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/*!
    \example loginui1
    \ingroup studioexamples
    \ingroup gstutorials
    \nextpage {Log In UI - Part 2}

    \title Log In UI - Part 1
    \brief Illustrates how to use wizards to create a simple UI that contains a
    text label, push buttons, and a logo.

    \image loginui1.png

    \e{Log In UI - Part 1} is the first in a series of examples that build on
    each other to illustrate how to use \QDS to create a simple UI with some
    basic UI components, such as pages, buttons, and fields. Part 1 describes
    how to use \QDS wizards to create a Qt Quick project and a button UI
    control, and how to modify the files generated by the wizards to design
    your own UI.

    The \e {Learn Qt Quick} sections provide additional information about the
    tasks performed by the wizards and about the basics of QML and Qt Quick.

    \section1 Creating the UI Project

    For the purposes of this example, you will use the simplest wizard offered.
    Wizards are available also for creating UIs that are optimized for mobile
    platforms and for launcher applications. For more information about the
    options you have, see \l {Creating Projects}.

    To create a project:

    \list 1
        \li Select \uicontrol File > \uicontrol {New File or Project} >
            \uicontrol General > \uicontrol {Qt Quick Application - Empty} >
            \uicontrol Choose.
        \li In the \uicontrol Name field, enter \e {loginui1}.
        \li In the \uicontrol {Create in} field, enter the path for the project
            files
        \li Select \uicontrol Next (or \uicontrol Continue on \macos) to
            continue to the \uicontrol {Define Project Details} page.
        \li In the \uicontrol {Screen resolution} field, select \e {640 x 480}.
        \li Select \uicontrol Finish (or \uicontrol Done on \macos) to create
            the project.
    \endlist

    Your project should now look something like this in the Design mode:

    \image loginui1-project.png "Log In UI project in the Design mode"

    The UI is built using a \l Rectangle QML type that forms the background and
    a \l Text type that displays some text.

    \section2 Learn Qt Quick - Projects and Files

    \QDS creates a set of boilerplate files and folders that you need to create
    a UI using Qt Quick and QML. The files are listed in the \uicontrol Project
    tab in the \uicontrol Navigator and in the \uicontrol Projects view. For
    more information, see \l {Viewing Project Files}.

    \image loginui1-project-files.png

    \list
        \li The \e {loginui1.qmlproject} project file defines that all
            QML, JavaScript, and image files in the project folder belong to
            the project. Therefore, you do not need to individually list new
            files when you add them to the project.
        \li The \e {loginui1.qml} file defines the functionality of
            the UI. For the time being, it does not do anything.
        \li The \e {Screen01.ui.qml} file defines the appearance of the
            UI. For more information, see \l {Qt Quick UI Forms}.
        \li The \e {qtquickcontrols2.conf} file specifies the selected
            \l {Styling Qt Quick Controls}{UI style} and some style-specific
            arguments.
        \li The \e imports folder contains a \e {Constants.qml} file that
            specifies a font loader for the Arial font and a \e qmldir module
            definition file that declares the Constant QML type. For more
            information, see \l {Module Definition qmldir Files}. In addition,
            the \e QtQuick subfolder contains the Studio components and effects
            QML types. You can ignore the subfolder for now, because it is not
            used in this example.
    \endlist

    QML files define a hierarchy of objects with a highly-readable, structured
    layout. Every QML file consists of two parts: an imports section and an
    object declaration section. The QML types and functionality most common to
    UIs are provided in the QtQuick import. Select the \uicontrol {Text Editor}
    tab in the Design mode or press \key F4 to view the QML code of an ui.qml
    file.

    For more information about creating a QML file from scratch, see
    \l{First Steps with QML}.

    Next, you will edit the properties of the UI elements to create the main
    page of the UI.

    \section1 Creating the Main Page

    You will now change the properties of the \l Rectangle type to turn the UI
    background white and those of the \l Text type to change the text and to use
    a larger font size. In addition, you will use the \l Image type to add the
    Qt logo to the page.

    To preview the changes that you make to the UI while you make
    them, select the \inlineimage live_preview.png
    (\uicontrol {Show Live Preview}) button on the canvas toolbar
    or press \key {Alt+P}.

    The \e Screen01.ui.qml file that the wizard created for you should be
    open in the Design mode. If it is not, you can double-click it in the
    \uicontrol Project sidebar view to open it.

