LIBRARY libGLESv2d
EXPORTS
    glActiveTexture@4                        @1
    glAttachShader@8                         @2
    glBindAttribLocation@12                  @3
    glBindBuffer@8                           @4
    glBindFramebuffer@8                      @5
    glBindRenderbuffer@8                     @6
    glBindTexture@8                          @7
    glBlendColor@16                          @8
    glBlendEquation@4                        @9
    glBlendEquationSeparate@8                @10
    glBlendFunc@8                            @11
    glBlendFuncSeparate@16                   @12
    glBufferData@16                          @13
    glBufferSubData@16                       @14
    glCheckFramebufferStatus@4               @15
    glClear@4                                @16
    glClearColor@16                          @17
    glClearDepthf@4                          @18
    glClearStencil@4                         @19
    glColorMask@16                           @20
    glCompileShader@4                        @21
    glCompressedTexImage2D@32                @22
    glCompressedTexSubImage2D@36             @23
    glCopyTexImage2D@32                      @24
    glCopyTexSubImage2D@32                   @25
    glCreateProgram@0                        @26
    glCreateShader@4                         @27
    glCullFace@4                             @28
    glDeleteBuffers@8                        @29
    glDeleteFramebuffers@8                   @30
    glDeleteProgram@4                        @32
    glDeleteRenderbuffers@8                  @33
    glDeleteShader@4                         @34
    glDeleteTextures@8                       @31
    glDepthFunc@4                            @36
    glDepthMask@4                            @37
    glDepthRangef@8                          @38
    glDetachShader@8                         @35
    glDisable@4                              @39
    glDisableVertexAttribArray@4             @40
    glDrawArrays@12                          @41
    glDrawElements@16                        @42
    glEnable@4                               @43
    glEnableVertexAttribArray@4              @44
    glFinish@0                               @45
    glFlush@0                                @46
    glFramebufferRenderbuffer@16             @47
    glFramebufferTexture2D@20                @48
    glFrontFace@4                            @49
    glGenBuffers@8                           @50
    glGenFramebuffers@8                      @52
    glGenRenderbuffers@8                     @53
    glGenTextures@8                          @54
    glGenerateMipmap@4                       @51
    glGetActiveAttrib@28                     @55
    glGetActiveUniform@28                    @56
    glGetAttachedShaders@16                  @57
    glGetAttribLocation@8                    @58
    glGetBooleanv@8                          @59
    glGetBufferParameteriv@12                @60
    glGetError@0                             @61
    glGetFloatv@8                            @62
    glGetFramebufferAttachmentParameteriv@16 @63
    glGetIntegerv@8                          @64
    glGetProgramInfoLog@16                   @66
    glGetProgramiv@12                        @65
    glGetRenderbufferParameteriv@12          @67
    glGetShaderInfoLog@16                    @69
    glGetShaderPrecisionFormat@16            @70
    glGetShaderSource@16                     @71
    glGetShaderiv@12                         @68
    glGetString@4                            @72
    glGetTexParameterfv@12                   @73
    glGetTexParameteriv@12                   @74
    glGetUniformLocation@8                   @77
    glGetUniformfv@12                        @75
    glGetUniformiv@12                        @76
    glGetVertexAttribPointerv@12             @80
    glGetVertexAttribfv@12                   @78
    glGetVertexAttribiv@12                   @79
    glHint@8                                 @81
    glIsBuffer@4                             @82
    glIsEnabled@4                            @83
    glIsFramebuffer@4                        @84
    glIsProgram@4                            @85
    glIsRenderbuffer@4                       @86
    glIsShader@4                             @87
    glIsTexture@4                            @88
    glLineWidth@4                            @89
    glLinkProgram@4                          @90
    glPixelStorei@8                          @91
    glPolygonOffset@8                        @92
    glReadPixels@28                          @93
    glReleaseShaderCompiler@0                @94
    glRenderbufferStorage@16                 @95
