// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/trees/property_tree.h"

#include "cc/input/main_thread_scrolling_reason.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/draw_property_utils.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "testing/gtest/include/gtest/gtest.h"

namespace cc {
namespace {

TEST(PropertyTreeTest, ComputeTransformRoot) {
  PropertyTrees property_trees;
  TransformTree& tree = property_trees.transform_tree;
  TransformNode contents_root;
  contents_root.local.Translate(2, 2);
  contents_root.source_node_id = 0;
  contents_root.id = tree.Insert(contents_root, 0);
  tree.SetTargetId(contents_root.id, 0);
  tree.UpdateTransforms(1);

  gfx::Transform expected;
  gfx::Transform transform;
  expected.Translate(2, 2);
  tree.CombineTransformsBetween(1, 0, &transform);
  EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);

  transform.MakeIdentity();
  expected.MakeIdentity();
  expected.Translate(-2, -2);
  bool success = tree.CombineInversesBetween(0, 1, &transform);
  EXPECT_TRUE(success);
  EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
  }

  TEST(PropertyTreeTest, SetNeedsUpdate) {
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;
    TransformNode contents_root;
    contents_root.source_node_id = 0;
    contents_root.id = tree.Insert(contents_root, 0);
    tree.SetTargetId(contents_root.id, 0);

    EXPECT_FALSE(tree.needs_update());
    tree.SetRootTransformsAndScales(0.6f, 1.f, gfx::Transform(), gfx::PointF());
    EXPECT_TRUE(tree.needs_update());
    tree.set_needs_update(false);
    tree.SetRootTransformsAndScales(0.6f, 1.f, gfx::Transform(), gfx::PointF());
    EXPECT_FALSE(tree.needs_update());
  }

  TEST(PropertyTreeTest, ComputeTransformChild) {
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;
    TransformNode contents_root;
    contents_root.local.Translate(2, 2);
    contents_root.source_node_id = 0;
    contents_root.id = tree.Insert(contents_root, 0);
    tree.SetTargetId(contents_root.id, 0);
    tree.UpdateTransforms(contents_root.id);

    TransformNode child;
    child.local.Translate(3, 3);
    child.source_node_id = 1;
    child.id = tree.Insert(child, contents_root.id);
    tree.SetTargetId(child.id, 0);

    tree.UpdateTransforms(child.id);

    gfx::Transform expected;
    gfx::Transform transform;

    expected.Translate(3, 3);
    tree.CombineTransformsBetween(2, 1, &transform);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);

    transform.MakeIdentity();
    expected.MakeIdentity();
    expected.Translate(-3, -3);
    bool success = tree.CombineInversesBetween(1, 2, &transform);
    EXPECT_TRUE(success);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);

    transform.MakeIdentity();
    expected.MakeIdentity();
    expected.Translate(5, 5);
    tree.CombineTransformsBetween(2, 0, &transform);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);

    transform.MakeIdentity();
    expected.MakeIdentity();
    expected.Translate(-5, -5);
    success = tree.CombineInversesBetween(0, 2, &transform);
    EXPECT_TRUE(success);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
  }

  TEST(PropertyTreeTest, ComputeTransformSibling) {
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;
    TransformNode contents_root;
    contents_root.source_node_id = 0;
    contents_root.local.Translate(2, 2);
    contents_root.id = tree.Insert(contents_root, 0);
    tree.SetTargetId(contents_root.id, 0);
    tree.UpdateTransforms(1);

    TransformNode child;
    child.local.Translate(3, 3);
    child.source_node_id = 1;
    child.id = tree.Insert(child, 1);
    tree.SetTargetId(child.id, 0);

    TransformNode sibling;
    sibling.local.Translate(7, 7);
    sibling.source_node_id = 1;
    sibling.id = tree.Insert(sibling, 1);
    tree.SetTargetId(sibling.id, 0);

    tree.UpdateTransforms(2);
    tree.UpdateTransforms(3);

    gfx::Transform expected;
    gfx::Transform transform;

    expected.Translate(4, 4);
    tree.CombineTransformsBetween(3, 2, &transform);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);

    transform.MakeIdentity();
    expected.MakeIdentity();
    expected.Translate(-4, -4);
    bool success = tree.CombineInversesBetween(2, 3, &transform);
    EXPECT_TRUE(success);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
  }

