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/*!
  \page embedded-linux.html
  \title Qt for Embedded Linux

  With the release of Qt 5.0, Qt no longer contains its own window system
  implementation: QWS is no longer a supported platform. For single-process use
  cases, the \l{Qt Platform Abstraction} is a superior solution. Multiple
  graphical processes will be supported through Wayland.

  There are multiple platform plugins that are potentially usable on Embedded
  Linux systems: EGLFS, LinuxFB, KMS, DirectFB, Wayland. The availability of
  these depend on the configuration of Qt. The default platform plugin is also
  device specific. For instance, on many boards eglfs will be chosen as the
  default one. If the default is not suitable, the \c QT_QPA_PLATFORM
  environment variable parameter can be used to request another
  plugin. Alternatively, for quick tests, the \c -platform command-line can be
  used with the same syntax.

  \section1 Configuring for a Specific Device

  Building Qt for a given device requires a toolchain and a
  sysroot. Additionally, some devices require vendor specific adaptation code
  for EGL and OpenGL ES 2.0 support. This is not relevant for non-accelerated
  platforms, for example the ones using the LinuxFB plugin, however neither
  OpenGL nor Qt Quick 2 will be functional in such a setup.

  The directory \e qtbase/mkspecs/devices contains configuration and graphics
  adaptation code for a number of devices. For example, \c linux-rasp-pi2-g++
  contains build settings, such as the optimal compiler and linker flags, for
  the \l {http://www.raspberrypi.org}{Raspberry Pi 2}, and either an
  implementation of the eglfs hooks (vendor-specific adaptation code), or a
  reference to a suitable eglfs device integration plugin. The device is
  selected through the \l{Qt Configure Options}{configure} tool's \c -device
  parameter. The name that follows after this argument must, at least partially,
  match one of the subdirectories under \e devices.

  Below is an example configuration for the Raspberry Pi 2. For most Embedded
  Linux boards the configure command will look very similar.

  \code
    ./configure -release -opengl es2 -device linux-rasp-pi2-g++ -device-option CROSS_COMPILE=$TOOLCHAIN/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf- -sysroot $ROOTFS -prefix /usr/local/qt5
  \endcode

  The most important parameters are \c -device and \c -sysroot. By specifying
  \c -sysroot, the include files and libraries used by \c {configure}'s feature
  detection tests, as well as Qt itself, will be taken from the specified
  location, instead of the host PC's standard locations. This means that
  installing development packages on the host machine has no relevance: for
  example, to get libinput support it is not sufficient or necessary to have the
  libinput development headers and libraries installed on the host
  environment. Instead, the headers and the libraries for the target
  architecture (e.g. ARM) have to be present in the sysroot.

  \c pkg-config is supported also when performing cross-compilation.
  \c configure will automatically set \c PKG_CONFIG_LIBDIR to make \c pkg-config
  report compiler and linker settings based on the sysroot instead of the host
  machine. This will usually function well without any further
  adjustments. However, environment variables such as \c PKG_CONFIG_PATH should
  be unset for the host machine before running \c configure. Otherwise the Qt
  build may attempt to use inappropriate headers and libraries from the host
  system.

  See \l {Qt Configure Options} for more information.

  \section1 Platform Plugins for Embedded Linux Devices

  \section2 EGLFS

  \l {http://www.khronos.org/egl}{EGL} is an interface between OpenGL and the
  native windowing system. Qt can use EGL for context and surface management,
  however the API contains no platform specifics: The creation of a \e {native
  window} (which will not necessarily be an actual window on the screen) must
  still be done by platform-specific means. Hence the need for the board or GPU
  specific adaptation code. Such adaptations are provided either as \e {eglfs
  hooks}, a single source file compiled in to the platform plugin, or as
  dynamically loaded \e {EGL device integration} plugins.

  EGLFS is a platform plugin for running Qt5 applications on top of EGL and
  OpenGL ES 2.0 without an actual windowing system (like X11 or Wayland). In
  addition to Qt Quick 2 and native OpenGL applications it supports
  software-rendered windows (for example QWidget) too. In the latter case the
  widgets' contents are rendered using the CPU into images which are then
  uploaded into textures and composited by the plugin.

