/****************************************************************************
**
** Copyright (C) 2006-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the example classes of the Qt Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.  Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.trolltech.com/products/qt/opensource.html
**
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://www.trolltech.com/products/qt/licensing.html or contact the
** sales department at sales@trolltech.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/

#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QStyleOption>

#include "edge.h"
#include "node.h"
#include "graphwidget.h"

Node::Node(GraphWidget *graphWidget)
    : graph(graphWidget)
{
    setFlag(ItemIsMovable);
    setZValue(1);
}

void Node::addEdge(Edge *edge)
{
    edgeList << edge;
    edge->adjust();
}

QList<Edge *> Node::edges() const
{
    return edgeList;
}

void Node::calculateForces()
{
    if (!scene() || scene()->mouseGrabberItem() == this) {
        newPos = pos();
        return;
    }
    
    // Sum up all forces pushing this item away
    qreal xvel = 0;
    qreal yvel = 0;
    foreach (QGraphicsItem *item, scene()->items()) {
        Node *node = qgraphicsitem_cast<Node *>(item);
        if (!node)
            continue;

        QLineF line(mapFromItem(node, 0, 0), QPointF(0, 0));
        qreal dx = line.dx();
        qreal dy = line.dy();
        double l = 2.0 * (dx * dx + dy * dy);
        if (l > 0) {
            xvel += (dx * 150.0) / l;
            yvel += (dy * 150.0) / l;
        }
    }

    // Now subtract all forces pulling items together
    double weight = (edgeList.size() + 1) * 10;
    foreach (Edge *edge, edgeList) {
        QPointF pos;
        if (edge->sourceNode() == this)
            pos = mapFromItem(edge->destNode(), 0, 0);
        else
            pos = mapFromItem(edge->sourceNode(), 0, 0);
        xvel += pos.x() / weight;
        yvel += pos.y() / weight;
    }
    
    if (qAbs(xvel) < 0.1 && qAbs(yvel) < 0.1)
        xvel = yvel = 0;

    QRectF sceneRect = scene()->sceneRect();
    newPos = pos() + QPointF(xvel, yvel);
    newPos.setX(qMin(qMax(newPos.x(), sceneRect.left() + 10), sceneRect.right() - 10));
    newPos.setY(qMin(qMax(newPos.y(), sceneRect.top() + 10), sceneRect.bottom() - 10));
}

bool Node::advance()
{
    if (newPos == pos())
        return false;

    setPos(newPos);
    return true;
}

QRectF Node::boundingRect() const
{
    qreal adjust = 2;
    return QRectF(-10 - adjust, -10 - adjust,
                  23 + adjust, 23 + adjust);
}

QPainterPath Node::shape() const
{
    QPainterPath path;
    path.addEllipse(-10, -10, 20, 20);
    return path;
}

void Node::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
{
    painter->setPen(Qt::NoPen);
    painter->setBrush(Qt::darkGray);
    painter->drawEllipse(-7, -7, 20, 20);

    QRadialGradient gradient(-3, -3, 10);
    if (option->state & QStyle::State_Sunken) {
        gradient.setCenter(3, 3);
        gradient.setFocalPoint(3, 3);
        gradient.setColorAt(1, QColor(Qt::yellow).light(120));
        gradient.setColorAt(0, QColor(Qt::darkYellow).light(120));
    } else {
        gradient.setColorAt(0, Qt::yellow);
        gradient.setColorAt(1, Qt::darkYellow);
    }
    painter->setBrush(gradient);
    painter->setPen(QPen(Qt::black, 0));
    painter->drawEllipse(-10, -10, 20, 20);
}

QVariant Node::itemChange(GraphicsItemChange change, const QVariant &value)
{
    switch (change) {
    case ItemPositionChange:
        foreach (Edge *edge, edgeList)
            edge->adjust();
        graph->itemMoved();
        break;
    default:
        break;
    };

    return QGraphicsItem::itemChange(change, value);
}

void Node::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
    update();
    QGraphicsItem::mousePressEvent(event);
}

void Node::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
    update();
    QGraphicsItem::mouseReleaseEvent(event);
}
