-1);
            return;
        }

        timerFired();

        // don't do this forever
        static int count = 0;
        if (count++ > 20) {
            m_timer.stop();
            eventLoop.quit();
            return;
        }
    }
};

void tst_QTimer::restartedTimerFiresTooSoon()
{
    RestartedTimerFiresTooSoonObject object;
    object.timerFired();
    QCOMPARE(object.eventLoop.exec(), 0);
}

class LongLastingSlotClass : public QObject
{
    Q_OBJECT

public:
    LongLastingSlotClass(QTimer *timer) : count(0), timer(timer) {}

public slots:
    void longLastingSlot()
    {
        // Don't use QTimer for this, because we are testing it.
        QElapsedTimer control;
        control.start();
        while (control.elapsed() < 200) {
            for (int c = 0; c < 100000; c++) {} // Mindless looping.
        }
        if (++count >= 2) {
            timer->stop();
        }
    }

public:
    int count;
    QTimer *timer;
};

void tst_QTimer::timerFiresOnlyOncePerProcessEvents_data()
{
    QTest::addColumn<int>("interval");
    QTest::newRow("zero timer") << 0;
    QTest::newRow("non-zero timer") << 10;
}

void tst_QTimer::timerFiresOnlyOncePerProcessEvents()
{
    QFETCH(int, interval);

    QTimer t;
    LongLastingSlotClass longSlot(&t);
    t.start(interval);
    connect(&t, SIGNAL(timeout()), &longSlot, SLOT(longLastingSlot()));
    // Loop because there may be other events pending.
    while (longSlot.count == 0) {
        QCoreApplication::processEvents(QEventLoop::WaitForMoreEvents);
    }

    QCOMPARE(longSlot.count, 1);
}

class TimerIdPersistsAfterThreadExitThread : public QThread
{
public:
    QTimer *timer;
    int timerId, returnValue;

    TimerIdPersistsAfterThreadExitThread()
        : QThread(), timer(0), timerId(-1), returnValue(-1)
    { }
    ~TimerIdPersistsAfterThreadExitThread()
    {
        delete timer;
    }

    void run() override
    {
        QEventLoop eventLoop;
        timer = new QTimer;
        connect(timer, SIGNAL(timeout()), &eventLoop, SLOT(quit()));
        timer->start(100);
        timerId = timer->timerId();
        returnValue = eventLoop.exec();
    }
};

void tst_QTimer::timerIdPersistsAfterThreadExit()
{
    TimerIdPersistsAfterThreadExitThread thread;
    thread.start();
    QVERIFY(thread.wait(30000));
    QCOMPARE(thread.returnValue, 0);

    // even though the thread has exited, and the event dispatcher destroyed, the timer is still
    // "active", meaning the timer id should NOT be reused (i.e. the event dispatcher should not
    // have unregistered it)
    int timerId = thread.startTimer(100);
    QVERIFY((timerId & 0xffffff) != (thread.timerId & 0xffffff));
}

void tst_QTimer::cancelLongTimer()
{
    QTimer timer;
    timer.setSingleShot(true);
    timer.start(1000 * 60 * 60); //set timer for 1 hour
    QCoreApplication::processEvents();
    QVERIFY(timer.isActive()); //if the timer completes immediately with an error, then this will fail
    timer.stop();
    QVERIFY(!timer.isActive());
}

class TimeoutCounter : public QObject
{
    Q_OBJECT
public slots:
    void timeout() { ++count; };
public:
    int count = 0;
};

void tst_QTimer::singleShotStaticFunctionZeroTimeout()
{
    {
        TimeoutCounter counter;

        QTimer::singleShot(0, &counter, SLOT(timeout()));
        QTRY_COMPARE(counter.count, 1);
        QTest::qWait(500);
        QCOMPARE(counter.count, 1);
    }

    {
        TimeoutCounter counter;

