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#include "light_p.h"
#include "qlight.h"
#include <Qt3DCore/qscenepropertychange.h>
#include <private/abstractrenderer_p.h>
#include <private/nodemanagers_p.h>
#include <private/qbackendnode_p.h>
#include <private/managers_p.h>

QT_BEGIN_NAMESPACE

using namespace Qt3DCore;

namespace Qt3DRender {
namespace Render {

RenderLightFunctor::RenderLightFunctor(NodeManagers *managers)
    : m_managers(managers)
{
}

Qt3DCore::QBackendNode *RenderLightFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
    Light *backend = m_managers->lightManager()->getOrCreateResource(frontend->id());
    backend->setFactory(factory);
    backend->setManagers(m_managers);
    backend->setPeer(frontend);
    return backend;
}

Qt3DCore::QBackendNode *RenderLightFunctor::get(const Qt3DCore::QNodeId &id) const
{
    return m_managers->lightManager()->lookupResource(id);
}

void RenderLightFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
    m_managers->lightManager()->releaseResource(id);
}

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE
