/****************************************************************************
**
** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
** Contact: http://www.qt-project.org/legal
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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****************************************************************************/

import QtQuick 2.0

Item {
    width: 300
    height: 200

    // The checkers background
    ShaderEffect {
        id: tileBackground
        anchors.fill: parent

        property real tileSize: 10
        property color color1: Qt.rgba(0.9, 0.9, 0.9, 1);
        property color color2: Qt.rgba(0.85, 0.85, 0.85, 1);

        property size pixelSize: Qt.size(width / tileSize, height / tileSize);

        fragmentShader:
            "
            uniform lowp vec4 color1;
            uniform lowp vec4 color2;
            uniform highp vec2 pixelSize;
            varying highp vec2 qt_TexCoord0;
            void main() {
                highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
                if (tc.x != tc.y)
                    gl_FragColor = color1;
                else
                    gl_FragColor = color2;
            }
            "
    }


    Row {
        height: 100
        anchors.centerIn: parent
        spacing: 50

//! [non-layered]
Item {
    id: nonLayered

    opacity: 0.5

    width: 100
    height: 100

    Rectangle { width: 80; height: 80; border.width: 1 }
    Rectangle { x: 20; y: 20; width: 80; height: 80; border.width: 1 }
}
//! [non-layered]

//! [layered]
Item {
    id: layered

    opacity: 0.5

    layer.enabled: true

    width: 100
    height: 100

    Rectangle { width: 80; height: 80; border.width: 1 }
    Rectangle { x: 20; y: 20; width: 80; height: 80; border.width: 1 }
}
//! [layered]

    }
}
