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/** @file  BlenderModifier.cpp
 *  @brief Implementation of some blender modifiers (i.e subdivision, mirror).
 */


#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderModifier.h"
#include "SceneCombiner.h"
#include "Subdivision.h"
#include <assimp/scene.h>
#include <memory>

#include <functional>

using namespace Assimp;
using namespace Assimp::Blender;

template <typename T> BlenderModifier* god() {
    return new T();
}

// add all available modifiers here
typedef BlenderModifier* (*fpCreateModifier)();
static const fpCreateModifier creators[] = {
        &god<BlenderModifier_Mirror>,
        &god<BlenderModifier_Subdivision>,

        NULL // sentinel
};

// ------------------------------------------------------------------------------------------------
// just testing out some new macros to simplify logging
#define ASSIMP_LOG_WARN_F(string,...)\
    DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))

#define ASSIMP_LOG_ERROR_F(string,...)\
    DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))

#define ASSIMP_LOG_DEBUG_F(string,...)\
    DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))

#define ASSIMP_LOG_INFO_F(string,...)\
    DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))


#define ASSIMP_LOG_WARN(string)\
    DefaultLogger::get()->warn(string)

#define ASSIMP_LOG_ERROR(string)\
    DefaultLogger::get()->error(string)

#define ASSIMP_LOG_DEBUG(string)\
    DefaultLogger::get()->debug(string)

#define ASSIMP_LOG_INFO(string)\
    DefaultLogger::get()->info(string)


// ------------------------------------------------------------------------------------------------
struct SharedModifierData : ElemBase
{
    ModifierData modifier;
};

// ------------------------------------------------------------------------------------------------
void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_data, const Scene& in, const Object& orig_object )
{
    size_t cnt = 0u, ful = 0u;

    // NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
    // we're allowed to dereference the pointers without risking to crash. We might still be
    // invoking UB btw - we're assuming that the ModifierData member of the respective modifier
    // structures is at offset sizeof(vftable) with no padding.
    const SharedModifierData* cur = static_cast<const SharedModifierData *> ( orig_object.modifiers.first.get() );
    for (; cur; cur =  static_cast<const SharedModifierData *> ( cur->modifier.next.get() ), ++ful) {
        ai_assert(cur->dna_type);

        const Structure* s = conv_data.db.dna.Get( cur->dna_type );
        if (!s) {
            ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ",cur->dna_type);
            continue;
        }

        // this is a common trait of all XXXMirrorData structures in BlenderDNA
        const Field* f = s->Get("modifier");
        if (!f || f->offset != 0) {
            ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
            continue;
        }

        s = conv_data.db.dna.Get( f->type );
        if (!s || s->name != "ModifierData") {
            ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
            continue;
        }

        // now, we can be sure that we should be fine to dereference *cur* as
        // ModifierData (with the above note).
        const ModifierData& dat = cur->modifier;

        const fpCreateModifier* curgod = creators;
        std::vector< BlenderModifier* >::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();

        for (;*curgod;++curgod,++curmod) { // allocate modifiers on the fly
            if (curmod == endmod) {
                cached_modifiers->push_back((*curgod)());

                endmod = cached_modifiers->end();
                curmod = endmod-1;
            }

            BlenderModifier* const modifier = *curmod;
            if(modifier->IsActive(dat)) {
                modifier->DoIt(out,conv_data,*static_cast<const ElemBase *>(cur),in,orig_object);
                cnt++;

                curgod = NULL;
                break;
            }
        }
        if (curgod) {
            ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ",dat.name);
        }
    }

    // Even though we managed to resolve some or all of the modifiers on this
    // object, we still can't say whether our modifier implementations were
    // able to fully do their job.
    if (ful) {
        ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ",cnt," of ",ful," modifiers on `",orig_object.id.name,
            "`, check log messages above for errors");
    }
}



// ------------------------------------------------------------------------------------------------
bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin)
{
    return modin.type == ModifierData::eModifierType_Mirror;
}

// ------------------------------------------------------------------------------------------------
void  BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data,  const ElemBase& orig_modifier,
    const Scene& /*in*/,
    const Object& orig_object )
{
    // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
    const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier);
    ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);

    conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);

    // XXX not entirely correct, mirroring on two axes results in 4 distinct objects in blender ...

