/****************************************************************************
 **
 ** Copyright (C) 2005-2005 Trolltech AS. All rights reserved.
 **
 ** This file is part of the demonstration applications of the Qt Toolkit.
 **
 ** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.  Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.trolltech.com/products/qt/opensource.html
**
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://www.trolltech.com/products/qt/licensing.html or contact the
** sales department at sales@trolltech.com.
 **
 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 **
 ****************************************************************************/

#ifndef COMPOSITION_H
#define COMPOSITION_H

#include "arthurwidgets.h"

#include <QPainter>
#include <QEvent>

class QPushButton;
class QRadioButton;

class CompositionWidget : public QWidget
{
    Q_OBJECT

public:
    CompositionWidget(QWidget *parent);

public slots:
void nextMode();

private:
    bool m_cycle_enabled;

    QRadioButton *rbClear;
    QRadioButton *rbSource;
    QRadioButton *rbDest;
    QRadioButton *rbSourceOver;
    QRadioButton *rbDestOver;
    QRadioButton *rbSourceIn;
    QRadioButton *rbDestIn;
    QRadioButton *rbSourceOut;
    QRadioButton *rbDestOut;
    QRadioButton *rbSourceAtop;
    QRadioButton *rbDestAtop;
    QRadioButton *rbXor;
};

class CompositionRenderer : public ArthurFrame
{
    Q_OBJECT

    enum ObjectType { NoObject, Circle, Rectangle, Image };

    Q_PROPERTY(int circleColor READ circleColor WRITE setCircleColor)
    Q_PROPERTY(int circleAlpha READ circleAlpha WRITE setCircleAlpha)
    Q_PROPERTY(bool animation READ animationEnabled WRITE setAnimationEnabled)

public:
    CompositionRenderer(QWidget *parent);

    void paint(QPainter *);

    void mousePressEvent(QMouseEvent *);
    void mouseMoveEvent(QMouseEvent *);
    void mouseReleaseEvent(QMouseEvent *);

    void setCirclePos(const QPointF &pos) { m_circle_pos = pos; update(); }

    QSize sizeHint() const { return QSize(500, 400); }

    bool animationEnabled() const { return m_animation_enabled; }
    int circleColor() const { return m_circle_hue; }
    int circleAlpha() const { return m_circle_alpha; }

public slots:
void setClearMode() { m_composition_mode = QPainter::CompositionMode_Clear; update(); }
    void setSourceMode() { m_composition_mode = QPainter::CompositionMode_Source; update(); }
    void setDestMode() { m_composition_mode = QPainter::CompositionMode_Destination; update(); }
    void setSourceOverMode() { m_composition_mode = QPainter::CompositionMode_SourceOver; update(); }
    void setDestOverMode() { m_composition_mode = QPainter::CompositionMode_DestinationOver; update(); }
    void setSourceInMode() { m_composition_mode = QPainter::CompositionMode_SourceIn; update(); }
    void setDestInMode() { m_composition_mode = QPainter::CompositionMode_DestinationIn; update(); }
    void setSourceOutMode() { m_composition_mode = QPainter::CompositionMode_SourceOut; update(); }
    void setDestOutMode() { m_composition_mode = QPainter::CompositionMode_DestinationOut; update(); }
    void setSourceAtopMode() { m_composition_mode = QPainter::CompositionMode_SourceAtop; update(); }
    void setDestAtopMode() { m_composition_mode = QPainter::CompositionMode_DestinationAtop; update(); }
    void setXorMode() { m_composition_mode = QPainter::CompositionMode_Xor; update(); }

    void setCircleAlpha(int alpha) { m_circle_alpha = alpha; update(); }
    void setCircleColor(int hue) { m_circle_hue = hue; update(); }
    void setAnimationEnabled(bool enabled) { m_animation_enabled = enabled; update(); }

private:
    void updateCirclePos();
    QPainter::CompositionMode m_composition_mode;

    QImage m_image;
    QImage m_buffer;
    QImage m_base_buffer;

    int m_circle_alpha;
    int m_circle_hue;

    QPointF m_circle_pos;
    QPointF m_offset;

    ObjectType m_current_object;
    bool m_animation_enabled;
};

#endif // COMPOSITION_H
