/****************************************************************************
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****************************************************************************/

#ifndef QT3D_QABSTRACTASPECT_H
#define QT3D_QABSTRACTASPECT_H

#include <QObject>
#include <QSharedPointer>
#include <Qt3DCore/qt3dcore_global.h>
#include <Qt3DCore/qaspectjobproviderinterface.h>
#include <Qt3DCore/qbackendnodefactory.h>
#include <Qt3DCore/qsceneobserverinterface.h>

QT_BEGIN_NAMESPACE

namespace Qt3D {

class QAspectManager;
class QNode;
class QBackendNode;
class QEntity;
class QAbstractAspectPrivate;
class QAbstractAspectJobManager;
class QBackendNodeFunctor;
class QServiceLocator;

typedef QSharedPointer<QBackendNodeFunctor> QBackendNodeFunctorPtr;

class QT3DCORESHARED_EXPORT QAbstractAspect
        : public QObject
        , public QAspectJobProviderInterface
        , public QSceneObserverInterface
        , public QBackendNodeFactory
{
    Q_OBJECT

public:
    enum AspectType {
        AspectRenderer,
        AspectAnimation,
        AspectCollision,
        AspectPhysics,
        AspectPhysicsAndCollision,
        AspectAI,
        AspectAudio,
        AspectOther
    };

    explicit QAbstractAspect(AspectType aspectType, QObject *parent = 0);

    AspectType aspectType() const;

    void registerAspect(QEntity *rootObject);

    QServiceLocator *services() const;
    QAbstractAspectJobManager *jobManager() const;

protected:
    QAbstractAspect(QAbstractAspectPrivate &dd, QObject *parent = 0);

    QBackendNode *createBackendNode(QNode *frontend) const Q_DECL_OVERRIDE;
    QBackendNode *getBackendNode(QNode *frontend) const;
    void clearBackendNode(QNode *frontend) const;

    template<class Frontend>
    void registerBackendType(const QBackendNodeFunctorPtr &functor);
    void registerBackendType(const QMetaObject &, const QBackendNodeFunctorPtr &functor);

private:
    virtual void setRootEntity(QEntity *rootObject) = 0;
    virtual void onInitialize(const QVariantMap &data) = 0;
    virtual void onCleanup() = 0;

    Q_DECLARE_PRIVATE(QAbstractAspect)
    friend class QAspectManager;
};

template<class Frontend>
void QAbstractAspect::registerBackendType(const QBackendNodeFunctorPtr &functor)
{
    registerBackendType(Frontend::staticMetaObject, functor);
}

} // namespace Qt3D

QT_END_NAMESPACE

#endif // QT3D_ABSTRACTASPECT_H
