/****************************************************************************
**
** Copyright (C) 2016 Jochen Becher
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#pragma once

#include <QObject>

namespace ProjectExplorer { class Node; }

namespace qmt {
class MObject;
class MPackage;
class DiagramSceneController;
}

namespace ModelEditor {
namespace Internal {

class PxNodeUtilities :
        public QObject
{
    Q_OBJECT
    class PxNodeUtilitiesPrivate;

public:
    explicit PxNodeUtilities(QObject *parent = nullptr);
    ~PxNodeUtilities();

    void setDiagramSceneController(qmt::DiagramSceneController *diagramSceneController);

    QString calcRelativePath(const ProjectExplorer::Node *node, const QString &anchorFolder);
    qmt::MPackage *createBestMatchingPackagePath(qmt::MPackage *suggestedParentPackage,
                                                 const QStringList &relativeElements);
    qmt::MObject *findSameObject(const QStringList &relativeElements,
                                 const qmt::MObject *object);

private:
    PxNodeUtilitiesPrivate *d;
};

} // namespace Internal
} // namespace ModelEditor
