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#ifndef RENDERER_H
#define RENDERER_H

#include <qset.h>
#include <qhash.h>

#include <qcolor.h>
#include <qopenglfunctions.h>
#include <qopenglshaderprogram.h>

#include "qsgnode.h"
#include "qsgmaterial.h"
#include <QtQuick/qsgtexture.h>

#include <QtQuick/private/qsgcontext_p.h>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

class QSGMaterialShader;
struct QSGMaterialType;
class QOpenGLFramebufferObject;
class TextureReference;
class QSGBindable;
class QSGNodeUpdater;

class Q_QUICK_PRIVATE_EXPORT QSGRenderer : public QObject, public QOpenGLFunctions
{
    Q_OBJECT
public:
    enum ClipTypeBit
    {
        NoClip = 0x00,
        ScissorClip = 0x01,
        StencilClip = 0x02
    };
    Q_DECLARE_FLAGS(ClipType, ClipTypeBit)

    enum ClearModeBit
    {
        ClearColorBuffer    = 0x0001,
        ClearDepthBuffer    = 0x0002,
        ClearStencilBuffer  = 0x0004
    };
    Q_DECLARE_FLAGS(ClearMode, ClearModeBit)

    QSGRenderer(QSGContext *context);
    virtual ~QSGRenderer();

    void setRootNode(QSGRootNode *node);
    QSGRootNode *rootNode() const { return m_root_node; }

    void setDeviceRect(const QRect &rect) { m_device_rect = rect; }
    inline void setDeviceRect(const QSize &size) { setDeviceRect(QRect(QPoint(), size)); }
    QRect deviceRect() const { return m_device_rect; }

    void setViewportRect(const QRect &rect) { m_viewport_rect = rect; }
    inline void setViewportRect(const QSize &size) { setViewportRect(QRect(QPoint(), size)); }
    QRect viewportRect() const { return m_viewport_rect; }

    // Accessed by QSGMaterialShader::RenderState.
    QMatrix4x4 currentProjectionMatrix() const { return m_current_projection_matrix; }
    QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; }
    QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; }
    qreal currentOpacity() const { return m_current_opacity; }
    qreal determinant() const { return m_current_determinant; }

    void setProjectionMatrixToDeviceRect();
    virtual void setProjectionMatrixToRect(const QRectF &rect);
    void setProjectionMatrix(const QMatrix4x4 &matrix);
    QMatrix4x4 projectionMatrix() const { return m_projection_matrix; }
    bool isMirrored() const { return m_mirrored; }

    void setClearColor(const QColor &color);
    QColor clearColor() const { return m_clear_color; }

    QOpenGLContext *glContext() const { Q_ASSERT(m_context); return m_context->glContext(); }

    QSGContext *context();

    void renderScene();
    void renderScene(const QSGBindable &bindable);
    virtual void nodeChanged(QSGNode *node, QSGNode::DirtyState state);
    virtual void materialChanged(QSGGeometryNode *node, QSGMaterial *from, QSGMaterial *to);

    QSGNodeUpdater *nodeUpdater() const;
    void setNodeUpdater(QSGNodeUpdater *updater);

    inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const;

    void setClearMode(ClearMode mode) { m_clear_mode = mode; }
    ClearMode clearMode() const { return m_clear_mode; }

signals:
    void sceneGraphChanged(); // Add, remove, ChangeFlags changes...

protected:
    void draw(const QSGMaterialShader *material, const QSGGeometry *g);

    virtual void render() = 0;
    QSGRenderer::ClipType updateStencilClip(const QSGClipNode *clip);

    const QSGBindable *bindable() const { return m_bindable; }

    virtual void preprocess();

    void addNodesToPreprocess(QSGNode *node);
    void removeNodesToPreprocess(QSGNode *node);


    QColor m_clear_color;
    ClearMode m_clear_mode;
    QMatrix4x4 m_current_projection_matrix;
    QMatrix4x4 m_current_model_view_matrix;
    qreal m_current_opacity;
    qreal m_current_determinant;
    QRect m_current_scissor_rect;
    int m_current_stencil_value;

    QSGContext *m_context;

private:
    QSGRootNode *m_root_node;
    QSGNodeUpdater *m_node_updater;

    QRect m_device_rect;
    QRect m_viewport_rect;

    QSet<QSGNode *> m_nodes_to_preprocess;

    QMatrix4x4 m_projection_matrix;
    QOpenGLShaderProgram m_clip_program;
    int m_clip_matrix_id;

    const QSGBindable *m_bindable;

    uint m_changed_emitted : 1;
    uint m_mirrored : 1;
    uint m_is_rendering : 1;

    uint m_vertex_buffer_bound : 1;
    uint m_index_buffer_bound : 1;
};

Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRenderer::ClearMode)

class Q_QUICK_PRIVATE_EXPORT QSGBindable
{
public:
    virtual ~QSGBindable() { }
    virtual void bind() const = 0;
    virtual void clear(QSGRenderer::ClearMode mode) const;
    virtual void reactivate() const;
};

class QSGBindableFbo : public QSGBindable
{
public:
    QSGBindableFbo(QOpenGLFramebufferObject *fbo);
    virtual void bind() const;
private:
    QOpenGLFramebufferObject *m_fbo;
};

class QSGBindableFboId : public QSGBindable
{
public:
    QSGBindableFboId(GLuint);
    virtual void bind() const;
private:
    GLuint m_id;
};



QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const
{
    QSGMaterialShader::RenderState s;
    s.m_dirty = dirty;
    s.m_data = this;
    return s;
}


class Q_QUICK_PRIVATE_EXPORT QSGNodeDumper : public QSGNodeVisitor {

public:
    static void dump(QSGNode *n);

    QSGNodeDumper() : m_indent(0) {}
    void visitNode(QSGNode *n);
    void visitChildren(QSGNode *n);

private:
    int m_indent;
};



QT_END_NAMESPACE

QT_END_HEADER

#endif // RENDERER_H