  TEST(PropertyTreeTest, ComputeTransformSiblingSingularAncestor) {
    // In this test, we have the following tree:
    // root
    //   + singular
    //     + child
    //     + sibling
    // Since the lowest common ancestor of |child| and |sibling| has a singular
    // transform, we cannot use screen space transforms to compute change of
    // basis
    // transforms between these nodes.
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;
    TransformNode contents_root;
    contents_root.local.Translate(2, 2);
    contents_root.source_node_id = 0;
    contents_root.id = tree.Insert(contents_root, 0);
    tree.SetTargetId(contents_root.id, 0);
    tree.UpdateTransforms(1);

    TransformNode singular;
    singular.local.matrix().set(2, 2, 0.0);
    singular.source_node_id = 1;
    singular.id = tree.Insert(singular, 1);
    tree.SetTargetId(singular.id, 0);

    TransformNode child;
    child.local.Translate(3, 3);
    child.source_node_id = 2;
    child.id = tree.Insert(child, 2);
    tree.SetTargetId(child.id, 0);

    TransformNode sibling;
    sibling.local.Translate(7, 7);
    sibling.source_node_id = 2;
    sibling.id = tree.Insert(sibling, 2);
    tree.SetTargetId(sibling.id, 0);

    tree.UpdateTransforms(2);
    tree.UpdateTransforms(3);
    tree.UpdateTransforms(4);

    gfx::Transform expected;
    gfx::Transform transform;

    expected.Translate(4, 4);
    tree.CombineTransformsBetween(4, 3, &transform);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);

    transform.MakeIdentity();
    expected.MakeIdentity();
    expected.Translate(-4, -4);
    bool success = tree.CombineInversesBetween(3, 4, &transform);
    EXPECT_TRUE(success);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
  }

  TEST(PropertyTreeTest, TransformsWithFlattening) {
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;
    EffectTree& effect_tree = property_trees.effect_tree;

    int grand_parent = tree.Insert(TransformNode(), 0);
    int effect_grand_parent = effect_tree.Insert(EffectNode(), 0);
    effect_tree.Node(effect_grand_parent)->has_render_surface = true;
    effect_tree.Node(effect_grand_parent)->transform_id = grand_parent;
    effect_tree.Node(effect_grand_parent)->surface_contents_scale =
        gfx::Vector2dF(1.f, 1.f);
    tree.SetContentTargetId(grand_parent, grand_parent);
    tree.SetTargetId(grand_parent, grand_parent);
    tree.Node(grand_parent)->source_node_id = 0;

    gfx::Transform rotation_about_x;
    rotation_about_x.RotateAboutXAxis(15);

    int parent = tree.Insert(TransformNode(), grand_parent);
    int effect_parent = effect_tree.Insert(EffectNode(), effect_grand_parent);
    effect_tree.Node(effect_parent)->transform_id = parent;
    effect_tree.Node(effect_parent)->has_render_surface = true;
    effect_tree.Node(effect_parent)->surface_contents_scale =
        gfx::Vector2dF(1.f, 1.f);
    tree.SetTargetId(parent, grand_parent);
    tree.SetContentTargetId(parent, parent);
    tree.Node(parent)->source_node_id = grand_parent;
    tree.Node(parent)->local = rotation_about_x;

    int child = tree.Insert(TransformNode(), parent);
    tree.SetTargetId(child, parent);
    tree.SetContentTargetId(child, parent);
    tree.Node(child)->source_node_id = parent;
    tree.Node(child)->flattens_inherited_transform = true;
    tree.Node(child)->local = rotation_about_x;

    int grand_child = tree.Insert(TransformNode(), child);
    tree.SetTargetId(grand_child, parent);
    tree.SetContentTargetId(grand_child, parent);
    tree.Node(grand_child)->source_node_id = child;
    tree.Node(grand_child)->flattens_inherited_transform = true;
    tree.Node(grand_child)->local = rotation_about_x;

    tree.set_needs_update(true);
    draw_property_utils::ComputeTransforms(&tree);
    property_trees.ResetCachedData();

    gfx::Transform flattened_rotation_about_x = rotation_about_x;
    flattened_rotation_about_x.FlattenTo2d();

    gfx::Transform to_target;
    property_trees.GetToTarget(child, effect_parent, &to_target);
    EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, to_target);

