/*
 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
 *           (C) 2000 Antti Koivisto (koivisto@kde.org)
 *           (C) 2000 Dirk Mueller (mueller@kde.org)
 *           (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
 * Copyright (C) 2009 Google Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef LayoutRepainter_h
#define LayoutRepainter_h

#include "platform/geometry/LayoutRect.h"

namespace WebCore {

class RenderLayerModelObject;
class RenderObject;

class LayoutRepainter {
public:
    LayoutRepainter(RenderObject&, bool checkForRepaint);

    bool checkForRepaint() const { return m_checkForRepaint; }

    // Return true if it repainted.
    bool repaintAfterLayout();

private:
    RenderObject& m_object;
    const RenderLayerModelObject* m_repaintContainer;
    // We store these values as LayoutRects, but the final invalidations will be pixel snapped
    LayoutRect m_oldBounds;
    LayoutPoint m_oldOffset;
    bool m_checkForRepaint;
};

} // namespace WebCore

#endif // LayoutRepainter_h
