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#include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterial_p.h>
#include <QtQuick3DRuntimeRender/private/qssgshadermaterialadapter_p.h>

QT_BEGIN_NAMESPACE

QSSGRenderDefaultMaterial::QSSGRenderDefaultMaterial(QSSGRenderGraphObject::Type type)
    : QSSGRenderGraphObject(type)
{
    Q_ASSERT(type == QSSGRenderGraphObject::Type::DefaultMaterial || type == QSSGRenderGraphObject::Type::PrincipledMaterial);
    if (type == QSSGRenderGraphObject::Type::PrincipledMaterial) {
        occlusionChannel = TextureChannelMapping::R;
        roughnessChannel = TextureChannelMapping::G;
        metalnessChannel = TextureChannelMapping::B;
    }

    adapter = QSSGShaderMaterialAdapter::create(*this);
}

QSSGRenderDefaultMaterial::~QSSGRenderDefaultMaterial()
{
    delete adapter;
}

QSSGRenderCustomMaterial::QSSGRenderCustomMaterial()
    : QSSGRenderGraphObject(Type::CustomMaterial)
{
    adapter = QSSGShaderMaterialAdapter::create(*this);
}

QSSGRenderCustomMaterial::~QSSGRenderCustomMaterial()
{
    delete adapter;
}

QT_END_NAMESPACE
