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#include "qdeclarative_audiosample_p.h"
#include "qdeclarative_audioengine_p.h"
#include "qdebug.h"
#include "qsoundbuffer_p.h"
#include "qaudioengine_p.h"

#define DEBUG_AUDIOENGINE

QT_USE_NAMESPACE

/*!
    \qmltype AudioSample
    \instantiates QDeclarativeAudioSample
    \since 5.0
    \brief Load audio samples, mostly .wav.
    \inqmlmodule QtAudioEngine
    \ingroup multimedia_audioengine
    \inherits Item
    \preliminary

    \c AudioSample is part of the \b{QtAudioEngine 1.0} module.

    It can be accessed through QtAudioEngine1::AudioEngine::samples with its unique
    name and must be defined inside AudioEngine.

    \qml
    import QtQuick 2.0
    import QtAudioEngine 1.0

    Rectangle {
        color:"white"
        width: 300
        height: 500

        AudioEngine {
            id:audioengine

            AudioSample {
                name:"explosion"
                source: "explosion-02.wav"
            }
        }
    }
    \endqml
*/
QDeclarativeAudioSample::QDeclarativeAudioSample(QObject *parent)
    : QObject(parent)
    , m_complete(false)
    , m_streaming(false)
    , m_preloaded(false)
    , m_soundBuffer(0)
{
}

QDeclarativeAudioSample::~QDeclarativeAudioSample()
{
}

void QDeclarativeAudioSample::classBegin()
{
    if (!parent() || !parent()->inherits("QDeclarativeAudioEngine")) {
        qWarning("AudioSample must be defined inside AudioEngine!");
        return;
    }
}

void QDeclarativeAudioSample::componentComplete()
{
    if (m_name.isEmpty()) {
        qWarning("AudioSample must have a name!");
        return;
    }
    m_complete = true;
}

QUrl QDeclarativeAudioSample::source() const
{
    return m_url;
}

void QDeclarativeAudioSample::setSource(const QUrl& url)
{
    if (m_complete) {
        qWarning("AudioSample: source not changable after initialization.");
        return;
    }
    m_url = url;
}

bool QDeclarativeAudioSample::isStreaming() const
{
    return m_streaming;
}

/*!
    \qmlproperty bool QtAudioEngine1::AudioSample::preloaded

    This property indicates whether this sample needs to be preloaded or not.
    If true, the audio engine will start loading the sample file immediately when the app started,
    otherwise the sample will not be loaded until explicitly requested.
*/

bool QDeclarativeAudioSample::isPreloaded() const
{
    return m_preloaded;
}

/*!
    \qmlproperty bool QtAudioEngine1::AudioSample::loaded

    This property indicates whether this sample has been loaded into memory or not.
*/
bool QDeclarativeAudioSample::isLoaded() const
{
    if (!m_soundBuffer)
        return false;
    return m_soundBuffer->isReady();
}

/*!
    \qmlmethod void QtAudioEngine1::AudioSample::load()

    Starts loading the sample into memory if not loaded.
*/
void QDeclarativeAudioSample::load()
{
    if (isLoaded())
        return;
    if (!m_soundBuffer) {
        m_preloaded = true;
        return;
    }
    m_soundBuffer->load();
}

void QDeclarativeAudioSample::setPreloaded(bool preloaded)
{
    if (m_complete) {
        qWarning("AudioSample: preloaded not changable after initialization.");
        return;
    }
    m_preloaded = preloaded;
}

void QDeclarativeAudioSample::setStreaming(bool streaming)
{
    if (m_complete) {
        qWarning("AudioSample: streaming not changable after initialization.");
        return;
    }
    m_streaming = streaming;
}

/*!
    \qmlproperty string QtAudioEngine1::AudioSample::name

    This property holds the name of AudioSample, must be unique among all samples and only
    defined once.
*/
QString QDeclarativeAudioSample::name() const
{
    return m_name;
}

void QDeclarativeAudioSample::setName(const QString& name)
{
    if (m_complete) {
        qWarning("AudioSample: name not changable after initialization.");
        return;
    }
    m_name = name;
}

void QDeclarativeAudioSample::init()
{
    if (m_streaming) {
        //TODO

    } else {
        m_soundBuffer =
            qobject_cast<QDeclarativeAudioEngine*>(parent())->engine()->getStaticSoundBuffer(m_url);
        if (m_soundBuffer->isReady()) {
            emit loadedChanged();
        } else {
            connect(m_soundBuffer, SIGNAL(ready()), this, SIGNAL(loadedChanged()));
        }
        if (m_preloaded) {
            m_soundBuffer->load();
        }
    }
}

QSoundBuffer* QDeclarativeAudioSample::soundBuffer() const
{
    return m_soundBuffer;
}

/*!
    \qmlsignal QtAudioEngine1::AudioSample::onLoadedChanged()

    This handler is called when \l loaded is changed
*/


