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# colorswatch.cpp Example File
demos/mainwindow/colorswatch.cpp

        /****************************************************************************
        **
        ** Copyright (C) 2004-2006 Trolltech ASA. All rights reserved.
        **
        ** This file is part of the documentation of the Qt Toolkit.
        **
        ** This file may be used under the terms of the GNU General Public
        ** License version 2.0 as published by the Free Software Foundation
        ** and appearing in the file LICENSE.GPL included in the packaging of
        ** this file.  Please review the following information to ensure GNU
        ** General Public Licensing requirements will be met:
        ** http://www.trolltech.com/products/qt/opensource.html
        **
        ** If you are unsure which license is appropriate for your use, please
        ** review the following information:
        ** http://www.trolltech.com/products/qt/licensing.html or contact the
        ** sales department at sales@trolltech.com.
        **
        ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
        ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        **
        ****************************************************************************/

        #include "colorswatch.h"

        #include <QAction>
        #include <QtEvents>
        #include <QFrame>
        #include <QMainWindow>
        #include <QMenu>
        #include <QPainter>
        #include <QImage>
        #include <QColor>
        #include <QPainterPath>
        #include <QtDebug>

        QColor bgColorForName(const QString &name)
        {
            if (name == "Black")
                return QColor("#D8D8D8");
            else if (name == "White")
                return QColor("#F1F1F1");
            else if (name == "Red")
                return QColor("#F1D8D8");
            else if (name == "Green")
                return QColor("#D8E4D8");
            else if (name == "Blue")
                return QColor("#D8D8F1");
            else if (name == "Yellow")
                return QColor("#F1F0D8");
            return QColor();
        }

        QColor fgColorForName(const QString &name)
        {
            if (name == "Black")
                return QColor("#6C6C6C");
            else if (name == "White")
                return QColor("#F8F8F8");
            else if (name == "Red")
                return QColor("#F86C6C");
            else if (name == "Green")
                return QColor("#6CB26C");
            else if (name == "Blue")
                return QColor("#6C6CF8");
            else if (name == "Yellow")
                return QColor("#F8F76C");
            return QColor();
        }

        class ColorDock : public QFrame
        {
        public:
            ColorDock(const QString &c, QWidget *parent)
                : QFrame(parent)
                , color(c)
            {
            }

        protected:
            void paintEvent(QPaintEvent *) {
                QPainter p(this);
                p.setRenderHint(QPainter::Antialiasing);
                p.fillRect(rect(), bgColorForName(color));

                extern void render_qt_text(QPainter *, int, int, const QColor &);
                render_qt_text(&p, width(), height(), fgColorForName(color));
            }

            QString color;
        };

        ColorSwatch::ColorSwatch(const QString &colorName, QWidget *parent, Qt::WFlags flags)
            : QDockWidget(parent, flags)
        {
            setObjectName(colorName + QLatin1String(" Dock Widget"));
            setWindowTitle(objectName());

            QFrame *swatch = new ColorDock(colorName, this);
            swatch->setFrameStyle(QFrame::Box | QFrame::Sunken);
            swatch->setMinimumSize(125, 75);

            setWidget(swatch);

            closableAction = new QAction(tr("Closable"), this);
            closableAction->setCheckable(true);
            connect(closableAction, SIGNAL(triggered(bool)), SLOT(changeClosable(bool)));

            movableAction = new QAction(tr("Movable"), this);
            movableAction->setCheckable(true);
            connect(movableAction, SIGNAL(triggered(bool)), SLOT(changeMovable(bool)));

            floatableAction = new QAction(tr("Floatable"), this);
            floatableAction->setCheckable(true);
            connect(floatableAction, SIGNAL(triggered(bool)), SLOT(changeFloatable(bool)));

            floatingAction = new QAction(tr("Floating"), this);
            floatingAction->setCheckable(true);
            connect(floatingAction, SIGNAL(triggered(bool)), SLOT(changeFloating(bool)));

            allowedAreasActions = new QActionGroup(this);
            allowedAreasActions->setExclusive(false);

            allowLeftAction = new QAction(tr("Allow on Left"), this);
            allowLeftAction->setCheckable(true);
            connect(allowLeftAction, SIGNAL(triggered(bool)), SLOT(allowLeft(bool)));