  This is the recommended plugin for modern Embedded Linux devices that include
  a GPU.

  EGLFS forces the first top-level window (be it either a QWidget or a
  QQuickView) to become fullscreen. This window is also chosen to be the \e root
  widget window into which all other top-level widgets (for example dialogs,
  popup menus or combobox dropdowns) are composited. This is necessary because
  with EGLFS there is always exactly one native window and EGL window surface,
  and these belong to the widget or window that is created first. This approach
  works well when there is a main window that exists for the entire lifetime of
  the application and all other widgets are either non top-levels or are created
  afterwards, once the main window is shown.

  There are further restrictions for OpenGL-based windows. As of Qt 5.3, eglfs
  supports a single, fullscreen GL window (for example, an OpenGL-based QWindow,
  a QQuickView or a QGLWidget). Opening additional OpenGL windows or mixing such
  windows with QWidget-based content is not supported and will terminate the
  application with an error message.

  If necessary, eglfs can be configured via environment variables:

  \list

  \li \c {QT_QPA_EGLFS_FB} - Overrides the framebuffer device. The default is
  \c /dev/fb0. On most embedded platforms this is not very relevant because the
  framebuffer is used only for querying settings like the display dimensions.
  On certain devices however this parameter provides the ability to specify
  which display to use in multiple display setups, similarly to the \c fb
  parameter in LinuxFB.

  \li \c {QT_QPA_EGLFS_WIDTH} and \c {QT_QPA_EGLFS_HEIGHT} - Contain the screen
  width and height in pixels. While eglfs will try to determine the dimensions
  from the framebuffer device \e{/dev/fb0}, this will not always work and
  manually specifying the sizes may become necessary.

  \li \c {QT_QPA_EGLFS_PHYSICAL_WIDTH} and \c {QT_QPA_EGLFS_PHYSICAL_HEIGHT} -
  Physical screen width and height in millimeters. On platforms where the
  framebuffer device \e{/dev/fb0} is not available or the query is not
  successful, the values are calculated based on a default DPI of 100. This
  variable can be used to override any such defaults.

  \li \c {QT_QPA_EGLFS_DEPTH} - Overrides the color depth for the screen. On
  platforms where the framebuffer device \e{/dev/fb0} is not available or the
  query is not successful, the default of 32 is used. This variable can be used
  to override any such defaults. Note that this affects only the color depth
  value reported by QScreen. It has no connection to EGL configurations and the
  color depth used for OpenGL rendering.

  \li \c {QT_QPA_EGLFS_SWAPINTERVAL} - By default a swap interval of \c 1 will
  be requested. This enables synchronizing to the displays vertical refresh. The
  value can be overridden with this environment variable. For instance, passing
  0 will disable blocking on swap, resulting in running as fast as possible
  without any synchronization.

  \li \c {QT_QPA_EGLFS_FORCEVSYNC} - When set, eglfs requests
  \c FBIO_WAITFORVSYNC on the framebuffer device.

  \li \c {QT_QPA_EGLFS_FORCE888} - When set, the red, green and blue color
  channel sizes are ignored whenever creating a new context, window or offscreen
  surface. Instead, the plugin will request a configuration with 8 bits per
  channel. This can be helpful on devices where configurations with less than 32
  or 24 bits per pixel are chosen by default but are known not to be suitable,
  for example, due to banding effects. Instead of changing all the applications,
  this variable provides an easier shortcut to force 24/32 bpp configurations
  for a given device.

  \li \c {QT_QPA_EGLFS_DEBUG} - When set, some debugging information is printed
  on the debug output. For example, the input QSurfaceFormat and the properties
  of the chosen EGL configuration are printed whenever creating a new
  context. Together with Qt Quick's \c {QSG_INFO} variable, this can provide
  useful information for troubleshooting issues related to the EGL
  configuration.

