Qt Creator Manual | Editing 3D Scenes

Qt Creator Manual 4.12.4

Editing PathView Properties ◦ Exporting 3D Assets

# Editing 3D Scenes

You can use the 3D editor in the Design mode to edit files you created using 3D graphics applications and stored in one of the supported formats. You cannot create 3D models or other assets in the editor, but you can import the assets you need and work with them to create scenes and states, as well as the transitions between them.

When you import 3D scenes from files that you exported from 3D graphics tools, you also import the camera, light, model, and materials as 3D components. If your scene did not contain them, you can add predefined Qt Quick 3D components to it and edit their properties to fit your needs.

The following topics contain information about working with Qt Quick 3D:

- Exporting 3D Assets

  You can import files you created using 3D graphics applications and stored in several widely-used formats, such as .blend, .dae, .fbx, .glb, .gltf, .obj, .uia, or .uip.

- Importing 3D Assets

  You can import 3D assets that you created using 3D graphics applications and stored in one of the supported file formats. You can then edit them in the Design mode.

- Editing 3D Assets in Design Mode

  Qt Design Studio opens QML files that contain 3D scenes in the Design mode and the scenes in the 3D editor. You can add imported 3D assets to projects as 3D components.

- Working in 3D Editor

  You can select 3D components in the 3D editor to move, rotate, and scale them in the scene projected by the camera.

- Adding 3D Views

  You can drag and drop 3D components from the Library to the scene or to the Navigator. You must add all 3D components into a 3D view.

- Using 3D Components

  You can speficy properties for 3D components, such as cameras, lights, materials, and shaders, in the Properties view.

Editing PathView Properties ◦ Exporting 3D Assets