    EXPECT_TRANSFORMATION_MATRIX_EQ(
        flattened_rotation_about_x * rotation_about_x, tree.ToScreen(child));

    property_trees.GetToTarget(grand_child, effect_parent, &to_target);
    EXPECT_TRANSFORMATION_MATRIX_EQ(
        flattened_rotation_about_x * rotation_about_x, to_target);

    EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x *
                                        flattened_rotation_about_x *
                                        rotation_about_x,
                                    tree.ToScreen(grand_child));

    gfx::Transform grand_child_to_child;
    tree.CombineTransformsBetween(grand_child, child, &grand_child_to_child);
    EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, grand_child_to_child);

    // Remove flattening at grand_child, and recompute transforms.
    tree.Node(grand_child)->flattens_inherited_transform = false;
    tree.set_needs_update(true);
    draw_property_utils::ComputeTransforms(&tree);

    property_trees.GetToTarget(grand_child, effect_parent, &to_target);
    EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x * rotation_about_x,
                                    to_target);

    EXPECT_TRANSFORMATION_MATRIX_EQ(
        flattened_rotation_about_x * rotation_about_x * rotation_about_x,
        tree.ToScreen(grand_child));

    grand_child_to_child.MakeIdentity();
    tree.CombineTransformsBetween(grand_child, child, &grand_child_to_child);
    EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, grand_child_to_child);
  }

  TEST(PropertyTreeTest, MultiplicationOrder) {
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;
    TransformNode contents_root;
    contents_root.local.Translate(2, 2);
    contents_root.source_node_id = 0;
    contents_root.id = tree.Insert(contents_root, 0);
    tree.SetTargetId(contents_root.id, 0);
    tree.UpdateTransforms(1);

    TransformNode child;
    child.local.Scale(2, 2);
    child.source_node_id = 1;
    child.id = tree.Insert(child, 1);
    tree.SetTargetId(child.id, 0);

    tree.UpdateTransforms(2);

    gfx::Transform expected;
    expected.Translate(2, 2);
    expected.Scale(2, 2);

    gfx::Transform transform;
    gfx::Transform inverse;

    tree.CombineTransformsBetween(2, 0, &transform);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);

    bool success = tree.CombineInversesBetween(0, 2, &inverse);
    EXPECT_TRUE(success);

    transform = transform * inverse;
    expected.MakeIdentity();
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);
  }

  TEST(PropertyTreeTest, ComputeTransformWithUninvertibleTransform) {
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;
    TransformNode contents_root;
    contents_root.source_node_id = 0;
    contents_root.id = tree.Insert(contents_root, 0);
    tree.SetTargetId(contents_root.id, 0);
    tree.UpdateTransforms(1);

    TransformNode child;
    child.local.Scale(0, 0);
    child.source_node_id = 1;
    child.id = tree.Insert(child, 1);
    tree.SetTargetId(child.id, 0);

    tree.UpdateTransforms(2);

    gfx::Transform expected;
    expected.Scale(0, 0);

    gfx::Transform transform;
    gfx::Transform inverse;

    tree.CombineTransformsBetween(2, 1, &transform);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform);

    // To compute this would require inverting the 0 matrix, so we cannot
    // succeed.
    bool success = tree.CombineInversesBetween(1, 2, &inverse);
    EXPECT_FALSE(success);
  }

  TEST(PropertyTreeTest, ComputeTransformToTargetWithZeroSurfaceContentsScale) {
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;
    TransformNode contents_root;
    contents_root.source_node_id = 0;
    contents_root.id = tree.Insert(contents_root, 0);
    tree.SetTargetId(contents_root.id, 0);
    tree.UpdateTransforms(1);

    TransformNode grand_parent;
    grand_parent.local.Scale(2.f, 0.f);
    grand_parent.source_node_id = 1;
    int grand_parent_id = tree.Insert(grand_parent, 1);
    tree.SetTargetId(grand_parent_id, 0);
    tree.SetContentTargetId(grand_parent_id, grand_parent_id);
    tree.UpdateTransforms(grand_parent_id);

