// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \example quickitems
    \ingroup quick3d-examples
    \title Qt Quick 3D - Quick Items Example
    \examplecategory {Data Visualization & 3D}
    \brief Demonstrates the use of Qt Quick Items in Quick 3D scene.
    \image quickitems-example.png

    This example demonstrates using \l{Qt Quick 3D Scenes with 2D Content}{Qt Quick 2D items in the Quick 3D scene}.

    \section1 Quick Items in a Quick 3D Scene

    Qt Quick 2D \l{Item}s, together with all their child items, can be added into Quick 3D
    scenes. When using Qt Quick types in the 3D scene, there are a few things to note:

    \list

    \li When an \l Item is inside a \l Node, its top-left corner is placed to the Node's
    origin. This means that the item will often want to specify \c{anchors.centerIn:
    parent} to ensure the \l{Node}'s origin serves the center point of the \l Item.

    \li 3D transforms are inherited from the parent \l Node. If more than one \c Item
    should be affected by the same transform, then these items can be grouped together
    under a common parent \l Item under the \l Node.

    \li In Qt 6.0, items do not receive touch/mouse events e.g. with \c MouseArea, so they
    should be non-interactive.

    \li Quick items are not affected by lights and shadows.

    \li \l{Item::clip}{Clipping} should be avoided and not relied on.

    \endlist

    Unlike earlier Qt versions, and other 2D-in-3D embedding approaches, parenting a Qt
    Quick item to a Qt Quick 3D node does not imply creating a texture, rendering the 2D
    content to it, and then drawing a textured quad. Rather, Qt 6.0 supports rendering the
    2D content within the same render pass as the 3D scene. This can present potentially
    huge performance improvements in practice. This does not apply when the Item were to
    render using an additional render target by design, for example because it has
    \l{Item Layers}{layer.enabled} set to true, or because it is a \l ShaderEffectSource.

    \section1 The test scene

    The important parts of this example are the scene content of the \c View3D element.

    We start by adding the layer furthest away from the camera. This layer contains \c
    Rectangle, \c Text and \c Image elements. To ensure that the elements in the layer are
    positioned correctly they are grouped together under a common parent \c Item. Note
    that all content is clipped inside this root item so it needs to be sized
    appropriately.

    \snippet quickitems/main.qml background item

    Next \c Node and its items are positioned a bit closer to the camera. It contains
    three \c Rectangle items which animate both the x position and the rotation. Note that
    the animations are done on the parent \c Node while the content of the Quick \c Item
    remains static. From a performance perspective this is a good approach with more
    complex items.

    \snippet quickitems/main.qml circles item

    The third item layer of this example contains a single \c Text item with an opacity
    animation. The Text item is automatically centered into the parent \c Node.

    \snippet quickitems/main.qml text item

    To visualize z-ordering of the above Quick Item layers, we will also setup a model for
    the 3D wrecking ball. It animates rotation around the top \c Node, which makes the
    sphere move through the other layers.

    \snippet quickitems/main.qml wrecking ball model

    \sa {Qt Quick 3D Scenes with 2D Content}
*/