  \li \c {QT_QPA_EGLFS_INTEGRATION} - In addition to the compiled-in \e hooks,
  it is also possible to provide device or vendor-specific adaptation in the
  form of dynamically loaded plugins. This environment variable enforces a
  specific plugin. For example, setting it to \e{eglfs_kms} will use the KMS/DRM
  backend. This is only an option when no static, compiled-in hooks were
  specified in the device makespecs. In practice the traditional compiled-in
  hooks are rarely used, almost all backends are now migrated to plugins. The
  device makespecs still contain a relevant \c EGLFS_DEVICE_INTEGRATION entry:
  the name of the preferred backend for that particular device. This is
  optional, but very useful to avoid the need to set this environment variable
  in case there are more than one plugins present in the target system. In a
  desktop environment the KMS or the X11 backends are prioritized, depending on
  the presence of the \c DISPLAY environment variable. Note that on some boards
  the special value of \c none will be used instead of an actual plugin. This
  indicates that no special integration is necessary to use EGL with the
  framebuffer and so no plugins should be loaded.

  \endlist

  In addition to \c {QT_QPA_EGLFS_DEBUG}, eglfs also supports the more modern
  categorized logging system of Qt. The following logging categories are
  available:

  \list

    \li \c qt.qpa.egldeviceintegration – Enables logging for dynamically loaded
    backends. Very useful to check what backend is in use.

    \li \c qt.qpa.input – Enables debug output both from the evdev and libinput
    input handlers. Very useful to check if a given input device was correctly
    recognized and opened.

    \li \c qt.qpa.eglfs.kms – Enables verbose logging in the KMS/DRM backend.

  \endlist

  \section2 LinuxFB

  This plugin writes directly to the framebuffer. Only software-rendered content
  is supported. Note that on some setups the display performance is expected to
  be limited.

  The \c linuxfb plugin allows specifying additional settings by passing them
  in the \c QT_QPA_PLATFORM environment variable or \c -platform command-line
  option. For example, \c {QT_QPA_PLATFORM=linuxfb:fb=/dev/fb1} specifies that
  the framebuffer device \c /dev/fb1 should be used instead of the default
  \c fb0. Multiple settings can be specfified by separating them with a colon.

  \list

  \li \c {fb=/dev/fbN} - Specifies the framebuffer devices. On multiple display
  setups this will typically allow running the application on different
  displays. For the time being there is no way to use multiple framebuffers from
  one Qt application.

  \li \c{size=}\e{<width>}\c{x}\e{<height>} - Specifies the screen size in
  pixels. The plugin will try to query the display dimensions, both physical and
  logical, from the framebuffer device. This may not always lead to proper
  results however, and therefore it may become necessary to explicitly specify
  the values.

  \li \c{mmSize=}\e{<width>}\c{x}\e{<height>} - Physical width and height in
  millimeters.

  \li \c{offset=}\e{<width>}\c{x}\e{<height>} - Offset in pixels specifying the
  top-left corner of the screen. The default position is at \c{(0, 0)}.

  \li \c {nographicsmodeswitch} - Do not switch the virtual terminal to graphics
  mode (\c KD_GRAPHICS). In addition to switching to graphics mode, the blinking
  cursor and screen blanking are normally disabled too. When this parameter is
  set, these are also skipped.

  \li \c {tty=/dev/ttyN} - Overrides the virtual console. Only used when
  \c{nographicsmodeswitch} is not set.

  \endlist

  \section2 KMS

  An experimental platform plugin using kernel modesetting and \l
  {http://dri.freedesktop.org/wiki/DRM}{drm} (Direct Rendering Manager).

  \note This plugin is obsolete. eglfs has its own KMS/DRM support
  which provides all the functionality of the kms plugin and also adds
  features, like multiple display support, that were not previously
  available in the standalone plugin. Using the kms plugin is
  therefore strongly discouraged.

  \section1 Input

  When no windowing system is present, the mouse, keyboard and touch input are
  read directly via \c evdev or using helper libraries like \c tslib. Note that
  this requires that devices nodes \c {/dev/input/event*} are readable by the
  user. eglfs and linuxfb has all the evdev input handling code built-in.