    TransformNode parent;
    parent.local.Translate(1.f, 1.f);
    parent.source_node_id = grand_parent_id;
    int parent_id = tree.Insert(parent, grand_parent_id);
    tree.SetTargetId(parent_id, grand_parent_id);
    tree.SetContentTargetId(parent_id, grand_parent_id);
    tree.UpdateTransforms(parent_id);

    TransformNode child;
    child.local.Translate(3.f, 4.f);
    child.source_node_id = parent_id;
    int child_id = tree.Insert(child, parent_id);
    tree.SetTargetId(child_id, grand_parent_id);
    tree.SetContentTargetId(child_id, grand_parent_id);
    tree.UpdateTransforms(child_id);

    gfx::Transform expected_transform;
    expected_transform.Translate(4.f, 5.f);

    gfx::Transform transform;
    tree.CombineTransformsBetween(child_id, grand_parent_id, &transform);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform, transform);

    tree.Node(grand_parent_id)->local.MakeIdentity();
    tree.Node(grand_parent_id)->local.Scale(0.f, 2.f);
    tree.Node(grand_parent_id)->needs_local_transform_update = true;
    tree.set_needs_update(true);

    draw_property_utils::ComputeTransforms(&tree);

    transform.MakeIdentity();
    tree.CombineTransformsBetween(child_id, grand_parent_id, &transform);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform, transform);

    tree.Node(grand_parent_id)->local.MakeIdentity();
    tree.Node(grand_parent_id)->local.Scale(0.f, 0.f);
    tree.Node(grand_parent_id)->needs_local_transform_update = true;
    tree.set_needs_update(true);

    draw_property_utils::ComputeTransforms(&tree);

    transform.MakeIdentity();
    tree.CombineTransformsBetween(child_id, grand_parent_id, &transform);
    EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform, transform);
  }

  TEST(PropertyTreeTest, FlatteningWhenDestinationHasOnlyFlatAncestors) {
    // This tests that flattening is performed correctly when
    // destination and its ancestors are flat, but there are 3d transforms
    // and flattening between the source and destination.
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;

    int parent = tree.Insert(TransformNode(), 0);
    tree.SetContentTargetId(parent, parent);
    tree.SetTargetId(parent, parent);
    tree.Node(parent)->source_node_id = 0;
    tree.Node(parent)->local.Translate(2, 2);

    gfx::Transform rotation_about_x;
    rotation_about_x.RotateAboutXAxis(15);

    int child = tree.Insert(TransformNode(), parent);
    tree.SetContentTargetId(child, child);
    tree.SetTargetId(child, child);
    tree.Node(child)->source_node_id = parent;
    tree.Node(child)->local = rotation_about_x;

    int grand_child = tree.Insert(TransformNode(), child);
    tree.SetContentTargetId(grand_child, grand_child);
    tree.SetTargetId(grand_child, grand_child);
    tree.Node(grand_child)->source_node_id = child;
    tree.Node(grand_child)->flattens_inherited_transform = true;

    tree.set_needs_update(true);
    draw_property_utils::ComputeTransforms(&tree);

    gfx::Transform flattened_rotation_about_x = rotation_about_x;
    flattened_rotation_about_x.FlattenTo2d();

    gfx::Transform grand_child_to_parent;
    tree.CombineTransformsBetween(grand_child, parent, &grand_child_to_parent);
    EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x,
                                    grand_child_to_parent);
  }

  TEST(PropertyTreeTest, ScreenSpaceOpacityUpdateTest) {
    // This tests that screen space opacity is updated for the subtree when
    // opacity of a node changes.
    PropertyTrees property_trees;
    EffectTree& tree = property_trees.effect_tree;

    int parent = tree.Insert(EffectNode(), 0);
    int child = tree.Insert(EffectNode(), parent);

    EXPECT_EQ(tree.Node(child)->screen_space_opacity, 1.f);
    tree.Node(parent)->opacity = 0.5f;
    tree.set_needs_update(true);
    draw_property_utils::ComputeEffects(&tree);
    EXPECT_EQ(tree.Node(child)->screen_space_opacity, 0.5f);

    tree.Node(child)->opacity = 0.5f;
    tree.set_needs_update(true);
    draw_property_utils::ComputeEffects(&tree);
    EXPECT_EQ(tree.Node(child)->screen_space_opacity, 0.25f);
  }