    glSampleCoverage@8                       @96
    glScissor@16                             @97
    glShaderBinary@20                        @98
    glShaderSource@16                        @99
    glStencilFunc@12                         @100
    glStencilFuncSeparate@16                 @101
    glStencilMask@4                          @102
    glStencilMaskSeparate@8                  @103
    glStencilOp@12                           @104
    glStencilOpSeparate@16                   @105
    glTexImage2D@36                          @106
    glTexParameterf@12                       @107
    glTexParameterfv@12                      @108
    glTexParameteri@12                       @109
    glTexParameteriv@12                      @110
    glTexSubImage2D@36                       @111
    glUniform1f@8                            @112
    glUniform1fv@12                          @113
    glUniform1i@8                            @114
    glUniform1iv@12                          @115
    glUniform2f@12                           @116
    glUniform2fv@12                          @117
    glUniform2i@12                           @118
    glUniform2iv@12                          @119
    glUniform3f@16                           @120
    glUniform3fv@12                          @121
    glUniform3i@16                           @122
    glUniform3iv@12                          @123
    glUniform4f@20                           @124
    glUniform4fv@12                          @125
    glUniform4i@20                           @126
    glUniform4iv@12                          @127
    glUniformMatrix2fv@16                    @128
    glUniformMatrix3fv@16                    @129
    glUniformMatrix4fv@16                    @130
    glUseProgram@4                           @131
    glValidateProgram@4                      @132
    glVertexAttrib1f@8                       @133
    glVertexAttrib1fv@8                      @134
    glVertexAttrib2f@12                      @135
    glVertexAttrib2fv@8                      @136
    glVertexAttrib3f@16                      @137
    glVertexAttrib3fv@8                      @138
    glVertexAttrib4f@20                      @139
    glVertexAttrib4fv@8                      @140
    glVertexAttribPointer@24                 @141
    glViewport@16                            @142

    ; Extensions
    glBlitFramebufferANGLE@40                @149
    glRenderbufferStorageMultisampleANGLE@20 @150
    glDeleteFencesNV@8                       @151
    glFinishFenceNV@4                        @152
    glGenFencesNV@8                          @153
    glGetFenceivNV@12                        @154
    glIsFenceNV@4                            @155
    glSetFenceNV@8                           @156
    glTestFenceNV@4                          @157
    glGetTranslatedShaderSourceANGLE@16      @159
    glTexStorage2DEXT@20                     @160
    glGetGraphicsResetStatusEXT@0            @161
    glReadnPixelsEXT@32                      @162
    glGetnUniformfvEXT@16                    @163
    glGetnUniformivEXT@16                    @164
    glGenQueriesEXT@8                        @165
    glDeleteQueriesEXT@8                     @166
    glIsQueryEXT@4                           @167
    glBeginQueryEXT@8                        @168
    glEndQueryEXT@4                          @169
    glGetQueryivEXT@12                       @170
    glGetQueryObjectuivEXT@12                @171
    glVertexAttribDivisorANGLE@8             @172
    glDrawArraysInstancedANGLE@16            @173
    glDrawElementsInstancedANGLE@20          @174
    glProgramBinaryOES@16                    @175
    glGetProgramBinaryOES@20                 @176
    glDrawBuffersEXT@8                       @179
    glMapBufferOES@8                         @285
    glUnmapBufferOES@4                       @286
    glGetBufferPointervOES@12                @287
    glMapBufferRangeEXT@16                   @288
    glFlushMappedBufferRangeEXT@12           @289

    ; GLES 3.0 Functions
    glReadBuffer@4                           @180
    glDrawRangeElements@24                   @181
    glTexImage3D@40                          @182
    glTexSubImage3D@44                       @183
    glCopyTexSubImage3D@36                   @184
    glCompressedTexImage3D@36                @185
    glCompressedTexSubImage3D@44             @186
    glGenQueries@8                           @187
    glDeleteQueries@8                        @188
    glIsQuery@4                              @189
    glBeginQuery@8                           @190
    glEndQuery@4                             @191
