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# glbox.h Example File
activeqt/opengl/glbox.h

        /****************************************************************************
        **
        ** Copyright (C) 1992-2005 Trolltech AS. All rights reserved.
        **
        ** This file is part of the documentation of the Qt Toolkit.
        **
        ** This file may be distributed and/or modified under the terms of the
    ** GNU General Public License version 2 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.GPL included in the
    ** packaging of this file.
    **
    ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
    ** information about Qt Commercial License Agreements.
    ** See http://www.trolltech.com/gpl/ for GPL licensing information.
    **
    ** Contact info@trolltech.com if any conditions of this licensing are
    ** not clear to you.
        **
        ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
        ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        **
        ****************************************************************************/

        /****************************************************************************
        **
        ** This is a simple QGLWidget displaying an openGL wireframe box
        **
        ****************************************************************************/

        #ifndef GLBOX_H
        #define GLBOX_H

        #include <qgl.h>
        #include <qaxbindable.h>

        class GLBox : public QGLWidget,
                      public QAxBindable
        {
            Q_OBJECT

        public:

            GLBox( QWidget* parent, const char* name = 0 );
            ~GLBox();

            QAxAggregated *createAggregate();

        public slots:

            void                setXRotation( int degrees );
            void                setYRotation( int degrees );
            void                setZRotation( int degrees );

        protected:

            void                initializeGL();
            void                paintGL();
            void                resizeGL( int w, int h );

            virtual GLuint      makeObject();

        private:

            GLuint object;
            GLfloat xRot, yRot, zRot, scale;

        };

        #endif // GLBOX_H