            allowRightAction = new QAction(tr("Allow on Right"), this);
            allowRightAction->setCheckable(true);
            connect(allowRightAction, SIGNAL(triggered(bool)), SLOT(allowRight(bool)));

            allowTopAction = new QAction(tr("Allow on Top"), this);
            allowTopAction->setCheckable(true);
            connect(allowTopAction, SIGNAL(triggered(bool)), SLOT(allowTop(bool)));

            allowBottomAction = new QAction(tr("Allow on Bottom"), this);
            allowBottomAction->setCheckable(true);
            connect(allowBottomAction, SIGNAL(triggered(bool)), SLOT(allowBottom(bool)));

            allowedAreasActions->addAction(allowLeftAction);
            allowedAreasActions->addAction(allowRightAction);
            allowedAreasActions->addAction(allowTopAction);
            allowedAreasActions->addAction(allowBottomAction);

            areaActions = new QActionGroup(this);
            areaActions->setExclusive(true);

            leftAction = new QAction(tr("Place on Left") , this);
            leftAction->setCheckable(true);
            connect(leftAction, SIGNAL(triggered(bool)), SLOT(placeLeft(bool)));

            rightAction = new QAction(tr("Place on Right") , this);
            rightAction->setCheckable(true);
            connect(rightAction, SIGNAL(triggered(bool)), SLOT(placeRight(bool)));

            topAction = new QAction(tr("Place on Top") , this);
            topAction->setCheckable(true);
            connect(topAction, SIGNAL(triggered(bool)), SLOT(placeTop(bool)));

            bottomAction = new QAction(tr("Place on Bottom") , this);
            bottomAction->setCheckable(true);
            connect(bottomAction, SIGNAL(triggered(bool)), SLOT(placeBottom(bool)));

            areaActions->addAction(leftAction);
            areaActions->addAction(rightAction);
            areaActions->addAction(topAction);
            areaActions->addAction(bottomAction);

            connect(movableAction, SIGNAL(triggered(bool)), areaActions, SLOT(setEnabled(bool)));

            connect(movableAction, SIGNAL(triggered(bool)), allowedAreasActions, SLOT(setEnabled(bool)));

            connect(floatableAction, SIGNAL(triggered(bool)), floatingAction, SLOT(setEnabled(bool)));

            connect(floatingAction, SIGNAL(triggered(bool)), floatableAction, SLOT(setDisabled(bool)));
            connect(movableAction, SIGNAL(triggered(bool)), floatableAction, SLOT(setEnabled(bool)));

            menu = new QMenu(colorName, this);
            menu->addAction(toggleViewAction());
            menu->addSeparator();
            menu->addAction(closableAction);
            menu->addAction(movableAction);
            menu->addAction(floatableAction);
            menu->addAction(floatingAction);
            menu->addSeparator();
            menu->addActions(allowedAreasActions->actions());
            menu->addSeparator();
            menu->addActions(areaActions->actions());

            if(colorName == "Black") {
                leftAction->setShortcut(Qt::CTRL|Qt::Key_W);
                rightAction->setShortcut(Qt::CTRL|Qt::Key_E);
                toggleViewAction()->setShortcut(Qt::CTRL|Qt::Key_R);
            }
        }

        void ColorSwatch::contextMenuEvent(QContextMenuEvent *event)
        {
            event->accept();
            menu->exec(event->globalPos());
        }

        bool ColorSwatch::event(QEvent *e)
        {
            if (e->type() != QEvent::Polish)
                return QDockWidget::event(e);

            QMainWindow *mainWindow = qobject_cast<QMainWindow *>(parentWidget());
            const Qt::DockWidgetArea area = mainWindow->dockWidgetArea(this);
            const Qt::DockWidgetAreas areas = allowedAreas();

            closableAction->setChecked(features() & QDockWidget::DockWidgetClosable);
            if (windowType() == Qt::Drawer) {
                floatableAction->setEnabled(false);
                floatingAction->setEnabled(false);
                movableAction->setEnabled(false);
            } else {
                floatableAction->setChecked(features() & QDockWidget::DockWidgetFloatable);
                floatingAction->setChecked(isWindow());
                // done after floating, to get 'floatable' correctly initialized
                movableAction->setChecked(features() & QDockWidget::DockWidgetMovable);
            }

