/****************************************************************************
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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#ifndef OPENGLVERTEXARRAYOBJECT_H
#define OPENGLVERTEXARRAYOBJECT_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtGui/qopenglvertexarrayobject.h>

QT_BEGIN_NAMESPACE


namespace Qt3DRender {
namespace Render {

class OpenGLVertexArrayObject
{
public:
    OpenGLVertexArrayObject()
        : m_vao(Q_NULLPTR)
        , m_specified(false)
    {}

    void bind()
    {
        Q_ASSERT(m_vao);
        Q_ASSERT(m_vao->isCreated());
        m_vao->bind();
    }

    void release()
    {
        Q_ASSERT(m_vao);
        Q_ASSERT(m_vao->isCreated());
        m_vao->release();
    }

    void create()
    {
        Q_ASSERT(m_vao);
        m_vao->create();
    }

    bool isCreated() const
    {
        Q_ASSERT(m_vao);
        return m_vao->isCreated();
    }

    QOpenGLVertexArrayObject *vao() { return m_vao; }
    const QOpenGLVertexArrayObject *vao() const { return m_vao; }
    void setVao(QOpenGLVertexArrayObject *vao) { m_vao = vao; }

    void setSpecified(bool b) { m_specified = b; }
    bool isSpecified() const { return m_specified; }

private:
    QOpenGLVertexArrayObject *m_vao;
    bool m_specified;
};

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // OPENGLVERTEXARRAYOBJECT_H