    To modify \e Screen01.ui.qml in the \uicontrol {Form Editor} tab:

    \list 1
       \li Select \e Rectangle in the \uicontrol Navigator to display its
            properties in the \uicontrol Properties view.
        \li In the \uicontrol Color field, select the
            \inlineimage icons/action-icon-binding.png
            (\uicontrol Actions) menu, and then select \uicontrol Reset to
            reset the rectangle background to the default color, white.
        \li Select \e Text in the \uicontrol Navigator.
        \li In the \uicontrol id field, change its id to \e pageTitle.
        \li In the \uicontrol Text field, enter \e {Qt Account}.
        \li In the \uicontrol Font group, \uicontrol Size field, set the font
            size to \e 24 pixels.
        \li Drag and drop an \l Image type from \uicontrol Library >
            \uicontrol {QML Types} > \uicontrol {Qt Quick Basic} to the
            top-left corner of the rectangle.
        \li In the \uicontrol id field, change its id to \e logo.
        \li In the \uicontrol Source field, select the \inlineimage browse-button.png
            (\uicontrol Browse) button to locate the Qt logo image file. Click
            \l {https://doc.qt.io/qtdesignstudio/images/used-in-examples/loginui1/qt_logo_green_64x64px.png}
            {here} to open the Qt logo in a browser and save it as a file in the
            folder where you created the project. The image is only used for
            decoration, so you can also use any other image or just leave it
            out.
        \li Select \uicontrol File > \uicontrol Save or press \key {Ctrl+S}
            to save your changes.
    \endlist

    Your UI should now look something like this in the Design mode and live
    preview:

    \image loginui1-main-page.png "Modified UI in the Design mode"

    \section2 Learn Qt Quick - QML Types

    The \l {Qt Quick} module provides all the basic types necessary for creating
    UIs. It provides a visual canvas and includes types for creating and
    animating visual components, receiving user input, and creating data models
    and views.

    To be able to use the functionality of Qt Quick types, the wizard adds the
    following \e import statements to the QML files that it creates:

    \quotefromfile loginui1/Screen01.ui.qml
    \skipto import
    \printuntil loginui1 1.0

    The \uicontrol Library lists the QML types in each Qt module that are
    supported by \QDS. You can use the basic types to create your own QML
    types, and they will be listed in the \uicontrol {My QML Components} tab.
    The tab is only visible if you have created custom QML components.

    For more information about the \l Rectangle and \l Image types used in this
    example, see \l{Use Case - Visual Elements In QML}. For descriptions of all
    QML types, see \l{All QML Types} in the Qt reference documentation.

    \section1 Creating a Push Button

    You can use another wizard to create a push button and to add it to the
    project. The wizard creates a reusable button component that appears in
    the \uicontrol {My QML Components} tab in the \uicontrol Library. You can
    drag and drop it to the canvas and modify its properties to change its
    appearance and functionality.

    If you find that you cannot use the wizard to create the kind of push
    button that you want, you can create your button from scratch using basic
    QML types. For more information, see \l {Creating Buttons} and
    \l {Creating Scalable Buttons and Borders}.

    To create a push button:

    \list 1
        \li Select \uicontrol File > \uicontrol {New File or Project} >
            \uicontrol {Files and Classes} > \uicontrol {Qt Quick Controls} >
            \uicontrol {Custom Button} > \uicontrol Choose.
        \li In the \uicontrol {Component name} field, enter \e {PushButton}.
        \li Select \uicontrol Finish (or \uicontrol Done on \macos) to create
            the button.
    \endlist

    Your button should now look something like this in the Design mode:

    \image loginui1-button.png "Button in the Design mode."

    \section2 Learn Qt Quick - Qt Quick Controls

    The \e {Custom Button} wizard creates a \l [Qt Quick Controls 2] {Button}
    QML type that belongs to the \l {Qt Quick Controls 2} module. It is a
    push-button control that can be pushed or clicked by the user. Buttons
    are normally used to perform an action or to answer a question. The Button
    type inherits properties and functionality from another QML type. These
    enable you to set text, display an icon, react to mouse clicks, and so on.

    To be able to use the functionality of the Button type, the wizard adds the
    following \e import statements to the \e PushButton.ui.qml file:

    \quotefromfile loginui1/PushButton.ui.qml
    \skipto import
    \printuntil loginui1

    The \l {Qt Quick Templates 2} module provides the functionality of the
    Button type. The module is imported as \e T, and the alias is added to
    the Button type definition to indicate that the Button type from the
    Qt Quick Controls 2 module is used, instead of some other type with the
    same name.

    \printuntil text
    \dots
    \skipto Rectangle {
    \printuntil }
    \dots

    Next, you will change the appearance of the button by modifying its
    properties.

    \section1 Styling the Button

    You can now modify the properties of the PushButton type to your liking. To
    make the changes apply to all the button instances, you must make them in
    the \e PushButton.ui.qml file.

