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#ifndef QQUICKANIMATEDIMAGE_P_H
#define QQUICKANIMATEDIMAGE_P_H

#include "qquickimage_p.h"

#ifndef QT_NO_MOVIE

QT_BEGIN_NAMESPACE

class QMovie;
class QQuickAnimatedImagePrivate;

class Q_AUTOTEST_EXPORT QQuickAnimatedImage : public QQuickImage
{
    Q_OBJECT

    Q_PROPERTY(bool playing READ isPlaying WRITE setPlaying NOTIFY playingChanged)
    Q_PROPERTY(bool paused READ isPaused WRITE setPaused NOTIFY pausedChanged)
    Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY frameChanged)
    Q_PROPERTY(int frameCount READ frameCount)

    // read-only for AnimatedImage
    Q_PROPERTY(QSize sourceSize READ sourceSize NOTIFY sourceSizeChanged)

public:
    QQuickAnimatedImage(QQuickItem *parent=0);
    ~QQuickAnimatedImage();

    bool isPlaying() const;
    void setPlaying(bool play);

    bool isPaused() const;
    void setPaused(bool pause);

    int currentFrame() const;
    void setCurrentFrame(int frame);

    int frameCount() const;

    // Extends QQuickImage's src property
    virtual void setSource(const QUrl&);
    virtual QSize sourceSize();

Q_SIGNALS:
    void playingChanged();
    void pausedChanged();
    void frameChanged();
    void sourceSizeChanged();

private Q_SLOTS:
    void movieUpdate();
    void movieRequestFinished();
    void playingStatusChanged();

protected:
    virtual void load();
    void componentComplete();

private:
    Q_DISABLE_COPY(QQuickAnimatedImage)
    Q_DECLARE_PRIVATE(QQuickAnimatedImage)
};

QT_END_NAMESPACE

QML_DECLARE_TYPE(QQuickAnimatedImage)

#endif // QT_NO_MOVIE

#endif // QQUICKANIMATEDIMAGE_P_H
