// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

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/*!
    \previouspage creator-debugging.html
    \page creator-debugger-engines.html
    \nextpage creator-debugger-operating-modes.html

    \title Setting Up Debugger

    The main debugger preferences are associated with the
    \l{Adding Kits}{kit} you build and run your project with. To
    specify the debugger and compiler to use for each kit, select
    \uicontrol Edit > \uicontrol Preferences > \uicontrol Kits.

    \image qtcreator-kits.png {Kits preferences}

    You need to set up the debugger only if the automatic setup fails because
    the native debugger is missing (for example, you must install the CDB
    debugger on Windows yourself) or because \QC does not support the installed
    version. For example, when your system does not have GDB
    installed or the installed version is outdated, and you want to use a locally
    installed replacement instead.

    To change the debugger in an automatically detected kit, select
    \uicontrol Edit > \uicontrol Preferences > \uicontrol Kits >
    \uicontrol Clone to create a copy of the kit, and change the
    parameters in the cloned kit. Make sure to enable the cloned kit
    for your project.

    If the debugger you want to use is not automatically detected, select
    \uicontrol Edit > \uicontrol Preferences > \uicontrol Kits >
    \uicontrol Debuggers > \uicontrol Add to add it.

    \image qtcreator-preferences-kits-debuggers.webp {Debuggers tab in Kits preferences}

    To use the debugging tools for Windows, you must install them.
    Optionally, you can set up the Microsoft Symbol Server if you need
    symbol information from Microsoft modules that is not found locally.
    For more information, see \l{Setting CDB Paths on Windows}.

    To use the Free Software Foundation (FSF) version of GDB on \macos, you
    must sign it and modify your kit preferences.

    This section describes the options you have for debugging C++ and Python code
    and installing the supported native debuggers. It also
    applies to code in other compiled languages such as C, FORTRAN, and Ada.

    For more information about launching the debugger in different modes, see
    \l{Debugger Operating Modes}.

    \section1 Supported Native Debugger Versions

    \QC supports native debuggers for debugging compiled code.
    On most supported platforms, you can use the GNU Symbolic Debugger (GDB).
    On Microsoft Windows, when using the Microsoft tool chain, you need the
    Microsoft Console Debugger (CDB). On \macos and Linux, you can use the LLDB
    debugger. On all supported platforms, you can use PDB to debug Python source
    code.

    \note You need a debugger version built with Python scripting support.

    The following table summarizes the support for debugging C++ code:

    \table
        \header
            \li Platform
            \li Compiler
            \li Native Debugger
        \row
            \li Linux
            \li GCC, ICC
            \li GDB, LLDB
        \row
            \li Unix
            \li GCC, ICC
            \li GDB
        \row
            \li \macos
            \li GCC, Clang
            \li LLDB, FSF GDB (experimental)
        \row
            \li Windows/\MinGW
            \li GCC
            \li GDB
        \row
            \li Windows/MSVC
            \li Microsoft Visual C++ Compiler
            \li Debugging Tools for Windows/CDB
    \endtable

    \section2 Supported GDB Versions

    Use GDB 7.5, or later, with the Python scripting extension and Python version
    3.3, or later.

    For remote debugging using GDB and GDB server, the minimum supported version
    of GDB server on the target \l{glossary-device}{device} is 7.0.

    \section2 Supported CDB Versions

    \QC supports all versions of CDB targeting platforms that Qt supports.

    \section2 Supported LLDB Versions

    The LLDB native debugger has similar functionality to the GDB debugger. LLDB
    is the default debugger in Xcode on \macos for C++ on the desktop.
    LLDB is typically used with the Clang compiler (even though you can use it
    with GCC, too).

    On \macos you can use the LLDB version delivered with Xcode or build from source.
    The minimum supported version is LLDB 320.4. You need a LLDB version built
    with Python support.

    On Linux, the minimum supported version is LLDB 3.8.

    \omit

    \section2 GDB Adapter Modes

    [Advanced Topic]

    The GDB native debugger used internally by the debugger plugin runs in
    different adapter modes to cope with the variety of supported platforms and
    environments. All GDB adapters inherit from  AbstractGdbAdapter:

    \list

        \li PlainGdbAdapter debugs locally started GUI processes. It is
            physically split into parts that are relevant only when Python is
            available, parts relevant only when Python is not available, and
            mixed code.

        \li TermGdbAdapter debugs locally started processes that need a console.

        \li AttachGdbAdapter debugs local processes started outside \QC.

        \li CoreGdbAdapter debugs core files generated from crashes.

        \li RemoteGdbAdapter interacts with the GDB server running on Linux.

    \endlist

    \endomit

    \section1 Installing Native Debuggers

    The following sections describe installing native debuggers.

    \section2 GDB

    On Windows, use the Python-enabled GDB version that is bundled
    with the Qt package or comes with recent versions of \MinGW. On
    most Linux distributions, the GDB builds shipped with the system
    are sufficient.

