qserversocket.h Include File

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# qserversocket.h

This is the verbatim text of the qserversocket.h include file. It is provided only for illustration; the copyright remains with Trolltech.

    /****************************************************************************
    ** $Id: qt/qserversocket.h   3.3.5   edited Aug 31 12:17 $
    **
    ** Definition of QServerSocketClass.
    **
    ** Created : 970521
    **
    ** Copyright (C) 1992-2005 Trolltech AS.  All rights reserved.
    **
    ** This file is part of the network module of the Qt GUI Toolkit.
    **
    ** This file may be distributed under the terms of the Q Public License
    ** as defined by Trolltech AS of Norway and appearing in the file
    ** LICENSE.QPL included in the packaging of this file.
    **
    ** This file may be distributed and/or modified under the terms of the
    ** GNU General Public License version 2 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.GPL included in the
    ** packaging of this file.
    **
    ** Licensees holding valid Qt Enterprise Edition licenses may use this
    ** file in accordance with the Qt Commercial License Agreement provided
    ** with the Software.
    **
    ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
    ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
    **
    ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
    **   information about Qt Commercial License Agreements.
    ** See http://www.trolltech.com/qpl/ for QPL licensing information.
    ** See http://www.trolltech.com/gpl/ for GPL licensing information.
    **
    ** Contact info@trolltech.com if any conditions of this licensing are
    ** not clear to you.
    **
    **********************************************************************/

    #ifndef QSERVERSOCKET_H
    #define QSERVERSOCKET_H

    #ifndef QT_H
    #include "qobject.h"
    #include "qhostaddress.h"
    #include "qsocketdevice.h" // ### remove or keep for users' convenience?
    #endif // QT_H
    #ifndef QT_NO_NETWORK

    #if !defined( QT_MODULE_NETWORK ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_NETWORK )
    #define QM_EXPORT_NETWORK
    #else
    #define QM_EXPORT_NETWORK Q_EXPORT
    #endif

    class QServerSocketPrivate;

    class QM_EXPORT_NETWORK QServerSocket : public QObject
    {
        Q_OBJECT
    public:
        QServerSocket( Q_UINT16 port, int backlog = 1,
    		   QObject *parent=0, const char *name=0 );
        QServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1,
    		   QObject *parent=0, const char *name=0 );
        QServerSocket( QObject *parent=0, const char *name=0 );
        virtual ~QServerSocket();

        bool ok() const;

        Q_UINT16 port() const ;

        int socket() const ;
        virtual void setSocket( int socket );

        QHostAddress address() const ;

        virtual void newConnection( int socket ) = 0;

    protected:
        QSocketDevice *socketDevice();

    private slots:
        void incomingConnection( int socket );

    private:
        QServerSocketPrivate *d;
        void init( const QHostAddress & address, Q_UINT16 port, int backlog );
    };

    #endif // QT_NO_NETWORK
    #endif // QSERVERSOCKET_H