/****************************************************************************
**
** Copyright (C) 2013 Research In Motion.
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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****************************************************************************/

#ifndef QT3D_QUICK_QUICK3DNODEINSTANTIATOR_P_P_H
#define QT3D_QUICK_QUICK3DNODEINSTANTIATOR_P_P_H

#include <private/qnode_p.h>
#include <private/qqmlchangeset_p.h>
#include <private/qqmlobjectmodel_p.h>

QT_BEGIN_NAMESPACE

class QQmlComponent;

namespace Qt3D {
namespace Quick {

class Quick3DNodeInstantiatorPrivate : public QNodePrivate
{
    Q_DECLARE_PUBLIC(Quick3DNodeInstantiator)

public:
    Quick3DNodeInstantiatorPrivate();
    ~Quick3DNodeInstantiatorPrivate();

    void clear();
    void regenerate();
    void makeModel();
    void _q_createdItem(int, QObject *);
    void _q_modelUpdated(const QQmlChangeSet &, bool);

    bool m_componentComplete:1;
    bool m_effectiveReset:1;
    bool m_active:1;
    bool m_async:1;
    bool m_ownModel:1;
    QVariant m_model;
    QQmlInstanceModel *m_instanceModel;
    QQmlComponent *m_delegate;
    QVector<QPointer<QObject> > m_objects;
};

} // namespace Quick
} // namespace Qt3D

QT_END_NAMESPACE

#endif // QT3D_QUICK_QUICK3DNODEINSTANTIATOR_P_P_H

