/****************************************************************************
**
** Copyright (C) 2005-2005 Trolltech AS. All rights reserved.
**
** This file is part of the example classes of the Qt Toolkit.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/

/****************************************************************
**
** Definition of CannonField class, Qt tutorial 10
**
****************************************************************/

#ifndef CANNON_H
#define CANNON_H

#include <QWidget>

class CannonField : public QWidget
{
    Q_OBJECT

public:
    CannonField(QWidget *parent = 0);

    int angle() const { return currentAngle; }
    int force() const { return currentForce; }

public slots:
    void setAngle(int angle);
    void setForce(int force);

signals:
    void angleChanged(int newAngle);
    void forceChanged(int newForce);

protected:
    void paintEvent(QPaintEvent *event);

private:
    QRect cannonRect() const;

    int currentAngle;
    int currentForce;
};

#endif // CANNON_H