  \section2 Input on eglfs and linuxfb

  Parameters like the device node name can be set in the environment variables
  \c QT_QPA_EVDEV_MOUSE_PARAMETERS, \c QT_QPA_EVDEV_KEYBOARD_PARAMETERS and
  \c QT_QPA_EVDEV_TOUCHSCREEN_PARAMETERS. Additionally, the built-in input handlers
  can be disabled by setting \c QT_QPA_EGLFS_DISABLE_INPUT or
  \c QT_QPA_FB_DISABLE_INPUT to \c 1. On some touch screens the coordinates will
  need to be rotated. This can be enabled by setting
  \c QT_QPA_EVDEV_TOUCHSCREEN_PARAMETERS to \c {rotate=180}.

  \section2 Mouse

  The mouse cursor will show up whenever \c QT_QPA_EGLFS_HIDECURSOR (for eglfs)
  or \c QT_QPA_FB_HIDECURSOR (for linuxfb) is not set and Qt's libudev-based
  device discovery reports that at least one mouse is available. When libudev
  support is not present, the mouse cursor will always show up unless explicitly
  disabled via the environment variable.

  Hot plugging is supported, but only if Qt was configured with libudev support
  (that is, if the \e libudev development headers are present in the sysroot at
  configure time). This allows connecting or disconnecting an input device while
  the application is running.

  \section2 Keyboard

  The evdev keyboard handler supports the following extra parameters:

  \list

  \li \c {/dev/input/...} - Specifies the name of the input device. When not
  given, Qt will look for a suitable device either via \e libudev or by walking
  through the available nodes.
  \li \c {grab} - Enables grabbing the input device.
  \li \c {keymap} - Specifies the name of a custom keyboard map file.
  \li \c {enable-compose} - Enables compositing.
  \li \c {repeat-delay} - Sets a custom key repeat delay.
  \li \c {repeat-rate} - Sets a custom key repeat rate.
  \endlist

  On Embedded Linux systems that do not have their terminal sessions disabled,
  the behavior when pressing a key can be confusing due to having the input
  event processed both by the Qt application and the tty. To overcome this, the
  following options are available:

  \list

  \li EGLFS, LinuxFB and KMS attempt to disable the terminal keyboard on
  application startup by setting the tty's keyboard mode to \c K_OFF. This
  prevents keystrokes from going to the terminal. If the standard behavior needs
  to be restored for some reason, set the environment variable
  \c QT_QPA_ENABLE_TERMINAL_KEYBOARD to \c 1. Note that this will not work when the
  application is launched from a remote console (for example, via \c ssh) and
  the terminal keyboard input will remain enabled.

  \li An alternative approach is to use the evdev keyboard handler's \c grab
  parameter by passing \e{grab=1} in \c QT_QPA_EVDEV_KEYBOARD_PARAMETERS. This
  results in trying to get a grab on the input device which, if successful,
  means that no other components in the system receive events from it as long as
  the Qt application is running. This approach is more suitable for applications
  started remotely as it does not need access to the tty device.

  \li Finally, for many specialized Embedded Linux images it will not make sense
  to have the standard terminal sessions enabled in the first place. Refer to
  your build environment's documentation on how to disable them. For example,
  when generating images using the \l {http://www.yoctoproject.org}{Yocto
  Project}, unsetting \c SYSVINIT_ENABLED_GETTYS will result in having no
  \c getty process running, and thus no input, on any of the virtual terminals.

  \endlist

  If the default, built-in keymap is not sufficient, a different one can be
  specified either via the \c keymap parameter or by using the eglfs-specific
  \l{QEglFSFunctions::loadKeymap()}{loadKeymap()} function. The latter allows
  switching the keymap at runtime. Note however that this requires using eglfs'
  built-in keyboard handler; it is not supported when the keyboard handler is
  loaded via the \c -plugin command-line parameter.

  \note Special system key combinations, such as console switching
  (\e{Ctrl+Alt+Fx}) or zap (\e{Ctrl+Alt+Backspace}) are not currently supported
  and will get ignored.

