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#include "managers_p.h"

#include <Qt3DRender/private/framegraphnode_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Render {

FrameGraphManager::~FrameGraphManager()
{
    qDeleteAll(m_nodes);
}

bool FrameGraphManager::containsNode(Qt3DCore::QNodeId id) const
{
    return m_nodes.contains(id);
}

void FrameGraphManager::appendNode(Qt3DCore::QNodeId id, FrameGraphNode *node)
{
    m_nodes.insert(id, node);
}

FrameGraphNode* FrameGraphManager::lookupNode(Qt3DCore::QNodeId id) const
{
    const QHash<Qt3DCore::QNodeId, FrameGraphNode*>::const_iterator it = m_nodes.find(id);
    if (it == m_nodes.end())
        return nullptr;
    else
        return *it;
}

void FrameGraphManager::releaseNode(Qt3DCore::QNodeId id)
{
    delete m_nodes.take(id);
}

void SkeletonManager::addDirtySkeleton(DirtyFlag dirtyFlag, HSkeleton skeletonHandle)
{
    switch (dirtyFlag) {
    case SkeletonDataDirty:
        m_dirtyDataSkeletons.push_back(skeletonHandle);
        break;

    case SkeletonTransformsDirty:
        m_dirtyTransformSkeletons.push_back(skeletonHandle);
        break;
    }
}

QVector<HSkeleton> SkeletonManager::dirtySkeletons(DirtyFlag dirtyFlag)
{
    switch (dirtyFlag) {
    case SkeletonDataDirty:
        return std::move(m_dirtyDataSkeletons);

    case SkeletonTransformsDirty:
        return std::move(m_dirtyTransformSkeletons);
    }
    return QVector<HSkeleton>();
}

void JointManager::addDirtyJoint(Qt3DCore::QNodeId jointId)
{
    const HJoint jointHandle = lookupHandle(jointId);
    m_dirtyJoints.push_back(jointHandle);
}

QVector<HJoint> JointManager::dirtyJoints()
{
    return std::move(m_dirtyJoints);
}

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE
