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#ifndef QT3D_RENDER_TECHNIQUEFILTER_H
#define QT3D_RENDER_TECHNIQUEFILTER_H

#include <Qt3DRenderer/private/framegraphnode_p.h>
#include <Qt3DRenderer/private/parameterpack_p.h>

#include <QList>
#include <QString>
#include <QVariant>

QT_BEGIN_NAMESPACE

namespace Qt3D {

class QAnnotation;
class QTechniqueFilter;

template <typename T, uint INDEXBITS>
class QHandle;

namespace Render {

class TechniqueFilter
        : public FrameGraphNode
{
public:
    TechniqueFilter();
    void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;

    QList<QNodeId> parameters() const;

    QList<QNodeId> filters() const;
    void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;

private:
    void appendFilter(QAnnotation *criterion);
    void removeFilter(const QNodeId &criterionId);

    QList<QNodeId> m_filters;
    ParameterPack m_parameterPack;
};

} // Render

} // Qt3D

QT_END_NAMESPACE

#endif // QT3D_RENDER_TECHNIQUEFILTER_H