    You can also build your own GDB, as instructed in
    \l{http://wiki.qt.io/QtCreator_Build_Gdb}{Building GDB}.

    Builds of GDB shipped with Xcode on \macos are no longer supported.

    \section2 Debugging Tools for Windows

    To use the CDB debugger, install the \e {Debugging Tools for Windows} when
    you install \QC either by using the Qt Online Installer (in \uicontrol Qt
    > \uicontrol Tools > \uicontrol {\QC}) or by using the stand-alone \QC
    installation packages.

    The 32-bit CDB version can only debug 32-bit executables, whereas the 64-bit
    version can debug both 64-bit and 32-bit executables. However, interrupting a
    32-bit executable with a 64-bit debugger can result in a stack trace of the
    WOW64 emulator 32-bit emulation layer being displayed.

    \QC extends the command line debugger by loading the
    \c qtcreatorcdbext.dll extension library into it. The
    library must be available in the \c {libs\qtcreatorcdbext64}
    and \c {libs\qtcreatorcdbext32} folder. To install it there,
    select \uicontrol {\QC CDB Debugger Support} when you install \QC.

    When manually building \QC using
    the Microsoft Visual C++ Compiler, the build process checks for
    the required files in
    \c{"%ProgramFiles%\Debugging Tools for Windows"}.

    \section2 Debugging Tools for \macos

    The Qt binary distribution has both debug and release
    variants of the libraries. However, you have to explicitly tell the
    runtime linker that you want to use the debug libraries even if
    your application is compiled as debug, as release is the default
    library.

    If you use a qmake based project in \QC, you can set a flag in
    your \l{glossary-run-config}{run configuration}, in
    \uicontrol Projects mode. In the run configuration, select
    \uicontrol{Use debug version of frameworks}.

    For more detailed information about debugging on \macos,
    see: \l{http://developer.apple.com/library/mac/#technotes/tn2124/_index.html#//apple_ref/doc/uid/DTS10003391}
    {Mac OS X Debugging Magic}.

    \section2 LLDB

    We recommend using the LLDB version that is delivered with the latest Xcode.

    \section2 PDB

    \l{https://docs.python.org/3/library/pdb.html}{PDB} is a source code debugger
    for Python applications. You can use it to debug projects that have a
    \l {Creating Widget-Based Qt for Python Applications}{.pyproject}
    configuration file.

    You must install Python and set the interpreter to use in \uicontrol Projects
    > \uicontrol Run:

    \image qtcreator-run-settings-python.webp {Run settings for a Python project}

    Start debugging the \c main.py file. If you encounter problems, check the
    active build target in the kit selector.

    \QC does not support mixed-mode debugging, but you can attach GDB to the
    Python interpreter to debug the C++ implementation of the corresponding
    Python code. For more information, see
    \l{https://doc.qt.io/qtforpython-6/tutorials/debugging/qtcreator/qtcreator.html}
    {Debugging PySide with Qt Creator (Linux)}.

    \section1 Setting up FSF GDB for \macos

    To use FSF GDB on \macos, you must sign it and add it to the \QC
    \l{glossary-buildandrun-kit}{kits}.

    \list 1

        \li To create a key for signing FSF GDB, select
            \uicontrol {Keychain Access} > \uicontrol {Certificate Assistant} >
            \uicontrol {Create a Certificate}:

        \list 1

            \li In the \uicontrol Name field, input \uicontrol fsfgdb to
                replace the existing content.

            \li In the \uicontrol {Certificate Type} field, select
                \uicontrol {Code Signing}.

            \li Select the \uicontrol {Let me override defaults} check box.

            \li Select \uicontrol Continue, and follow the instructions of the
                wizard (use the default settings), until the
                \uicontrol {Specify a Location For The Certificate} dialog
                opens.

            \li In the \uicontrol Keychain field, select \uicontrol System.

            \li Select \uicontrol {Keychain Access} > \uicontrol System, and
                locate the certificate.

            \li Double click the certificate to view certificate information.

            \li In the \uicontrol Trust section, select
                \uicontrol {Always Trust} in the
                \uicontrol {When using this certificate} field, and then close
                the dialog.

        \endlist

        \li To sign the binary, enter the following command in the terminal:

            \code
            codesign -f -s "fsfgdb" $INSTALL_LOCATION/fsfgdb
            \endcode

        \li In \QC, select \uicontrol {\QC} > \uicontrol Preferences >
            \uicontrol Kits > \uicontrol Add to
            create a kit that uses FSF GDB.

            \li In the \uicontrol Debugger field, specify the path to FSF GDB
                (\c $HOME/gdb72/bin/fsfgdb, but with an explicit value for
                \c $HOME).

        \li To use the debugger, enable the kit in the \uicontrol {Build Settings}
            of the project.

    \endlist
*/
