/*!
    \example widgets/scribble
    \title Scribble Example

    The Scribble example shows how to reimplement some of QWidget's
    event handlers to receive the events generated for the
    application's widgets.

    We reimplement the mouse event handlers to implement drawing, the
    paint event handler to update the application and the resize event
    handler to optimize the application's appearance. In addition we
    reimplement the close event handler to intercept the close events
    before terminating the application.

    The example also demonstrates how to use QPainter to draw an image
    in real time, as well as to repaint widgets.

    \image scribble-example.png Screenshot of the Scribble example

    With the Scribble application the users can draw an image.  The
    \gui File menu gives the users the possibility to open and edit an
    existing image file, save an image and exit the application. While
    drawing, the \gui Options menu allows the users to to choose the
    pen color and pen width, as well as clear the screen. In addition
    the \gui Help menu provides the users with information about the
    Scribble example in particular, and about Qt in general.

    The example consists of two classes:

    \list
    \o \c ScribbleArea is a custom widget that displays a QImage and
       allows to the user to draw on it.
    \o \c MainWindow provides a menu above the \c ScribbleArea.
    \endlist

    We will start by reviewing the \c ScribbleArea class, which
    contains the interesting, then we will take a look at the \c
    MainWindow class that uses it.

    \section1 ScribbleArea Class Definition

    \quotefromfile widgets/scribble/scribblearea.h
    \skipto class ScribbleArea
    \printuntil /^\};/

    The \c ScribbleArea class inherits from QWidget. We reimplement
    the \c mousePressEvent(), \c mouseMoveEvent() and \c
    mouseReleaseEvent() functions to implement the drawing. We
    reimplement the \c paintEvent() function to update the scribble
    area, and the \c resizeEvent() function to ensure that the QImage
    on which we draw is at least as large as the widget at any time.

    We need several public functions: \c openImage() loads an image
    from a file into the scribble area, allowing the user to edit the
    image; \c save() writes the currently displayed image to file; \c
    clearImage() slot clears the image displayed in the scribble
    area. We need the private \c drawLineTo() function to actually do
    the drawing, and \c resizeImage() to change the size of a
    QImage. The \c print() slot handles printing.

    We also need the following private variables:

    \list
    \o \c modified is \c true if there are unsaved
       changes to the image displayed in the scribble area.
    \o \c scribbling is \c true while the user is pressing
       the left mouse button within the scribble area.
    \o \c penWidth and \c penColor hold the currently
       set width and color for the pen used in the application.
    \o \c image stores the image drawn by the user.
    \o \c lastPoint holds the position of the cursor at the last
       mouse press or mouse move event.
    \endlist

    \section1 ScribbleArea Class Implementation

    \quotefromfile widgets/scribble/scribblearea.cpp
    \skipto ScribbleArea
    \printuntil /^\}/

    In the constructor, we set the Qt::WA_StaticContents
    attribute for the widget, indicating that the widget contents are
    rooted to the top-left corner and don't change when the widget is
    resized. Qt uses this attribute to optimize paint events on
    resizes. This is purely an optimization and should only be used
    for widgets whose contents are static and rooted to the top-left
    corner.

    \printline openImage
    \printuntil /^\}/

    In the \c openImage() function, we load the given image. Then we
    resize the loaded QImage to be at least as large as the widget in
    both directions using the private \c resizeImage() function and
    we set the \c image member variable to be the loaded image. At
    the end, we call QWidget::update() to schedule a repaint.

    \printline saveImage
    \printuntil /^\}/

    The \c saveImage() function creates a QImage object that covers
    only the visible section of the actual \c image and saves it using
    QImage::save(). If the image is successfully saved, we set the
    scribble area's \c modified variable to \c false, because there is
    no unsaved data.

    \printline setPenColor
    \printuntil /^\}/

    \printline setPenWidth
    \printuntil /^\}/

    The \c setPenColor() and \c setPenWidth() functions set the
    current pen color and width. These values will be used for future
    drawing operations.

    \printline clearImage
    \printuntil /^\}/

    The public \c clearImage() slot clears the image displayed in the
    scribble area. We simply fill the entire image with white, which
    corresponds to RGB value (255, 255, 255). As usual when we modify
    the image, we set \c modified to \c true and schedule a repaint.

    \printline mousePressEvent
    \printto paintEvent

    For mouse press and mouse release events, we use the
    QMouseEvent::button() function to find out which button caused
    the event. For mose move events, we use QMouseEvent::buttons()
    to find which buttons are currently held down (as an OR-combination).

    If the users press the left mouse button, we store the position
    of the mouse cursor in \c lastPoint. We also make a note that the
    user is currently scribbling. (The \c scribbling variable is
    necessary because we can't assume that a mouse move and mouse
    release event is always preceded by a mouse press event on the
    same widget.)

