/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

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  copyright notice, this list of conditions and the
  following disclaimer.

* Redistributions in binary form must reproduce the above
  copyright notice, this list of conditions and the
  following disclaimer in the documentation and/or other
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* Neither the name of the assimp team, nor the names of its
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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*/

/** @file CreateAnimMesh.h
 *  Create AnimMesh from Mesh
 */
#pragma once
#ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
#define INCLUDED_AI_CREATE_ANIM_MESH_H

#ifdef __GNUC__
#   pragma GCC system_header
#endif

#include <assimp/mesh.h>

namespace Assimp {

/**
 *  Create aiAnimMesh from aiMesh.
 *  @param  mesh            The input mesh to create an animated mesh from.
 *  @param  needPositions   If true, positions will be copied from.
 *  @param  needNormals     If true, normals will be copied from.
 *  @param  needTangents    If true, tangents and bitangents will be copied from.
 *  @param  needColors      If true, colors will be copied from.
 *  @param  needTexCoords   If true, texCoords will be copied from.
 *  @return The new created animated mesh.
 */
ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh,
                                        bool needPositions = true,
                                        bool needNormals = true,
                                        bool needTangents = true,
                                        bool needColors = true,
                                        bool needTexCoords = true);

} // end of namespace Assimp

#endif // INCLUDED_AI_CREATE_ANIM_MESH_H

