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#ifndef QANDROIDVIDEOOUTPUT_H
#define QANDROIDVIDEOOUTPUT_H

#include <qobject.h>
#include <qsize.h>
#include <qmutex.h>

QT_BEGIN_NAMESPACE

class AndroidSurfaceTexture;
class AndroidSurfaceHolder;
class QOpenGLFramebufferObject;
class QOpenGLShaderProgram;
class QAbstractVideoSurface;

class QAndroidVideoOutput : public QObject
{
    Q_OBJECT
public:
    virtual ~QAndroidVideoOutput() { }

    virtual AndroidSurfaceTexture *surfaceTexture() { return 0; }
    virtual AndroidSurfaceHolder *surfaceHolder() { return 0; }

    virtual bool isReady() { return true; }

    virtual void setVideoSize(const QSize &) { }
    virtual void stop() { }
    virtual void reset() { }

Q_SIGNALS:
    void readyChanged(bool);

protected:
    QAndroidVideoOutput(QObject *parent) : QObject(parent) { }
};

class OpenGLResourcesDeleter : public QObject
{
    Q_OBJECT
public:
    void deleteTexture(quint32 id) { QMetaObject::invokeMethod(this, "deleteTextureHelper", Qt::AutoConnection, Q_ARG(quint32, id)); }
    void deleteFbo(QOpenGLFramebufferObject *fbo) { QMetaObject::invokeMethod(this, "deleteFboHelper", Qt::AutoConnection, Q_ARG(void *, fbo)); }
    void deleteShaderProgram(QOpenGLShaderProgram *prog) { QMetaObject::invokeMethod(this, "deleteShaderProgramHelper", Qt::AutoConnection, Q_ARG(void *, prog)); }

private:
    Q_INVOKABLE void deleteTextureHelper(quint32 id);
    Q_INVOKABLE void deleteFboHelper(void *fbo);
    Q_INVOKABLE void deleteShaderProgramHelper(void *prog);
};

class QAndroidTextureVideoOutput : public QAndroidVideoOutput
{
    Q_OBJECT
public:
    explicit QAndroidTextureVideoOutput(QObject *parent = 0);
    ~QAndroidTextureVideoOutput() Q_DECL_OVERRIDE;

    QAbstractVideoSurface *surface() const;
    void setSurface(QAbstractVideoSurface *surface);

    AndroidSurfaceTexture *surfaceTexture() Q_DECL_OVERRIDE;

    bool isReady() Q_DECL_OVERRIDE;
    void setVideoSize(const QSize &) Q_DECL_OVERRIDE;
    void stop() Q_DECL_OVERRIDE;
    void reset() Q_DECL_OVERRIDE;

    void customEvent(QEvent *) Q_DECL_OVERRIDE;

private Q_SLOTS:
    void onFrameAvailable();

private:
    bool initSurfaceTexture();
    bool renderFrameToFbo();
    void createGLResources();

    QMutex m_mutex;
    void clearSurfaceTexture();

    QAbstractVideoSurface *m_surface;
    QSize m_nativeSize;

    AndroidSurfaceTexture *m_surfaceTexture;

    quint32 m_externalTex;
    QOpenGLFramebufferObject *m_fbo;
    QOpenGLShaderProgram *m_program;
    QScopedPointer<OpenGLResourcesDeleter, QScopedPointerDeleteLater> m_glDeleter;

    bool m_surfaceTextureCanAttachToContext;

    friend class AndroidTextureVideoBuffer;
};

QT_END_NAMESPACE

#endif // QANDROIDVIDEOOUTPUT_H
