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#ifndef QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H
#define QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H

#include "qsgadaptationlayer_p.h"
#include <QtGui/qopenglfunctions.h>
#include <qopenglshaderprogram.h>
#include <QtGui/private/qopenglengineshadersource_p.h>
#include <private/qsgareaallocator_p.h>

QT_BEGIN_NAMESPACE

class QOpenGLSharedResourceGuard;
class Q_QUICK_PRIVATE_EXPORT QSGDefaultDistanceFieldGlyphCache : public QSGDistanceFieldGlyphCache
{
public:
    QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font);
    virtual ~QSGDefaultDistanceFieldGlyphCache();

    void requestGlyphs(const QSet<glyph_t> &glyphs);
    void storeGlyphs(const QHash<glyph_t, QImage> &glyphs);
    void referenceGlyphs(const QSet<glyph_t> &glyphs);
    void releaseGlyphs(const QSet<glyph_t> &glyphs);

    bool useWorkaround() const;
    int maxTextureSize() const;

    void setMaxTextureCount(int max) { m_maxTextureCount = max; }
    int maxTextureCount() const { return m_maxTextureCount; }

private:
    struct TextureInfo {
        GLuint texture;
        QSize size;
        QRect allocatedArea;
        QImage image;

        TextureInfo() : texture(0)
        { }
    };

    void createTexture(TextureInfo * texInfo, int width, int height);
    void resizeTexture(TextureInfo * texInfo, int width, int height);

    TextureInfo *textureInfo(int index)
    {
        for (int i = m_textures.count(); i <= index; ++i)
            m_textures.append(TextureInfo());

        return &m_textures[index];
    }

    void createBlitProgram()
    {
        m_blitProgram = new QOpenGLShaderProgram;
        {
            QString source;
            source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader));
            source.append(QLatin1String(qopenglslUntransformedPositionVertexShader));

            QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram);
            vertexShader->compileSourceCode(source);

            m_blitProgram->addShader(vertexShader);
        }
        {
            QString source;
            source.append(QLatin1String(qopenglslMainFragmentShader));
            source.append(QLatin1String(qopenglslImageSrcFragmentShader));

            QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram);
            fragmentShader->compileSourceCode(source);

            m_blitProgram->addShader(fragmentShader);
        }
        m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
        m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
        m_blitProgram->link();
    }

    mutable int m_maxTextureSize;
    int m_maxTextureCount;

    QList<TextureInfo> m_textures;
    QHash<glyph_t, TextureInfo *> m_glyphsTexture;
    QSet<glyph_t> m_unusedGlyphs;

    QSGAreaAllocator *m_areaAllocator;

    QOpenGLShaderProgram *m_blitProgram;
    GLfloat m_blitVertexCoordinateArray[8];
    GLfloat m_blitTextureCoordinateArray[8];

    QOpenGLSharedResourceGuard *m_fboGuard;
};

QT_END_NAMESPACE

#endif // QSGDEFAULTDISTANCEFIELDGLYPHCACHE_H
