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#ifndef QT3DRENDER_RENDER_QNORMALDIFFUSEMAPMATERIAL_P_H
#define QT3DRENDER_RENDER_QNORMALDIFFUSEMAPMATERIAL_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DRender/private/qmaterial_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QEffect;
class QAbstractTextureProvider;
class QTechnique;
class QParameter;
class QShaderProgram;
class QRenderPass;
class QParameterMapping;

class QNormalDiffuseMapMaterial;

class QNormalDiffuseMapMaterialPrivate: public QMaterialPrivate
{
public:
    QNormalDiffuseMapMaterialPrivate();

    virtual void init();

    void handleAmbientChanged(const QVariant &var);
    void handleDiffuseChanged(const QVariant &var);
    void handleNormalChanged(const QVariant &var);
    void handleSpecularChanged(const QVariant &var);
    void handleShininessChanged(const QVariant &var);
    void handleTextureScaleChanged(const QVariant &var);

    QEffect *m_normalDiffuseEffect;
    QAbstractTextureProvider *m_diffuseTexture;
    QAbstractTextureProvider *m_normalTexture;
    QParameter *m_ambientParameter;
    QParameter *m_diffuseParameter;
    QParameter *m_normalParameter;
    QParameter *m_specularParameter;
    QParameter *m_shininessParameter;
    QParameter *m_textureScaleParameter;
    QTechnique *m_normalDiffuseGL3Technique;
    QTechnique *m_normalDiffuseGL2Technique;
    QTechnique *m_normalDiffuseES2Technique;
    QRenderPass *m_normalDiffuseGL3RenderPass;
    QRenderPass *m_normalDiffuseGL2RenderPass;
    QRenderPass *m_normalDiffuseES2RenderPass;
    QShaderProgram *m_normalDiffuseGL3Shader;
    QShaderProgram *m_normalDiffuseGL2ES2Shader;

    Q_DECLARE_PUBLIC(QNormalDiffuseMapMaterial)
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_QNORMALDIFFUSEMAPMATERIAL_P_H