        QTimer::singleShot(0, &counter, &TimeoutCounter::timeout);
        QTRY_COMPARE(counter.count, 1);
        QTest::qWait(500);
        QCOMPARE(counter.count, 1);
    }
}

class RecursOnTimeoutAndStopTimerTimer : public QObject
{
    Q_OBJECT

public:
    QTimer *one;
    QTimer *two;

public slots:
    void onetrigger()
    {
        QCoreApplication::processEvents();
    }

    void twotrigger()
    {
        one->stop();
    }
};

void tst_QTimer::recurseOnTimeoutAndStopTimer()
{
    QEventLoop eventLoop;
    QTimer::singleShot(1000, &eventLoop, SLOT(quit()));

    RecursOnTimeoutAndStopTimerTimer t;
    t.one = new QTimer(&t);
    t.two = new QTimer(&t);

    QObject::connect(t.one, SIGNAL(timeout()), &t, SLOT(onetrigger()));
    QObject::connect(t.two, SIGNAL(timeout()), &t, SLOT(twotrigger()));

    t.two->setSingleShot(true);

    t.one->start();
    t.two->start();

    (void) eventLoop.exec();

    QVERIFY(!t.one->isActive());
    QVERIFY(!t.two->isActive());
}

struct CountedStruct
{
    CountedStruct(int *count, QThread *t = nullptr) : count(count), thread(t) { }
    ~CountedStruct() { }
    void operator()() const { ++(*count); if (thread) QCOMPARE(QThread::currentThread(), thread); }

    int *count;
    QThread *thread;
};

static QScopedPointer<QEventLoop> _e;
static QThread *_t = nullptr;

class StaticEventLoop
{
public:
    static void quitEventLoop()
    {
        quitEventLoop_noexcept();
    }

    static void quitEventLoop_noexcept() noexcept
    {
        QVERIFY(!_e.isNull());
        _e->quit();
        if (_t)
            QCOMPARE(QThread::currentThread(), _t);
    }
};

void tst_QTimer::singleShotToFunctors()
{
    int count = 0;
    _e.reset(new QEventLoop);
    QEventLoop e;

    QTimer::singleShot(0, CountedStruct(&count));
    QCoreApplication::processEvents();
    QCOMPARE(count, 1);

    QTimer::singleShot(0, &StaticEventLoop::quitEventLoop);
    QCOMPARE(_e->exec(), 0);

    QTimer::singleShot(0, &StaticEventLoop::quitEventLoop_noexcept);
    QCOMPARE(_e->exec(), 0);

    QThread t1;
    QObject c1;
    c1.moveToThread(&t1);

    QObject::connect(&t1, SIGNAL(started()), &e, SLOT(quit()));
    t1.start();
    QCOMPARE(e.exec(), 0);

    QTimer::singleShot(0, &c1, CountedStruct(&count, &t1));
    QTRY_COMPARE(count, 2);

    t1.quit();
    t1.wait();

    _t = new QThread;
    QObject c2;
    c2.moveToThread(_t);

    QObject::connect(_t, SIGNAL(started()), &e, SLOT(quit()));
    _t->start();
    QCOMPARE(e.exec(), 0);

    QTimer::singleShot(0, &c2, &StaticEventLoop::quitEventLoop);
    QCOMPARE(_e->exec(), 0);

    _t->quit();
    _t->wait();
    _t->deleteLater();
    _t = nullptr;

    {
        QObject c3;
        QTimer::singleShot(500, &c3, CountedStruct(&count));
    }
    QTest::qWait(800); // Wait until the singleshot timer would have timed out
    QCOMPARE(count, 2);

    QTimer::singleShot(0, [&count] { ++count; });
    QTRY_COMPARE(count, 3);

    QObject context;
    QThread thread;

    context.moveToThread(&thread);
    QObject::connect(&thread, SIGNAL(started()), &e, SLOT(quit()));
    thread.start();
    QCOMPARE(e.exec(), 0);

    QTimer::singleShot(0, &context, [&count, &thread] { ++count; QCOMPARE(QThread::currentThread(), &thread); });
    QTRY_COMPARE(count, 4);

    thread.quit();
    thread.wait();

    struct MoveOnly : CountedStruct {
        Q_DISABLE_COPY(MoveOnly);
        MoveOnly(MoveOnly &&o) : CountedStruct(std::move(o)) {};
        MoveOnly(int *c) : CountedStruct(c) {}
    };
    QTimer::singleShot(0, MoveOnly(&count));
    QTRY_COMPARE(count, 5);

    _e.reset();
    _t = nullptr;
}

void tst_QTimer::singleShot_chrono()
{
#if !__has_include(<chrono>)
    QSKIP("This test requires C++11 <chrono> support");
#else
    // duplicates singleShotStaticFunctionZeroTimeout and singleShotToFunctors
    using namespace std::chrono;
    {
        TimeoutCounter counter;

        QTimer::singleShot(hours(0), &counter, SLOT(timeout()));
        QTRY_COMPARE(counter.count, 1);
        QTest::qWait(500);
        QCOMPARE(counter.count, 1);
    }

    {
        TimeoutCounter counter;

        QTimer::singleShot(hours(0), &counter, &TimeoutCounter::timeout);
        QTRY_COMPARE(counter.count, 1);
        QTest::qWait(500);
        QCOMPARE(counter.count, 1);
    }

    int count = 0;
    QTimer::singleShot(to_ms(microseconds(0)), CountedStruct(&count));
    QTRY_COMPARE(count, 1);

    _e.reset(new QEventLoop);
    QTimer::singleShot(0, &StaticEventLoop::quitEventLoop);
    QCOMPARE(_e->exec(), 0);

    QObject c3;
    QTimer::singleShot(milliseconds(500), &c3, CountedStruct(&count));
    QTRY_COMPARE(count, 2);

    QTimer::singleShot(0, [&count] { ++count; });
    QTRY_COMPARE(count, 3);

    _e.reset();
#endif
}

class DontBlockEvents : public QObject
{
    Q_OBJECT
public:
    DontBlockEvents();
    void timerEvent(QTimerEvent*) override;

    int count;
    int total;
    QBasicTimer m_timer;

public slots:
    void paintEvent();

};

DontBlockEvents::DontBlockEvents()
{
    count = 0;
    total = 0;

    // need a few unrelated timers running to reproduce the bug.
    (new QTimer(this))->start(2000);
    (new QTimer(this))->start(2500);
    (new QTimer(this))->start(3000);
    (new QTimer(this))->start(5000);
    (new QTimer(this))->start(1000);
    (new QTimer(this))->start(2000);

    m_timer.start(1, this);
}

void DontBlockEvents::timerEvent(QTimerEvent* event)
{
    if (event->timerId() == m_timer.timerId()) {
        QMetaObject::invokeMethod(this, "paintEvent", Qt::QueuedConnection);
        m_timer.start(0, this);
        count++;
        QCOMPARE(count, 1);
        total++;
    }
}

void DontBlockEvents::paintEvent()
{
    count--;
    QCOMPARE(count, 0);
}

// This is a regression test for QTBUG-13633, where a timer with a zero
// timeout that was restarted by the event handler could starve other timers.
void tst_QTimer::dontBlockEvents()
{
    DontBlockEvents t;
    QTest::qWait(60);
    QTRY_VERIFY(t.total > 2);
}

class SlotRepeater : public QObject {
    Q_OBJECT
public:
    SlotRepeater() {}

public slots:
    void repeatThisSlot()
    {
        QMetaObject::invokeMethod(this, "repeatThisSlot", Qt::QueuedConnection);
    }
};

void tst_QTimer::postedEventsShouldNotStarveTimers()
{
    QTimer timer;
    timer.setInterval(0);
    timer.setSingleShot(false);
    QSignalSpy timeoutSpy(&timer, &QTimer::timeout);
    timer.start();
    SlotRepeater slotRepeater;
    slotRepeater.repeatThisSlot();
    QTRY_VERIFY_WITH_TIMEOUT(timeoutSpy.count() > 5, 100);
}

struct DummyFunctor {
    void operator()() {}
};

void tst_QTimer::crossThreadSingleShotToFunctor()
{
    // We're testing for crashes here, so the test simply running to
    // completion is considered a success
    QThread t;
    t.start();

