/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

Copyright (c) 2006-2022, assimp team


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  following disclaimer.

* Redistributions in binary form must reproduce the above
  copyright notice, this list of conditions and the
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* Neither the name of the assimp team, nor the names of its
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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----------------------------------------------------------------------
*/

/** @file Defines a post processing step to triangulate all faces
          with more than three vertices.
 */
#ifndef AI_TRIANGULATEPROCESS_H_INC
#define AI_TRIANGULATEPROCESS_H_INC

#include "Common/BaseProcess.h"

struct aiMesh;

class TriangulateProcessTest;

namespace Assimp {

// ---------------------------------------------------------------------------
/** The TriangulateProcess splits up all faces with more than three indices
 * into triangles. You usually want this to happen because the graphics cards
 * need their data as triangles.
 */
class ASSIMP_API TriangulateProcess : public BaseProcess {
public:
    TriangulateProcess();
    ~TriangulateProcess();

    // -------------------------------------------------------------------
    /** Returns whether the processing step is present in the given flag field.
     * @param pFlags The processing flags the importer was called with. A bitwise
     *   combination of #aiPostProcessSteps.
     * @return true if the process is present in this flag fields, false if not.
    */
    bool IsActive( unsigned int pFlags) const;

    // -------------------------------------------------------------------
    /** Executes the post processing step on the given imported data.
    * At the moment a process is not supposed to fail.
    * @param pScene The imported data to work at.
    */
    void Execute( aiScene* pScene);

    // -------------------------------------------------------------------
    /** Triangulates the given mesh.
     * @param pMesh The mesh to triangulate.
     */
    bool TriangulateMesh( aiMesh* pMesh);
};

} // end of namespace Assimp

#endif // AI_TRIANGULATEPROCESS_H_INC