    If the user moves the mouse with the left button pressed down or
    releases the button, we call the private \c drawLineTo() function
    to draw.

    \printline paintEvent
    \printuntil /^\}/

    In the reimplementation of the \l
    {QWidget::paintEvent()}{paintEvent()} function, we simply create
    a QPainter for the scribble area, and draw the image.

    At this point, you might wonder why we don't just draw directly
    onto the widget instead of drawing in a QImage and copying the
    QImage onto screen in \c paintEvent(). There are at least three
    good reasons for this:

    \list
    \o The window system requires us to be able to redraw the widget
       \e{at any time}. For example, if the window is minimized and
       restored, the window system might have forgotten the contents
       of the widget and send us a paint event. In other words, we
       can't rely on the window system to remember our image.

    \o Qt normally doesn't allow us to paint outside of \c
       paintEvent(). In particular, we can't paint from the mouse
       event handlers. (This behavior can be changed using the
       Qt::WA_PaintOnScreen widget attribute, though.)

    \o If initialized properly, a QImage is guaranteed to use 8-bit
       for each color channel (red, green, blue, and alpha), whereas
       a QWidget might have a lower color depth, depending on the
       monitor configuration. This means that if we load a 24-bit or
       32-bit image and paint it onto a QWidget, then copy the
       QWidget into a QImage again, we might lose some information.
    \endlist

    \printline resizeEvent
    \printuntil /^\}/

    When the user starts the Scribble application, a resize event is
    generated and an image is created and displayed in the scribble
    area. We make this initial image slightly larger than the
    application's main window and scribble area, to avoid always
    resizing the image when the user resizes the main window (which
    would be very inefficient). But when the main window becomes
    larger than this initial size, the image needs to be resized.

    \printline drawLineTo
    \printuntil /^\}/

    In \c drawLineTo(), we draw a line from the point where the mouse
    was located when the last mouse press or mouse move occurred, we
    set \c modified to true, we generate a repaint event, and we
    update \c lastPoint so that next time \c drawLineTo() is called,
    we continue drawing from where we left.

    We could call the \c update() function with no parameter, but as
    an easy optimization we pass a QRect that specifies the rectangle
    inside the scribble are needs updating, to avoid a complete
    repaint of the widget.

    \printline resizeImage
    \printuntil /^\}/

    QImage has no nice API for resizing an image. There's a
    QImage::copy() function that could do the trick, but when used to
    expand an image, it fills the new areas with black, whereas we
    want white.

    So the trick is to create a brand new QImage with the right size,
    to fill it with white, and to draw the old image onto it using
    QPainter. The new image is given the QImage::Format_RGB32
    format, which means that each pixel is stored as 0xffRRGGBB
    (where RR, GG, and BB are the red, green and blue
    color channels, ff is the hexadecimal value 255).

    Printing is handled by the \c print() slot:

    \skipto print()
    \printuntil printDialog

    We construct a high resolution QPrinter object for the required
    output format, using a QPrintDialog to ask the user to specify a
    page size and indicate how the output should be formatted on the page.

    If the dialog is accepted, we perform the task of printing to the paint
    device:

    \printuntil /^\}/

    Printing an image to a file in this way is simply a matter of
    painting onto the QPrinter. We scale the image to fit within the
    available space on the page before painting it onto the paint
    device.

    \section1 MainWindow Class Definition

    \quotefromfile widgets/scribble/mainwindow.h
    \skipto class MainWindow
    \printuntil /^\};/

    The \c MainWindow class inherits from QMainWindow. We reimplement
    the \l{QWidget::closeEvent()}{closeEvent()} handler from QWidget.
    The \c open(), \c save(), \c penColor() and \c penWidth()
    slots correspond to menu entries. In addition we create four
    private functions.

    We use the boolean \c maybeSave() function to check if there are
    any unsaved changes. If there are unsaved changes, we give the
    user the opportunity to save these changes. The function returns
    \c false if the user clicks \gui Cancel. We use the \c saveFile()
    function to let the user save the image currently displayed in
    the scribble area.

    \section1 MainWindow Class Implementation

    \quotefromfile widgets/scribble/mainwindow.cpp
    \skipto MainWindow
    \printuntil /^\}/

    In the constructor, we create a scribble area which we make the
    central widget of the \c MainWindow widget. Then we create the
    associated actions and menus.

    \printline closeEvent
    \printuntil /^\}/

    Close events are sent to widgets that the users want to close,
    usually by clicking \gui{File|Exit} or by clicking the \gui X
    title bar button. By reimplementing the event handler, we can
    intercept attempts to close the application.