    QObject* o = new QObject();
    o->moveToThread(&t);

    for (int i = 0; i < 10000; i++) {
        QTimer::singleShot(0, o, DummyFunctor());
    }

    t.quit();
    t.wait();
    delete o;
}

void tst_QTimer::callOnTimeout()
{
    QTimer timer;
    QSignalSpy timeoutSpy(&timer, &QTimer::timeout);
    timer.setInterval(0);
    timer.start();

    auto context = new QObject();

    int count = 0;
    timer.callOnTimeout([&count] { count++; });
    QMetaObject::Connection connection = timer.callOnTimeout(context, [&count] { count++; });
    timer.callOnTimeout(&timer, &QTimer::stop);


    QTest::qWait(100);
    QCOMPARE(count, 2);
    QCOMPARE(timeoutSpy.count(), 1);

    // Test that connection is bound to context lifetime
    QVERIFY(connection);
    delete context;
    QVERIFY(!connection);
}

class OrderHelper : public QObject
{
    Q_OBJECT
public:
    enum CallType
    {
        String,
        PMF,
        Functor,
        FunctorNoCtx
    };
    Q_ENUM(CallType)
    QList<CallType> calls;

    void triggerCall(CallType callType)
    {
        switch (callType)
        {
        case String:
            QTimer::singleShot(0, this, SLOT(stringSlot()));
            break;
        case PMF:
            QTimer::singleShot(0, this, &OrderHelper::pmfSlot);
            break;
        case Functor:
            QTimer::singleShot(0, this, [this]() { functorSlot(); });
            break;
        case FunctorNoCtx:
            QTimer::singleShot(0, [this]() { functorNoCtxSlot(); });
            break;
        }
    }

public slots:
    void stringSlot() { calls << String; }
    void pmfSlot() { calls << PMF; }
    void functorSlot() { calls << Functor; }
    void functorNoCtxSlot() { calls << FunctorNoCtx; }
};

Q_DECLARE_METATYPE(OrderHelper::CallType)

void tst_QTimer::timerOrder()
{
    QFETCH(QList<OrderHelper::CallType>, calls);

    OrderHelper helper;

    for (const auto call : calls)
        helper.triggerCall(call);

    QTRY_COMPARE(helper.calls, calls);
}

void tst_QTimer::timerOrder_data()
{
    QTest::addColumn<QList<OrderHelper::CallType>>("calls");

    QList<OrderHelper::CallType> calls = {
        OrderHelper::String, OrderHelper::PMF,
        OrderHelper::Functor, OrderHelper::FunctorNoCtx
    };
    std::sort(calls.begin(), calls.end());

    int permutation = 0;
    do {
        QTest::addRow("permutation=%d", permutation) << calls;
        ++permutation;
    } while (std::next_permutation(calls.begin(), calls.end()));
}

void tst_QTimer::timerOrderBackgroundThread()
{
#if !QT_CONFIG(cxx11_future)
    QSKIP("This test requires QThread::create");
#else
    auto *thread = QThread::create([this]() { timerOrder(); });
    thread->start();
    QVERIFY(thread->wait());
    delete thread;
#endif
}

struct StaticSingleShotUser
{
    StaticSingleShotUser()
    {
        for (auto call : calls())
            helper.triggerCall(call);
    }
    OrderHelper helper;

    static QList<OrderHelper::CallType> calls()
    {
        return {OrderHelper::String, OrderHelper::PMF,
                OrderHelper::Functor, OrderHelper::FunctorNoCtx};
    }
};

// NOTE: to prevent any static initialization order fiasco, we implement
//       initMain() to instantiate staticSingleShotUser before qApp

static StaticSingleShotUser *s_staticSingleShotUser = nullptr;

void tst_QTimer::initMain()
{
    s_staticSingleShotUser = new StaticSingleShotUser;
}

void tst_QTimer::cleanupTestCase()
{
    delete s_staticSingleShotUser;
}

void tst_QTimer::singleShot_static()
{
    QCoreApplication::processEvents();
    QCOMPARE(s_staticSingleShotUser->helper.calls, s_staticSingleShotUser->calls());
}

QTEST_MAIN(tst_QTimer)

#include "tst_qtimer.moc"