    glGetQueryiv@12                          @192
    glGetQueryObjectuiv@12                   @193
    glUnmapBuffer@4                          @194
    glGetBufferPointerv@12                   @195
    glDrawBuffers@8                          @196
    glUniformMatrix2x3fv@16                  @197
    glUniformMatrix3x2fv@16                  @198
    glUniformMatrix2x4fv@16                  @199
    glUniformMatrix4x2fv@16                  @200
    glUniformMatrix3x4fv@16                  @201
    glUniformMatrix4x3fv@16                  @202
    glBlitFramebuffer@40                     @203
    glRenderbufferStorageMultisample@20      @204
    glFramebufferTextureLayer@20             @205
    glMapBufferRange@16                      @206
    glFlushMappedBufferRange@12              @207
    glBindVertexArray@4                      @208
    glDeleteVertexArrays@8                   @209
    glGenVertexArrays@8                      @210
    glIsVertexArray@4                        @211
    glGetIntegeri_v@12                       @212
    glBeginTransformFeedback@4               @213
    glEndTransformFeedback@0                 @214
    glBindBufferRange@20                     @215
    glBindBufferBase@12                      @216
    glTransformFeedbackVaryings@16           @217
    glGetTransformFeedbackVarying@28         @218
    glVertexAttribIPointer@20                @219
    glGetVertexAttribIiv@12                  @220
    glGetVertexAttribIuiv@12                 @221
    glVertexAttribI4i@20                     @222
    glVertexAttribI4ui@20                    @223
    glVertexAttribI4iv@8                     @224
    glVertexAttribI4uiv@8                    @225
    glGetUniformuiv@12                       @226
    glGetFragDataLocation@8                  @227
    glUniform1ui@8                           @228
    glUniform2ui@12                          @229
    glUniform3ui@16                          @230
    glUniform4ui@20                          @231
    glUniform1uiv@12                         @232
    glUniform2uiv@12                         @233
    glUniform3uiv@12                         @234
    glUniform4uiv@12                         @235
    glClearBufferiv@12                       @236
    glClearBufferuiv@12                      @237
    glClearBufferfv@12                       @238
    glClearBufferfi@16                       @239
    glGetStringi@8                           @240
    glCopyBufferSubData@20                   @241
    glGetUniformIndices@16                   @242
    glGetActiveUniformsiv@20                 @243
    glGetUniformBlockIndex@8                 @244
    glGetActiveUniformBlockiv@16             @245
    glGetActiveUniformBlockName@20           @246
    glUniformBlockBinding@12                 @247
    glDrawArraysInstanced@16                 @248
    glDrawElementsInstanced@20               @249
    glFenceSync@8                            @250
    glIsSync@4                               @251
    glDeleteSync@4                           @252
    glClientWaitSync@16                      @253
    glWaitSync@16                            @254
    glGetInteger64v@8                        @255
    glGetSynciv@20                           @256
    glGetInteger64i_v@12                     @257
    glGetBufferParameteri64v@12              @258
    glGenSamplers@8                          @259
    glDeleteSamplers@8                       @260
    glIsSampler@4                            @261
    glBindSampler@8                          @262
    glSamplerParameteri@12                   @263
    glSamplerParameteriv@12                  @264
    glSamplerParameterf@12                   @265
    glSamplerParameterfv@12                  @266
    glGetSamplerParameteriv@12               @267
    glGetSamplerParameterfv@12               @268
    glVertexAttribDivisor@8                  @269
    glBindTransformFeedback@8                @270
    glDeleteTransformFeedbacks@8             @271
    glGenTransformFeedbacks@8                @272
    glIsTransformFeedback@4                  @273
    glPauseTransformFeedback@0               @274
    glResumeTransformFeedback@0              @275
    glGetProgramBinary@20                    @276
    glProgramBinary@16                       @277
    glProgramParameteri@12                   @278
    glInvalidateFramebuffer@12               @279
    glInvalidateSubFramebuffer@28            @280
    glTexStorage2D@20                        @281
    glTexStorage3D@24                        @282
    glGetInternalformativ@20                 @283

    ; Setting up TRACE macro callbacks
    SetTraceFunctionPointers@8               @284