    In this example, we use the close event to ask the user to save
    any unsaved changes. The logic for that is located in the \c
    maybeSave() function. If \c maybeSave() returns true, there are
    no modifications or the users successfully saved them, and we
    accept the event. The application can then terminate normally. If
    \c maybeSave() returns false, the user clicked \gui Cancel, so we
    "ignore" the event, leaving the application unaffected by it.

    \printline open
    \printuntil /^\}/

    In the \c open() slot we first give the user the opportunity to
    save any modifications to the currently displayed image, before a
    new image is loaded into the scribble area. Then we ask the user
    to choose a file and we load the file in the \c ScribbleArea.

    \printline save
    \printuntil /^\}/

    The \c save() slot is called when the users choose the \gui {Save
    As} menu entry, and then choose an entry from the format menu. The
    first thing we need to do is to find out which action sent the
    signal using QObject::sender(). This function returns the sender
    as a QObject pointer. Since we know that the sender is an action
    object, we can safely cast the QObject. We could have used a
    C-style cast or a C++ \c static_cast<>(), but as a defensive
    programming technique we use a qobject_cast(). The advantage is
    that if the object has the wrong type, a null pointer is
    returned. Crashes due to null pointers are much easier to diagnose
    than crashes due to unsafe casts.

    Once we have the action, we extract the chosen format using
    QAction::data(). (When the actions are created, we use
    QAction::setData() to set our own custom data attached to the
    action, as a QVariant. More on this when we review \c
    createActions().)

    Now that we know the format, we call the private \c saveFile()
    function to save the currently displayed image.

    \printline penColor
    \printuntil /^\}/

    We use the \c penColor() slot to retrieve a new color from the
    user with a QColorDialog. If the user chooses a new color, we
    make it the scribble area's color.

    \printline penWidth
    \printuntil /^\}/

    To retrieve a new pen width in the \c penWidth() slot, we use
    QInputDialog. The QInputDialog class provides a simple
    convenience dialog to get a single value from the user. We use
    the static QInputDialog::getInteger() function, which combines a
    QLabel and a QSpinBox. The QSpinBox is initialized with the
    scribble area's pen width, allows a range from 1 to 50, a step of
    1 (meaning that the up and down arrow increment or decrement the
    value by 1).

    The boolean \c ok variable will be set to \c true if the user
    clicked \gui OK and to \c false if the user pressed \gui Cancel.

    \printline about
    \printuntil /^\}/

    We implement the \c about() slot to create a message box
    describing what the example is designed to show.

    \printline createActions
    \printuntil /^\}/

    In the \c createAction() function we create the actions
    representing the menu entries and connect them to the appropiate
    slots. In particular we create the actions found in the \gui
    {Save As} sub-menu. We use QImageWriter::supportedImageFormats()
    to get a list of the supported formats (as a QList<QByteArray>).

    Then we iterate through the list, creating an action for each
    format. We call QAction::setData() with the file format, so we
    can retrieve it later as QAction::data(). We could also have
    deduced the file format from the action's text, by truncating the
    "...", but that would have been inelegant.

    \printline createMenus
    \printuntil /^\}/

    In the \c createMenu() function, we add the previously created
    format actions to the \c saveAsMenu. Then we add the rest of the
    actions as well as the \c saveAsMenu sub-menu to the \gui File,
    \gui Options and \gui Help menus.

    The QMenu class provides a menu widget for use in menu bars,
    context menus, and other popup menus. The QMenuBar class provides
    a horizontal menu bar with a list of pull-down \l{QMenu}s. At the
    end we put the \gui File and \gui Options menus in the \c
    {MainWindow}'s menu bar, which we retrieve using the
    QMainWindow::menuBar() function.

    \printline maybeSave
    \printuntil /^\}/

    In \c mayBeSave(), we check if there are any unsaved changes. If
    there are any, we use QMessageBox to give the user a warning that
    the image has been modified and the opportunity to save the
    modifications.

    As with QColorDialog and QFileDialog, the easiest way to create a
    QMessageBox is to use its static functions. QMessageBox provides
    a range of different messages arranged along two axes: severity
    (question, information, warning and critical) and complexity (the
    number of necessary response buttons). Here we use the \c
    warning() function sice the message is rather important.

    If the user chooses to save, we call the private \c saveFile()
    function. For simplicitly, we use PNG as the file format; the
    user can always press \gui Cancel and save the file using another
    format.

    The \c maybeSave() function returns \c false if the user clicks
    \gui Cancel; otherwise it returns \c true.

    \printline saveFile
    \printuntil /^\}/

    In \c saveFile(), we pop up a file dialog with a file name
    suggestion. The static QFileDialog::getSaveFileName() function
    returns a file name selected by the user. The file does not have
    to exist.
*/