            allowLeftAction->setChecked(isAreaAllowed(Qt::LeftDockWidgetArea));
            allowRightAction->setChecked(isAreaAllowed(Qt::RightDockWidgetArea));
            allowTopAction->setChecked(isAreaAllowed(Qt::TopDockWidgetArea));
            allowBottomAction->setChecked(isAreaAllowed(Qt::BottomDockWidgetArea));

            if (allowedAreasActions->isEnabled()) {
                allowLeftAction->setEnabled(area != Qt::LeftDockWidgetArea);
                allowRightAction->setEnabled(area != Qt::RightDockWidgetArea);
                allowTopAction->setEnabled(area != Qt::TopDockWidgetArea);
                allowBottomAction->setEnabled(area != Qt::BottomDockWidgetArea);
            }

            leftAction->blockSignals(true);
            rightAction->blockSignals(true);
            topAction->blockSignals(true);
            bottomAction->blockSignals(true);

            leftAction->setChecked(area == Qt::LeftDockWidgetArea);
            rightAction->setChecked(area == Qt::RightDockWidgetArea);
            topAction->setChecked(area == Qt::TopDockWidgetArea);
            bottomAction->setChecked(area == Qt::BottomDockWidgetArea);

            leftAction->blockSignals(false);
            rightAction->blockSignals(false);
            topAction->blockSignals(false);
            bottomAction->blockSignals(false);

            if (areaActions->isEnabled()) {
                leftAction->setEnabled(areas & Qt::LeftDockWidgetArea);
                rightAction->setEnabled(areas & Qt::RightDockWidgetArea);
                topAction->setEnabled(areas & Qt::TopDockWidgetArea);
                bottomAction->setEnabled(areas & Qt::BottomDockWidgetArea);
            }
            return QDockWidget::event(e);
        }

        void ColorSwatch::allow(Qt::DockWidgetArea area, bool a)
        {
            Qt::DockWidgetAreas areas = allowedAreas();
            areas = a ? areas | area : areas & ~area;
            setAllowedAreas(areas);

            if (areaActions->isEnabled()) {
                leftAction->setEnabled(areas & Qt::LeftDockWidgetArea);
                rightAction->setEnabled(areas & Qt::RightDockWidgetArea);
                topAction->setEnabled(areas & Qt::TopDockWidgetArea);
                bottomAction->setEnabled(areas & Qt::BottomDockWidgetArea);
            }
        }

        void ColorSwatch::place(Qt::DockWidgetArea area, bool p)
        {
            if (!p) return;

            QMainWindow *mainWindow = qobject_cast<QMainWindow *>(parentWidget());
            mainWindow->addDockWidget(area, this);

            if (allowedAreasActions->isEnabled()) {
                allowLeftAction->setEnabled(area != Qt::LeftDockWidgetArea);
                allowRightAction->setEnabled(area != Qt::RightDockWidgetArea);
                allowTopAction->setEnabled(area != Qt::TopDockWidgetArea);
                allowBottomAction->setEnabled(area != Qt::BottomDockWidgetArea);
            }
        }

        void ColorSwatch::changeClosable(bool on)
        { setFeatures(on ? features() | DockWidgetClosable : features() & ~DockWidgetClosable); }

        void ColorSwatch::changeMovable(bool on)
        { setFeatures(on ? features() | DockWidgetMovable : features() & ~DockWidgetMovable); }

        void ColorSwatch::changeFloatable(bool on)
        { setFeatures(on ? features() | DockWidgetFloatable : features() & ~DockWidgetFloatable); }

        void ColorSwatch::changeFloating(bool floating)
        { setFloating(floating); }

        void ColorSwatch::allowLeft(bool a)
        { allow(Qt::LeftDockWidgetArea, a); }

        void ColorSwatch::allowRight(bool a)
        { allow(Qt::RightDockWidgetArea, a); }

        void ColorSwatch::allowTop(bool a)
        { allow(Qt::TopDockWidgetArea, a); }

        void ColorSwatch::allowBottom(bool a)
        { allow(Qt::BottomDockWidgetArea, a); }

        void ColorSwatch::placeLeft(bool p)
        { place(Qt::LeftDockWidgetArea, p); }

        void ColorSwatch::placeRight(bool p)
        { place(Qt::RightDockWidgetArea, p); }

        void ColorSwatch::placeTop(bool p)
        { place(Qt::TopDockWidgetArea, p); }

        void ColorSwatch::placeBottom(bool p)
        { place(Qt::BottomDockWidgetArea, p); }