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#ifndef QT3D_QUICK_QUICK3DTRANSFORM_H
#define QT3D_QUICK_QUICK3DTRANSFORM_H

#include <QtCore/QtGlobal>
#include <QQmlListProperty>
#include <Qt3DQuick/qt3dquick_global.h>
#include <Qt3DCore/qtransform.h>

QT_BEGIN_NAMESPACE

namespace Qt3D {

class QTransform;

namespace Quick {

class QT3DQUICKSHARED_EXPORT Quick3DTransform : public QObject
{
    Q_OBJECT
    Q_PROPERTY(QQmlListProperty<Qt3D::QAbstractTransform> transforms READ transformList)
    Q_CLASSINFO("DefaultProperty", "transforms")
public:
    explicit Quick3DTransform(QObject *parent = 0);
    QQmlListProperty<Qt3D::QAbstractTransform> transformList();

    inline QTransform *parentTransform() const { return qobject_cast<Qt3D::QTransform *>(parent()); }

private:
    static void qmlAppendTransform(QQmlListProperty<Qt3D::QAbstractTransform> *list, Qt3D::QAbstractTransform *bar);
    static QAbstractTransform* transformAt(QQmlListProperty<Qt3D::QAbstractTransform> *list, int index);
    static int transformCount(QQmlListProperty<Qt3D::QAbstractTransform> *list);
    static void qmlClearTransforms(QQmlListProperty<Qt3D::QAbstractTransform> *list);
};

} //Quick

} // Qt3D

QT_END_NAMESPACE

#endif // QT3D_QUICK_QUICK3DTRANSFORM_H
