/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QQUICKTRANSLATE_P_H
#define QQUICKTRANSLATE_P_H

#include "qquickitem.h"

#include <QtGui/qmatrix4x4.h>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

class QQuickTranslatePrivate;
class Q_AUTOTEST_EXPORT QQuickTranslate : public QQuickTransform
{
    Q_OBJECT

    Q_PROPERTY(qreal x READ x WRITE setX NOTIFY xChanged)
    Q_PROPERTY(qreal y READ y WRITE setY NOTIFY yChanged)

public:
    QQuickTranslate(QObject *parent = 0);
    ~QQuickTranslate();

    qreal x() const;
    void setX(qreal);

    qreal y() const;
    void setY(qreal);

    void applyTo(QMatrix4x4 *matrix) const;

Q_SIGNALS:
    void xChanged();
    void yChanged();

private:
    Q_DECLARE_PRIVATE(QQuickTranslate)
    Q_DISABLE_COPY(QQuickTranslate)
};

class QQuickScalePrivate;
class Q_AUTOTEST_EXPORT QQuickScale : public QQuickTransform
{
    Q_OBJECT

    Q_PROPERTY(QVector3D origin READ origin WRITE setOrigin NOTIFY originChanged)
    Q_PROPERTY(qreal xScale READ xScale WRITE setXScale NOTIFY xScaleChanged)
    Q_PROPERTY(qreal yScale READ yScale WRITE setYScale NOTIFY yScaleChanged)
    Q_PROPERTY(qreal zScale READ zScale WRITE setZScale NOTIFY zScaleChanged)
public:
    QQuickScale(QObject *parent = 0);
    ~QQuickScale();

    QVector3D origin() const;
    void setOrigin(const QVector3D &point);

    qreal xScale() const;
    void setXScale(qreal);

    qreal yScale() const;
    void setYScale(qreal);

    qreal zScale() const;
    void setZScale(qreal);

    void applyTo(QMatrix4x4 *matrix) const;

Q_SIGNALS:
    void originChanged();
    void xScaleChanged();
    void yScaleChanged();
    void zScaleChanged();
    void scaleChanged();

private:
    Q_DECLARE_PRIVATE(QQuickScale)
};

class QQuickRotationPrivate;
class Q_AUTOTEST_EXPORT QQuickRotation : public QQuickTransform
{
    Q_OBJECT

    Q_PROPERTY(QVector3D origin READ origin WRITE setOrigin NOTIFY originChanged)
    Q_PROPERTY(qreal angle READ angle WRITE setAngle NOTIFY angleChanged)
    Q_PROPERTY(QVector3D axis READ axis WRITE setAxis NOTIFY axisChanged)
public:
    QQuickRotation(QObject *parent = 0);
    ~QQuickRotation();

    QVector3D origin() const;
    void setOrigin(const QVector3D &point);

    qreal angle() const;
    void setAngle(qreal);

    QVector3D axis() const;
    void setAxis(const QVector3D &axis);
    void setAxis(Qt::Axis axis);

    void applyTo(QMatrix4x4 *matrix) const;

Q_SIGNALS:
    void originChanged();
    void angleChanged();
    void axisChanged();

private:
    Q_DECLARE_PRIVATE(QQuickRotation)
};

QT_END_NAMESPACE

QML_DECLARE_TYPE(QQuickTranslate)

QT_END_HEADER

#endif
