// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \example pointerhandlers
    \title Pointer Handlers Example
    \ingroup qtquickexamples
    \examplecategory {User Interface Components}
    \meta tags {quick, input handlers}
    \brief Shows how to use \l {Qt Quick Input Handlers} in interactive components.

    \l {Qt Quick Controls} contains pre-built components that are sufficient
    for many kinds of user interfaces; but you may sometimes find a need to
    write such components "from scratch". In that case, you will need to make
    substantial use of Pointer Handlers. This is a collection of small examples
    that show how to implement some common and less-common interaction patterns.

    If you build the example as an executable, you can choose pages from a
    top-level ListView. The \c TouchpointFeedbackSprite and \c MouseFeedbackSprite
    components show how to use PointHandler to provide feedback about what the
    user is doing with the pointing devices: these components are always
    visible throughout the example, and do not interfere with interaction
    anywhere else. These components are handy for reuse if you ever need to do
    a video or live demonstration of a user interface.

    Alternatively, some of the individual QML files can be run on the command
    line with the \l {QML Runtime Tool}{qml tool}, as a quick reminder to see
    how a particular kind of component can be built.

    \section1 TapHandler

    \image pointerhandlers-example-taphandler.webp

    The "tap" page shows how to detect touchscreen taps, long-presses, and
    mouse clicks with different buttons. You can also try out the different
    \l {TapHandler::}{gesturePolicy} values.

    \section2 Multi-tap Buttons

    On this page are three custom \c Button components, with different
    \l {TapHandler::}{gesturePolicy} values: one button requires you
    to keep your finger or mouse within the button during the whole time
    from press to release; one will execute even if you drag outside
    the button and then drag back in before releasing; and one will
    exit its pressed state if you drag a little past the
    \l {QStyleHints::startDragDistance}{system-wide drag threshold}.
    If you try this example on a touchscreen, you should be able to interact
    with all three buttons at the same time with different fingers.

    \image pointerhandlers-example-multibutton.webp

    \section2 Pie Menu

    This page shows how to write a touchscreen-friendly pie menu that animates
    into view when activated by a long-press. You can select a menu item by
    dragging from the center position onto one of the sectors and releasing. If
    you drag outside the menu, or release in the middle of the menu, nothing is
    selected. If you drag outside the grey viewport, the menu is cancelled.

    \image pointerhandlers-example-piemenu.webp

    \section1 PointHandler

    On the "single point handler" page, PointHandler provides feedback from
    some of the properties that can be found in \l SinglePointHandler::point
    and \l handlerPoint::device. If you have built the example as
    an executable, you will see this feedback at the same time as the feedback
    from the PointHandlers in the main pointerhandlers.qml file.

    \image pointerhandlers-example-pointhandler.webp

    The "tablet canvas" page uses PointHandler to uniquely detect different
    \l {QPointingDevice::PointerType}{types of pointing devices}, so that if
    you have a drawing tablet connected to your computer, you can draw on the
    Canvas item with different types of stylus: pen, airbrush or marker. You
    can "erase" strokes with the stylus eraser (done here by drawing on top
    with the background color). Several \l {HoverHandler}{HoverHandlers}
    provide feedback about which type of stylus or eraser is detected.

    \section1 HoverHandler

    The "hover sidebar" page shows how to detect when the mouse is hovering a
    button component and its container at the same time. The propagation can be
    disabled by setting the \l HoverHandler::blocking property. You can try out
    all combinations of HoverHandler and MouseArea here, to compare how they
    handle hover detection. And one more HoverHandler is used to show the
    current mouse position in scene coordinates.

    You can also verify that the HoverHandler on the animated "platform"
    is hovered whenever it slides under the mouse cursor.

    \section1 DragHandler

    The "joystick" page simply has a \l DragHandler dragging an \l Image.
    A \l State with \l AnchorChanges unlocks the \l anchors so that dragging is
    possible; and an \l AnchorAnimation animates the knob's return to the
    center position when released.

    \image pointerhandlers-example-joystick.jpg

    The "fling animation" page demonstrates one use of the
    DragHandler::centroid::velocity property, which simply makes the value from
    QEventPoint::velocity() available in QML. The \c MomentumAnimation component
    that is used in this example shows one way to simulate phyics (momentum and
    friction) without resorting to heavier solutions.

    \image pointerhandlers-example-fling.webp

    \section1 PinchHandler

    The "pinch" page demonstrates multiple PinchHandlers: some require two
    fingers and some require three, to perform the usual scaling, rotation and
    translation, with constraints managed via PinchHandler's axis min and max
    properties. One of the PinchHandler instances is used to manipulate
    different \l Rectangle properties rather than position, scale and rotation.
    Various PinchHandler properties are bound in various ways. You should be
    able to manipulate each instance uniquely. Some items also have
    DragHandlers and TapHandlers.

    \image pointerhandlers-example-pinchhandler.webp

    \section1 Interoperability

    \section2 Sliders

    The "mixer" page demonstrates the use of multiple handlers inside a
    ListView delegate. You can interact with multiple \c Slider components
    simultaneously, and you can flick the ListView sideways.

    \list
    \li A DragHandler allows you to start dragging anywhere along the "track"
    where the slider knob can slide. Because the default \l{DragHandler::}{snapMode}
    is \c DragHandler.SnapAuto, the knob will \e snap into a position centered
    under the mouse or touchpoint after you have dragged past the
    \l {QStyleHints::startDragDistance}{system-wide drag threshold}.

    \li A WheelHandler directly adjusts the \c y property of the knob \l Image.

    \li A BoundaryRule prevents either the DragHandler or the WheelHandler from
    dragging the knob too far.

    \li A TapHandler provides one more gesture than a typical \c Slider component
    would have: you can tap on the knob.
    \endlist

    \image pointerhandlers-example-mixer.webp

    \section2 Map

    The "map" page demonstrates dragging, transformation and re-scaling an
    \l {Qt SVG}{SVG} \l Image. You should be able to zoom into a particular
    location on the map; and if the zoom level is changed substantially,
    \l Image::sourceSize is changed to request the SVG to be re-rendered at a
    different resolution. Dragging vertically with two fingers activates a
    DragHandler that manipulates a \l Rotation transform to tilt the map.

    \image pointerhandlers-example-map.webp

    \section2 Fake Flickable

    The "fake Flickable" page contains an attempt to reproduce much of the
    functionality of \l Flickable using discrete pointer handlers and
    animations. Flickable is a complex component, but here you can see one way
    of separating the individual behaviors that it provides, in case you would
    like to have only part of the functionality without the complexity.

    There's also a slide-out "drawer" component holding a few more
    pointer-handler-powered controls.

    \image pointerhandlers-example-fakeflickable.jpg
*/