    Because the wizard already set a master style for all the UI files in the
    project, the button background properties are not displayed in the
    \uicontrol Properties view. You can access them by selecting them in the
    \uicontrol Master menu (1) on the toolbar.

    \image loginui1-toolbar.png

    To change the button properties:

    \list 1
        \li On the toolbar, select \uicontrol Master >
            \uicontrol buttonBackground to move into the button background
            component.
        \li Select the button background on the canvas or in the
            \uicontrol Navigator to display its properties in the
            \uicontrol Properties view.
        \li In the \uicontrol Color field, select
            \inlineimage icons/action-icon.png
            (\uicontrol Actions) > \uicontrol {Set Binding} and set the
            button background color to \e #41cd52.
        \li Press \key Enter or select the tick button at the bottom of
            the editor to save the new value.
            \image loginui1-binding-editor.png "Binding Editor"
        \li In the \uicontrol {Border Color} field, set the button
            border color to \e #21be2b. You could also use the color picker
            to change the button color.
        \li In the \uicontrol Radius field, enter 6 to give the button
            rounded corners.
        \li Select \uicontrol Master > \uicontrol textItem, and set the
            button text color to white (\e #ffffff).
        \li Select \uicontrol File > \uicontrol Save or press \key {Ctrl+S}
            to save your changes.
    \endlist

    To move back to the top level PushButton type on the canvas, select
    \uicontrol PushButton.ui.qml on the breadcrumb bar (1):

    \image loginui1-breadcrumb-bar.png "Breadcrumb bar in the Design mode."

    Your button should now look something like this:

    \image loginui1-button-styled.png "Modified button in the Design mode."

    \section2 Learn Qt Quick - Property Bindings

    An object's property can be assigned a static value which stays constant
    until it is explicitly assigned a new value. In this example, the color
    values you set in the \uicontrol {Binding Editor} are static.

    However, to make the fullest use of QML and its built-in support for dynamic
    object behavior, you can use property bindings that specify relationships
    between different object properties. When a property's dependencies change
    in value, the property is automatically updated according to the specified
    relationship.

    Behind the scenes, the QML engine monitors the property's dependencies
    (that is, the variables in the binding expression). When it detects a
    change, it re-evaluates the binding expression and applies the new result
    to the property.

    For more information, see \l {Property Binding}.

    Next, you will use the \e PushButton type in the main UI QML file,
    \e Screen01.ui.qml to add two instances of the button to the UI
    and to modify their text labels.

    \section1 Adding Buttons to the UI

    You will now add two button instances to the UI and modify their labels.

    \list 1
        \li Double-click \e Screen01.ui.qml in the \uicontrol Project sidebar
            view to open it on the canvas.
        \li Drag and drop two instances of the PushButton type from the
            \uicontrol Library to the canvas.
            \image loginui1-library.png "Library sidebar view"
        \li Select one of the buttons in the \uicontrol Navigator to modify
            its id and text label in the \uicontrol Properties view.
        \li In the \uicontrol Id field, enter \e loginButton.
        \li In the \uicontrol Text field, enter \e {Log In} and select
            \uicontrol tr to mark the text
            \l {Internationalization and Localization with Qt Quick}
            {translatable}.
        \li Select the other button, and change its id to \e registerButton
            and text label to \e {Create Account}. Again, mark the text
            translatable.
        \li When an element is selected, selection handles are displayed in its
            corners and on its sides. Use the selection handles to resize the
            buttons so that the text fits comfortably on the button background.
            In this example, the button width is set to 120 pixels.
        \li Move the cursor on the selected button to make the selection icon
            appear. You can now drag the button to another position on the
            canvas. Use the guidelines to align the buttons below the page
            title:
            \image loginui1-align-buttons.png
        \li Select \uicontrol File > \uicontrol Save or press \key {Ctrl+S}
            to save your changes.
    \endlist

    The first iteration of your UI is now ready and should now look something
    like this in the Design mode and live preview:

    \image loginui1-ready.png "The finished UI in the Design mode"

    \section2 Learn Qt Quick - QML Ids

    Each QML type and each instance of a QML type has an \e id that uniquely
    identifies it and enables other objects' properties to be bound to it. An
    id must be unique, it must begin with a lower-case letter or an underscore
    character, and it can contain only letters, numbers, and underscore
    characters.

    For more information, see \l{The id Attribute}.

    \section1 Next Steps

    To learn how to add more UI controls and position them on the page using
    anchors and layouts so that the UI is scalable, see the next example in
    the series, \l {Log In UI - Part 2}.

    For a more advanced example of creating a menu button and using it to
    construct a button bar, see \l {Side Menu}.
*/
