/****************************************************************************
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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#include "keyboardeventfilter_p.h"
#include "inputhandler_p.h"
#include <QEvent>
#include <QKeyEvent>

QT_BEGIN_NAMESPACE

namespace Qt3D {

namespace Input {

// The KeyboardEventFilter must be in the same thread as the view it will be monitoring

KeyboardEventFilter::KeyboardEventFilter(QObject *parent)
    : QObject(parent)
{
}

void KeyboardEventFilter::setInputHandler(InputHandler *handler)
{
    m_inputHandler = handler;
}

// Triggered in the view thread (usually the main thread)
bool KeyboardEventFilter::eventFilter(QObject *obj, QEvent *e)
{
    if (e->type() == QEvent::KeyPress || e->type() == QEvent::KeyRelease) {
        // Store event to be processed later on in an InputAspect job
        m_inputHandler->appendKeyEvent(QKeyEvent(*static_cast<QKeyEvent *>(e)));
    }
    return QObject::eventFilter(obj, e);
}

} // Input

} // Qt3D

QT_END_NAMESPACE
