/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

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  following disclaimer.

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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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*/

/** @file CSMLoader.h
 *  Declaration of the CharacterStudio Motion importer class.
 */
#ifndef INCLUDED_AI_CSM_LOADER_H
#define INCLUDED_AI_CSM_LOADER_H

#include "BaseImporter.h"

namespace Assimp    {

// ---------------------------------------------------------------------------
/** Importer class to load MOCAPs in CharacterStudio Motion format.
 *
 *  A very rudimentary loader for the moment. No support for the hierarchy,
 *  every marker is returned as child of root.
 *
 *  Link to file format specification:
 *  <max_8_dvd>\samples\Motion\Docs\CSM.rtf
*/
class CSMImporter : public BaseImporter
{
public:
    CSMImporter();
    ~CSMImporter();


public:
    // -------------------------------------------------------------------
    bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
        bool checkSig) const;

protected:

    // -------------------------------------------------------------------
    const aiImporterDesc* GetInfo () const;

    // -------------------------------------------------------------------
    void SetupProperties(const Importer* pImp);

    // -------------------------------------------------------------------
    void InternReadFile( const std::string& pFile, aiScene* pScene,
        IOSystem* pIOHandler);

private:

    bool noSkeletonMesh;

}; // end of class CSMImporter
} // end of namespace Assimp
#endif // AI_AC3DIMPORTER_H_INC

