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# cannonfield.h Example File
tutorial/t14/cannonfield.h

     /****************************************************************************
     **
     ** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.
     **
     ** This file is part of the example classes of the Qt Toolkit.
     **
     ** This file may be used under the terms of the GNU General Public
     ** License version 2.0 as published by the Free Software Foundation
     ** and appearing in the file LICENSE.GPL included in the packaging of
     ** this file.  Please review the following information to ensure GNU
     ** General Public Licensing requirements will be met:
     ** http://www.trolltech.com/products/qt/opensource.html
     **
     ** If you are unsure which license is appropriate for your use, please
     ** review the following information:
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     ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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     ****************************************************************************/

     #ifndef CANNONFIELD_H
     #define CANNONFIELD_H

     #include <QWidget>

     class QTimer;

     class CannonField : public QWidget
     {
         Q_OBJECT

     public:
         CannonField(QWidget *parent = 0);

         int angle() const { return currentAngle; }
         int force() const { return currentForce; }
         bool gameOver() const { return gameEnded; }
         bool isShooting() const;
         QSize sizeHint() const;

     public slots:
         void setAngle(int angle);
         void setForce(int force);
         void shoot();
         void newTarget();
         void setGameOver();
         void restartGame();

     private slots:
         void moveShot();

     signals:
         void hit();
         void missed();
         void angleChanged(int newAngle);
         void forceChanged(int newForce);
         void canShoot(bool can);

     protected:
         void paintEvent(QPaintEvent *event);
         void mousePressEvent(QMouseEvent *event);
         void mouseMoveEvent(QMouseEvent *event);
         void mouseReleaseEvent(QMouseEvent *event);

     private:
         void paintShot(QPainter &painter);
         void paintTarget(QPainter &painter);
         void paintBarrier(QPainter &painter);
         void paintCannon(QPainter &painter);
         QRect cannonRect() const;
         QRect shotRect() const;
         QRect targetRect() const;
         QRect barrierRect() const;
         bool barrelHit(const QPoint &pos) const;

         int currentAngle;
         int currentForce;

         int timerCount;
         QTimer *autoShootTimer;
         float shootAngle;
         float shootForce;

         QPoint target;

         bool gameEnded;
         bool barrelPressed;
     };

     #endif