/****************************************************************************
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****************************************************************************/


#ifndef QSGDEFAULTIMAGENODE_P_H
#define QSGDEFAULTIMAGENODE_P_H

#include <private/qsgadaptationlayer_p.h>
#include <QtQuick/qsgtexturematerial.h>

QT_BEGIN_NAMESPACE

class SmoothTextureMaterial : public QSGTextureMaterial
{
public:
    SmoothTextureMaterial();

    void setTexture(QSGTexture *texture);

protected:
    virtual QSGMaterialType *type() const;
    virtual QSGMaterialShader *createShader() const;
};

class Q_QUICK_PRIVATE_EXPORT QSGDefaultImageNode : public QSGImageNode
{
public:
    QSGDefaultImageNode();
    virtual void setTargetRect(const QRectF &rect);
    virtual void setInnerTargetRect(const QRectF &rect);
    virtual void setInnerSourceRect(const QRectF &rect);
    virtual void setSubSourceRect(const QRectF &rect);
    virtual void setTexture(QSGTexture *t);
    virtual void setAntialiasing(bool antialiasing);
    virtual void setMirror(bool mirror);
    virtual void update();

    virtual void setMipmapFiltering(QSGTexture::Filtering filtering);
    virtual void setFiltering(QSGTexture::Filtering filtering);
    virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode);
    virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode);

    virtual void preprocess();

private:
    void updateGeometry();

    QRectF m_targetRect;
    QRectF m_innerTargetRect;
    QRectF m_innerSourceRect;
    QRectF m_subSourceRect;

    QSGOpaqueTextureMaterial m_material;
    QSGTextureMaterial m_materialO;
    SmoothTextureMaterial m_smoothMaterial;

    uint m_antialiasing : 1;
    uint m_mirror : 1;
    uint m_dirtyGeometry : 1;

    QSGGeometry m_geometry;
};

QT_END_NAMESPACE

#endif