    // take all input meshes and clone them
    for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
        aiMesh* mesh;
        SceneCombiner::Copy(&mesh,conv_data.meshes[out.mMeshes[i]]);

        const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
        const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
        const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;

        if (mir.mirror_ob) {
            const aiVector3D center( mir.mirror_ob->obmat[3][0],mir.mirror_ob->obmat[3][1],mir.mirror_ob->obmat[3][2] );
            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
                aiVector3D& v = mesh->mVertices[i];

                v.x = center.x + xs*(center.x - v.x);
                v.y = center.y + ys*(center.y - v.y);
                v.z = center.z + zs*(center.z - v.z);
            }
        }
        else {
            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
                aiVector3D& v = mesh->mVertices[i];
                v.x *= xs;v.y *= ys;v.z *= zs;
            }
        }

        if (mesh->mNormals) {
            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
                aiVector3D& v = mesh->mNormals[i];
                v.x *= xs;v.y *= ys;v.z *= zs;
            }
        }

        if (mesh->mTangents) {
            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
                aiVector3D& v = mesh->mTangents[i];
                v.x *= xs;v.y *= ys;v.z *= zs;
            }
        }

        if (mesh->mBitangents) {
            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
                aiVector3D& v = mesh->mBitangents[i];
                v.x *= xs;v.y *= ys;v.z *= zs;
            }
        }

        const float us = mir.flag & MirrorModifierData::Flags_MIRROR_U ? -1.f : 1.f;
        const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;

        for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
                aiVector3D& v = mesh->mTextureCoords[n][i];
                v.x *= us;v.y *= vs;
            }
        }

        // Only reverse the winding order if an odd number of axes were mirrored.
        if (xs * ys * zs < 0) {
            for( unsigned int i = 0; i < mesh->mNumFaces; i++) {
                aiFace& face = mesh->mFaces[i];
                for( unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
                    std::swap( face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
            }
        }

        conv_data.meshes->push_back(mesh);
    }
    unsigned int* nind = new unsigned int[out.mNumMeshes*2];

    std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind);
    std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes,
        [&out](unsigned int n) { return out.mNumMeshes + n; });

    delete[] out.mMeshes;
    out.mMeshes = nind;
    out.mNumMeshes *= 2;

    ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
        orig_object.id.name,"`");
}




// ------------------------------------------------------------------------------------------------
bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin)
{
    return modin.type == ModifierData::eModifierType_Subsurf;
}

// ------------------------------------------------------------------------------------------------
void  BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data,  const ElemBase& orig_modifier,
    const Scene& /*in*/,
    const Object& orig_object )
{
    // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
    const SubsurfModifierData& mir = static_cast<const SubsurfModifierData&>(orig_modifier);
    ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);

    Subdivider::Algorithm algo;
    switch (mir.subdivType)
    {
    case SubsurfModifierData::TYPE_CatmullClarke:
        algo = Subdivider::CATMULL_CLARKE;
        break;

    case SubsurfModifierData::TYPE_Simple:
        ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
        algo = Subdivider::CATMULL_CLARKE;
        break;

    default:
        ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ",mir.subdivType);
        return;
    };

    std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
    ai_assert(subd);

    aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
    std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]());

    subd->Subdivide(meshes,out.mNumMeshes,tempmeshes.get(),std::max( mir.renderLevels, mir.levels ),true);
    std::copy(tempmeshes.get(),tempmeshes.get()+out.mNumMeshes,meshes);

    ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
        orig_object.id.name,"`");
}

#endif
