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/*!
    \page platform-notes-android.html
    \title Platform and Compiler Notes - Android
    \contentspage Platform and Compiler Notes

    This page contains information particular to building Qt applications for and running
    them on the Android platform. Qt supports Android versions 2.3.3 (API level 10) or
    later.

    \tableofcontents

    \section1 Android Development in Qt Creator

    The easiest way to develop with Qt for Android is to use
    \l{http://qt-project.org/doc/qtcreator/creator-developing-android.html}{Qt Creator}. When you apply
    a \b{Qt for Android Kit} to a Qt Creator project, it will create and maintain a set of files which
    are required to make your app run on Android.

    The files added to your project are:
    \list
    \li Java files which serve as the entry point into your app and which will automatically load Qt
        and execute the native code in your app
    \li AndroidManifest.xml which provides meta-information about your app
    \li Other XML files detailing the dependencies of your app
    \li Resource files
    \li Depending on the deployment method selected in Qt Creator, additional files like libraries
    and QML files can be included in the project.
    \endlist

    Qt Creator adds these files in a subdirectory of your project called \b android. The contents of
    the \b android folder is used as basis for your app's distributable application package.

    \section1 Application Package

    On Android, apps are distributed in packages called APK. Qt Creator will manage building the
    APK for you, but if you for some reason want to do this manually, you must first make sure
    that the appropriate packaging and build files are in place. As mentioned, Qt Creator will
    place these files in the \b android subfolder in your project.

    \section1 Deployment

    Qt Creator currently supports three methods of deployment for Android apps: the default
    deployment method is suitable for distribution of the APK file. With this deployment method,
    the necessary Qt libraries and files will be copied into your project directory, and bundled
    as part of the APK, so that you get a stand-alone, distributable application package.

    \section2 Deployment with Ministro
    The second method is suitable if you want to minimize the size of your APK, and can be selected by
    opening the \b Run settings of your project, expanding \b{Deploy Configurations} and removing the
    tick from the \b{Use local Qt libraries} check box. In this case, your application will have an
    external dependency called \b{Ministro}. If a user downloads your application, and it is the first
    application on their device to depend on Ministro, they will be asked to install it before they can
    run your application. Ministro downloads Qt libraries from a repository of your choice. The
    repository URL can be set by editing the file \e{android/res/values/libs.xml} which is created by Qt
    Creator when configuring your project. Ministro will then serve as a central repository for Qt
    libraries, and several apps can share the libraries to limit the amount of duplication. Note that
    using this deployment method requires a repository for the libraries you want to distribute.

    \section2 Deployment for Debugging
    The third method is more convenient when you are simply testing your application on a device
    physically connected to your development machine (or an emulator). It will copy the Qt libraries
    into a temporary directory on your device and run the application against these instead. An APK
    built in this way is not distributable, since it relies on the device being prepared to contain
    the Qt libraries in the correct location. However, since the Qt libraries are only copied into
    the device once, it benefits from a faster turn-around time, so it's more suited for testing
    changes to your application during development. This deployment method can be selected by
    opening the \b Run settings of your project, expanding \b{Deploy Configurations} and choosing
    \b{Deploy local Qt libraries}. Make sure the \b{Use local Qt libraries} check box is also ticked.

    \section1 Plugins and Imports Special Considerations

    If an application uses plugins or imports that depend on other modules, these modules have to
    be listed in the application's dependencies. This is because Qt Creator does not know ahead
    of time which imports or plugins your application will end up loading.

    For example, if your application's QML code imports \l{Qt Multimedia}, then the Qt Multimedia module
    must explicitly be made a dependency of the application. You can do this by adding it to the
    application .pro file:

    \code
    QT += multimedia
    \endcode

    It is also possible to manually enable dependencies on Qt libraries by opening the
    \gui Run settings of your project, expanding \gui{Package configurations} and selecting the
    \gui Libraries tab. Manually check the libraries that are dependencies of your project.

    \section1 OpenGL Special Considerations

    Qt for Android provides two separate platform plugins: One which is suited for traditional
    \l{Qt Widget}{widget-based} apps that do not require OpenGL support, and one which will be used
    when OpenGL is required. When building and deploying your app, Qt Creator will detect whether the
    OpenGL-enabled plugin is required by checking if your app depends on either the \l{Qt OpenGL}
    module or the \l{Qt Quick} module.

    There are some special considerations to be made when the OpenGL-enabled platform plugin is in
    use. The plugin only supports full screen top-level windows. This means that even dialogs and popups
    will be shown as full screen. There may also be drawing errors if you try to stack windows that
    have animations or otherwise require updating their UI while they are obscured by another window.

    It is recommended that you try to avoid multiple top-level windows in the case of Android apps, as
    there is no traditional window system on this platform.

    \note Embedding a QGLWidget inside a widget hierarchy is not supported. When QGLWidget is in use,
    it must be the top-level widget.

    \section1 Assets File System

    Qt for Android provides a special, virtual file system which is based on the \e assets mechanism
    in Android. Files that are put under \e assets in the \e android folder created by Qt Creator, will
    be packaged as part of your application package. These can be accessed in Qt by prefixing the paths
    with \c{assets:/}. For instance, to access the image \e logo.png in the folder \e{assets/images},
    you can use \c QPixmap("assets:/images/logo.png").

    If using the assets mechanism is not required for your app, the recommended way of distributing
    resources with your Qt app is to use \l{the Qt Resource System}, which is a cross-platform mechanism
    for distributing resources with your app.

    \section1 Supported Architectures

    Qt for Android currently has binaries for ARMv7 and x86. Make sure you select the
    correct architecture for the device or emulator you are targeting, otherwise your application
    will crash. The MIPS archictecture is currently not supported by Qt.

    If you want to support several different architectures in your application, the recommendation is
    to build separate APKs for each architecture, so that each APK only contains the binaries required
    for the targeted architecture. For more information about this, see the Android documentation
    about \l{http://developer.android.com/google/play/publishing/multiple-apks.html}{Multiple APK Support}.
*/
