/****************************************************************************
**
** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved.
**
** This file is part of the example classes of the Qt Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.  Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.trolltech.com/products/qt/opensource.html
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** review the following information:
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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****************************************************************************/

/*
 * KAsteroids - Copyright (c) Martin R. Jones 1997
 *
 * Part of the KDE project
 */

#ifndef __KAST_TOPLEVEL_H__
#define __KAST_TOPLEVEL_H__

#include <q3mainwindow.h>
#include <q3dict.h>
#include <qmap.h>
//Added by qt3to4:
#include <QShowEvent>
#include <QHideEvent>
#include <QKeyEvent>

#include "view.h"


class KALedMeter;
class QLCDNumber;

class KAstTopLevel : public Q3MainWindow
{
    Q_OBJECT
public:
    KAstTopLevel( QWidget *parent=0, const char *name=0 );
    virtual ~KAstTopLevel();

private:
    void playSound( const char *snd );
    void readSoundMapping();
    void doStats();

protected:
    virtual void showEvent( QShowEvent * );
    virtual void hideEvent( QHideEvent * );
    virtual void keyPressEvent( QKeyEvent *event );
    virtual void keyReleaseEvent( QKeyEvent *event );

private slots:
    void slotNewGame();

    void slotShipKilled();
    void slotRockHit( int size );
    void slotRocksRemoved();

    void slotUpdateVitals();

private:
    KAsteroidsView *view;
    QLCDNumber *scoreLCD;
    QLCDNumber *levelLCD;
    QLCDNumber *shipsLCD;

    QLCDNumber *teleportsLCD;
//    QLCDNumber *bombsLCD;
    QLCDNumber *brakesLCD;
    QLCDNumber *shieldLCD;
    QLCDNumber *shootLCD;
    KALedMeter *powerMeter;

    bool   sound;
    Q3Dict<QString> soundDict;

    // waiting for user to press Enter to launch a ship
    bool waitShip;
    bool isPaused;

    int shipsRemain;
    int score;
    int level;
    bool showHiscores;

    enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
                    Brake, Shield, Pause, NewGame  };

    QMap<int,Action> actions;
};

#endif