  To generate a custom keymap, the \e kmap2qmap utility can be used. This can be
  found in the \e qttools module. The source files have to be in standard Linux
  \c kmap format that is e.g. understood by the kernel's \c loadkeys command.
  This means one can use the following sources to generate \c qmap files:

  \list
  \li The \l {http://lct.sourceforge.net/}{Linux Console Tools (LCT)} project.
  \li \l {http://www.x.org/}{Xorg} X11 keymaps can be converted to the
  \c kmap format with the \c ckbcomp utility.
  \li As \c kmap files are plain text files, they can also be hand crafted.
  \endlist

  \c kmap2qmap is a command line program, that needs at least 2 files as
  parameters.  The last one will be the generated \c .qmap file, while all the
  others will be parsed as input \c .kmap files.  For example:

  \badcode
  kmap2qmap i386/qwertz/de-latin1-nodeadkeys.kmap include/compose.latin1.inc de-latin1-nodeadkeys.qmap
  \endcode

  \note \c kmap2qmap does not support all the (pseudo) symbols that the Linux
  kernel supports.  When converting a standard keymap, a number of warnings will
  be shown regarding \c Show_Registers, \c Hex_A, and so on; these messages can
  safely be ignored.

  \section2 Touch

  For some resistive, single-touch touch screens it may be necessary to fall
  back to using tslib instead of relying on the Linux multitouch protocol and
  the event devices. For modern touch screens this should not be
  necessary. tslib support can be enabled by setting the environment variable
  \c QT_QPA_EGLFS_TSLIB or \c QT_QPA_FB_TSLIB to 1. To change the device, set the
  environment variable \c TSLIB_TSDEVICE or pass the device name on the
  command-line. Note that the tslib input handler generates mouse events and
  supports single touch only, as opposed to evdevtouch which generates true
  multi-touch QTouchEvent events too.

  \section2 Pen-based tablets

  The \c evdevtablet plugin provides basic support for Wacom and similar,
  pen-based tablets. It will only generate QTabletEvent events. To enable it,
  pass \c {QT_QPA_GENERIC_PLUGINS=evdevtablet} in the environment or,
  alternatively, \c {-plugin evdevtablet} on the command-line. The plugin can
  take a device node parameter, for example
  \c{QT_QPA_GENERIC_PLUGINS=evdevtablet:/dev/event1}, in case the Qt's automatic
  device discovery (based either on \e libudev or a walkthrough of
  \c{/dev/input/event*}) is not functional or misbehaving.

  \section2 Using libinput

  \l{http://www.freedesktop.org/wiki/Software/libinput}{libinput} is a library to
  handle input devices. It offers an alternative to the default evdev input
  support. To switch to using libinput, first make sure the development files
  for libudev and libinput are available when configuring and building Qt. This
  will result in building the libinput plugin. Then, if using eglfs or linuxfb,
  disable the built-in input handlers by setting \c QT_QPA_EGLFS_DISABLE_INPUT
  or \c QT_QPA_FB_DISABLE_INPUT to \c 1. Finally, launch the application with
  \c{-plugin libinput}.

  \section2 Debugging Input Devices

  It is possible to print some information to the debug output by enabling
  the \c qt.qpa.input logging rule, for example by setting the \c QT_LOGGING_RULES
  environment variable to \c{qt.qpa.input=true}. This is useful for detecting
  which device is being used, or to troubleshoot device discovery issues.

  \section2 Using custom mouse cursor images

  eglfs comes with its own set of 32x32 sized mouse cursor images. If these are
  not sufficient, a custom cursor atlas can be provided by setting the \c
  QT_QPA_EGLFS_CURSOR environment variable to the name of a JSON file. The file
  can also be embedded into the application via Qt's resource system.

  For example, an embedded cursor atlas with 8 cursor images per row can be
  specified like the following:

  \badcode
    {
      "image": ":/cursor-atlas.png",
      "cursorsPerRow": 8,
      "hotSpots": [
          [7, 2],
          [12, 3],
          [12, 12],
          ...
      ]
    }
  \endcode

  Note that the images are expected to be tightly packed in the atlas: the
  width and height of the cursors are decided based on the total image size and
  the \c cursorsPerRow setting. Atlases have to provide an image for all the
  supported cursors.

