// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \page creator-how-to-rename-symbols.html
    \if defined(qtdesignstudio)
    \previouspage qtquick-text-editor.html
    \else
    \previouspage creator-how-tos.html
    \endif

    \ingroup creator-how-to-search
    \ingroup studio-how-to-refactor-code

    \title Rename symbols

    You can rename symbols in all files in a project.

    \if defined(qtcreator)
    When you rename a class, you can also change filenames that match the
    class name.

    To rename a C++ symbol in a project:

    \list 1
        \li Place the cursor on the symbol in the editor.
        \li Go to \uicontrol Tools > \uicontrol {C++} >
            \uicontrol {Rename Symbol Under Cursor}, or select \key {Ctrl+Shift+R}.

            Use the keyboard shortcut to rename Python symbols.
    \endlist
    \endif

    To rename a QML type in a project, go to \uicontrol Tools >
    \uicontrol {QML/JS} > \uicontrol {Rename Symbol Under Cursor}
    or select \key {Ctrl+Shift+R}.

    \uicontrol {Search Results} shows the location
    and number of instances of the symbol in the current project.

    \if defined(qtcreator)
    \image {qtcreator-refactoring-replace.png} {Rename Symbol Under Cursor}
    \else
    \image {qml-rename-symbol.png} {Rename Symbol Under Cursor}
    \endif

    To replace all selected instances, enter the name of the new symbol
    in \uicontrol {Replace with}, and select \uicontrol Replace.
    To omit an instance, clear the check box next to the instance.

    \note This action replaces all selected instances of the symbol in
    all files listed in \uicontrol {Search Results}. You cannot
    undo this action.

    \if defined(qtcreator)
    If the symbol is a class, select \uicontrol {Rename files} to also change
    the filenames that match the class name.

    \note Renaming local symbols does not open \uicontrol {Search Results}.
    The instances of the symbol are highlighted in code, and you can edit
    the symbol. All instances of the local symbol are changed as you type.

    \sa {Find symbols}, {Specify settings for quick fixes}, {Quick Fixes},
    {C++ Quick Fixes}
    \endif

    \sa {Apply quick fixes}, {QML Quick Fixes}
*/
