/****************************************************************************
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** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
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** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
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#pragma once

#include <extensionsystem/pluginmanager.h>
#include <extensionsystem/pluginspec.h>
#include <extensionsystem/iplugin.h>

#include <utils/predicates.h>
#include <utils/algorithm.h>

#include <QMetaObject>

namespace QmlDesigner {

enum FoundLicense {
    community,
    professional,
    enterprise
};

namespace Internal {
inline ExtensionSystem::IPlugin *licenseCheckerPlugin()
{
    const ExtensionSystem::PluginSpec *pluginSpec = Utils::findOrDefault(
        ExtensionSystem::PluginManager::plugins(),
        Utils::equal(&ExtensionSystem::PluginSpec::name, QString("LicenseChecker")));

    if (pluginSpec)
        return pluginSpec->plugin();
    return nullptr;
}
} // namespace Internal

inline FoundLicense checkLicense()
{
    if (auto plugin = Internal::licenseCheckerPlugin()) {
        bool retVal = false;
        bool success = QMetaObject::invokeMethod(plugin,
                                                 "qdsEnterpriseLicense",
                                                 Qt::DirectConnection,
                                                 Q_RETURN_ARG(bool, retVal));
        if (success && retVal)
            return enterprise;
        else
            return professional;
    }
    return community;
}

inline QString licensee()
{
    if (auto plugin = Internal::licenseCheckerPlugin()) {
        QString retVal;
        bool success = QMetaObject::invokeMethod(plugin,
                                                 "licensee",
                                                 Qt::DirectConnection,
                                                 Q_RETURN_ARG(QString, retVal));
        if (success)
            return retVal;
    }
    return {};
}

} // namespace Utils