  TEST(PropertyTreeTest, NonIntegerTranslationTest) {
    // This tests that when a node has non-integer translation, the information
    // is propagated to the subtree.
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;

    int parent = tree.Insert(TransformNode(), 0);
    tree.SetTargetId(parent, parent);
    tree.Node(parent)->source_node_id = 0;
    tree.Node(parent)->local.Translate(1.5f, 1.5f);

    int child = tree.Insert(TransformNode(), parent);
    tree.SetTargetId(child, parent);
    tree.Node(child)->local.Translate(1, 1);
    tree.Node(child)->source_node_id = parent;
    tree.set_needs_update(true);
    draw_property_utils::ComputeTransforms(&tree);
    EXPECT_FALSE(
        tree.Node(parent)->node_and_ancestors_have_only_integer_translation);
    EXPECT_FALSE(
        tree.Node(child)->node_and_ancestors_have_only_integer_translation);

    tree.Node(parent)->local.Translate(0.5f, 0.5f);
    tree.Node(child)->local.Translate(0.5f, 0.5f);
    tree.Node(parent)->needs_local_transform_update = true;
    tree.Node(child)->needs_local_transform_update = true;
    tree.set_needs_update(true);
    draw_property_utils::ComputeTransforms(&tree);
    EXPECT_TRUE(
        tree.Node(parent)->node_and_ancestors_have_only_integer_translation);
    EXPECT_FALSE(
        tree.Node(child)->node_and_ancestors_have_only_integer_translation);

    tree.Node(child)->local.Translate(0.5f, 0.5f);
    tree.Node(child)->needs_local_transform_update = true;
    tree.SetTargetId(child, child);
    tree.set_needs_update(true);
    draw_property_utils::ComputeTransforms(&tree);
    EXPECT_TRUE(
        tree.Node(parent)->node_and_ancestors_have_only_integer_translation);
    EXPECT_TRUE(
        tree.Node(child)->node_and_ancestors_have_only_integer_translation);
  }

  TEST(PropertyTreeTest, SingularTransformSnapTest) {
    // This tests that to_target transform is not snapped when it has a singular
    // transform.
    PropertyTrees property_trees;
    TransformTree& tree = property_trees.transform_tree;
    EffectTree& effect_tree = property_trees.effect_tree;

    int parent = tree.Insert(TransformNode(), 0);
    int effect_parent = effect_tree.Insert(EffectNode(), 0);
    effect_tree.Node(effect_parent)->has_render_surface = true;
    effect_tree.Node(effect_parent)->surface_contents_scale =
        gfx::Vector2dF(1.f, 1.f);
    tree.SetTargetId(parent, parent);
    tree.Node(parent)->scrolls = true;
    tree.Node(parent)->source_node_id = 0;

    int child = tree.Insert(TransformNode(), parent);
    TransformNode* child_node = tree.Node(child);
    tree.SetTargetId(child, parent);
    child_node->scrolls = true;
    child_node->local.Scale3d(6.0f, 6.0f, 0.0f);
    child_node->local.Translate(1.3f, 1.3f);
    child_node->source_node_id = parent;
    tree.set_needs_update(true);

    draw_property_utils::ComputeTransforms(&tree);
    property_trees.ResetCachedData();

    gfx::Transform from_target;
    gfx::Transform to_target;
    property_trees.GetToTarget(child, effect_parent, &to_target);
    EXPECT_FALSE(to_target.GetInverse(&from_target));
    // The following checks are to ensure that snapping is skipped because of
    // singular transform (and not because of other reasons which also cause
    // snapping to be skipped).
    EXPECT_TRUE(child_node->scrolls);
    property_trees.GetToTarget(child, effect_parent, &to_target);
    EXPECT_TRUE(to_target.IsScaleOrTranslation());
    EXPECT_FALSE(child_node->to_screen_is_potentially_animated);
    EXPECT_FALSE(child_node->ancestors_are_invertible);

    gfx::Transform rounded;
    property_trees.GetToTarget(child, effect_parent, &rounded);
    rounded.RoundTranslationComponents();
    property_trees.GetToTarget(child, effect_parent, &to_target);
    EXPECT_NE(to_target, rounded);
  }

}  // namespace
}  // namespace cc
