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# glbox.h Example File
activeqt/opengl/glbox.h

        /****************************************************************************
        **
        ** Copyright (C) 1992-2006 Trolltech AS. All rights reserved.
        **
        ** This file is part of the documentation of the Qt Toolkit.
        **
        ** This file may be used under the terms of the GNU General Public
        ** License version 2.0 as published by the Free Software Foundation
        ** and appearing in the file LICENSE.GPL included in the packaging of
        ** this file.  Please review the following information to ensure GNU
        ** General Public Licensing requirements will be met:
        ** http://www.trolltech.com/products/qt/opensource.html
        **
        ** If you are unsure which license is appropriate for your use, please
        ** review the following information:
        ** http://www.trolltech.com/products/qt/licensing.html or contact the
        ** sales department at sales@trolltech.com.
        **
        ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
        ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        **
        ****************************************************************************/

        /****************************************************************************
        **
        ** This is a simple QGLWidget displaying an openGL wireframe box
        **
        ****************************************************************************/

        #ifndef GLBOX_H
        #define GLBOX_H

        #include <QtOpenGL>
        #include <QAxBindable>

        class GLBox : public QGLWidget,
                      public QAxBindable
        {
            Q_OBJECT

        public:

            GLBox( QWidget* parent, const char* name = 0 );
            ~GLBox();

            QAxAggregated *createAggregate();

        public slots:

            void                setXRotation( int degrees );
            void                setYRotation( int degrees );
            void                setZRotation( int degrees );

        protected:

            void                initializeGL();
            void                paintGL();
            void                resizeGL( int w, int h );

            virtual GLuint      makeObject();

        private:

            GLuint object;
            GLfloat xRot, yRot, zRot, scale;

        };

        #endif // GLBOX_H