  \section1 Display output

  When having multiple displays connected, the level of support for targeting
  one or more of these from one single Qt application varies between the
  platform plugins and often depends on the device and its graphics stack.

  \section2 eglfs

  When the KMS/DRM backend is in use, eglfs will report all available screens in
  QGuiApplication::screens(). Applications can target different screens with
  different windows via QWindow::setScreen(). Note however that the restriction
  of one single fullscreen window per screen still applies.

  When getting started with developing on a given embedded device, it is often
  necessary to verify the behavior of the device and drivers, and that the
  connected displays are working as they should. One easy way is to use the
  hellowindow example. Launching it with \c{-platform eglfs --multiscreen
  --timeout} will show a rotating Qt logo on each connected screen for a few
  seconds.

  The KMS/DRM backend also supports custom configurations via a JSON file.  Set
  the environment variable \c QT_QPA_EGLFS_KMS_CONFIG to the name of the file to
  enable this. The file can also be embedded in the application via the Qt
  resource system. An example configuration is below:

  \badcode
    {
      "device": "/dev/dri/card1",
      "hwcursor": false,
      "pbuffers": true,
      "outputs": [
        {
          "name": "VGA1",
          "mode": "off"
        },
        {
          "name": "HDMI1",
          "mode": "1024x768"
        }
      ]
    }
  \endcode

  Here we configure the specified device so that

  \list

  \li it will not use the hardware cursor (falls back to rendering the mouse
  cursor via OpenGL; by default hardware cursors are enabled since they are more
  efficient),

  \li it will back QOffscreenSurface with standard EGL pbuffer surfaces (by
  default this is disabled and a gbm surface is used instead),

  \li output on the VGA connector is disabled, while HDMI is active with a
  resolution of 1024x768.

  \endlist

  Additionally, such a configuration will also disable looking for a device via
  \c libudev and instead the specified device will be used.

  For troubleshooting it might be useful to enable debug logs from the KMS/DRM
  backend. To do this, enable the categorized logging rule \c qt.qpa.eglfs.kms.

  Other backends, that are typically based on targeting the framebuffer
  directly via the vendor's EGL implementation, will usually provide limited or
  no support for multiple displays. In some cases the \c {QT_QPA_EGLFS_FB}
  environment variable can be used to control which framebuffer to target,
  similarly to linuxfb. Alternatively, driver-specific environment variables or
  kernel parameters may also be available to control the used framebuffer. Refer
  to the embedded board's documentation.

  \section2 Video Memory

  Systems with a fixed amount of dedicated video memory may need extra care
  before running Qt application based on Qt Quick or classes like
  QOpenGLWidget. The default setting may be insufficient for such applications,
  especially when they are displayed on a high resolution (for example, full HD)
  screen. In this case they may start failing in unexpected ways. It is
  therefore recommended to ensure that there is at least 128 MB of GPU memory
  available. For systems that do not have a fixed amount of memory reserved for
  the GPU this is not an issue.

  \section2 linuxfb

  Use the \c fb plugin parameter to specify the framebuffer device to use.

  \section1 Platform Plugins for Windowing Systems on Embedded Linux Devices

  \section2 XCB

  This is the X11 plugin used on regular desktop Linux platforms. In some
  embedded environments, that provide X and the necessary development files for
  \l {http://xcb.freedesktop.org}{xcb}, this plugin will function just like it
  does on a regular PC desktop.

  \note On some devices there is no EGL and OpenGL support available under X
  because the EGL implementation is not compatible with Xlib. In this case the
  XCB plugin will be built without EGL support, meaning that Qt Quick 2 or other
  OpenGL-based applications will not work with this platform plugin. It can
  still be used however to run software-rendered applications (based on QWidget
  for example).

  As a general rule, the usage of XCB on embedded devices is not
  advisable. Plugins like eglfs are likely to provide better performance, and
  hardware acceleration.

  \section2 Wayland

  \l{http://wayland.freedesktop.org/}{Wayland} is a light-weight windowing
  system; or more precisely, it is a protocol for clients to talk to a display
  server.

  The Qt Wayland module provides a \c wayland platform plugin that allows Qt
  application to connect to a Wayland compositor.
*/
