|  | Home · All Classes · Main Classes · Grouped Classes · Modules · Functions |

# tetrixpiece.h Example File
widgets/tetrix/tetrixpiece.h

     /****************************************************************************
     **
     ** Copyright (C) 2004-2006 Trolltech ASA. All rights reserved.
     **
     ** This file is part of the example classes of the Qt Toolkit.
     **
     ** This file may be used under the terms of the GNU General Public
     ** License version 2.0 as published by the Free Software Foundation
     ** and appearing in the file LICENSE.GPL included in the packaging of
     ** this file.  Please review the following information to ensure GNU
     ** General Public Licensing requirements will be met:
     ** http://www.trolltech.com/products/qt/opensource.html
     **
     ** If you are unsure which license is appropriate for your use, please
     ** review the following information:
     ** http://www.trolltech.com/products/qt/licensing.html or contact the
     ** sales department at sales@trolltech.com.
     **
     ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
     ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
     **
     ****************************************************************************/

     #ifndef TETRIXPIECE_H
     #define TETRIXPIECE_H

     enum TetrixShape { NoShape, ZShape, SShape, LineShape, TShape, SquareShape,
                        LShape, MirroredLShape };

     class TetrixPiece
     {
     public:
         TetrixPiece() { setShape(NoShape); }

         void setRandomShape();
         void setShape(TetrixShape shape);

         TetrixShape shape() const { return pieceShape; }
         int x(int index) const { return coords[index][0]; }
         int y(int index) const { return coords[index][1]; }
         int minX() const;
         int maxX() const;
         int minY() const;
         int maxY() const;
         TetrixPiece rotatedLeft() const;
         TetrixPiece rotatedRight() const;

     private:
         void setX(int index, int x) { coords[index][0] = x; }
         void setY(int index, int y) { coords[index][1] = y; }

         TetrixShape pieceShape;
         int coords[4][2];
     };

     #endif